r/DarkSouls2 • u/Old_Imagination4274 • 9m ago
Discussion Dark Souls 2’s enemy placement isn’t bad
In fact it’s really good
Enemy placement in DS2 isnt that bad. I think there are plenty of areas in DS3/DS1 where it’s really bad. DS1 has Izalith, Demon Ruins, Painted World can be really tedious, and and Tomb of the Giants with the action at the end. DS3 has smouldering lake, Faron keep and undead settlement have some really ganky parts I don’t like, and Ariamis can be real pain too.
DS2 has like two big areas that kinda suck in terms of enemy placement, and that’s Iron Keep and Shrine of Amana. Those undoubtedly have a bit too many, but the rest of the game is honestly fine (I’m not counting the DLC hell areas, those are meant to be played in multiplayer). Black gulch is so short I barely even count it as an area. And you can just run through it in like 20 seconds.
DS2 is really built around enemy encounters in a way I really enjoy, and you’re supposed to take the game slowly. The only real bad run backs (minus DLCs) are smelter demon, demon of song, and that’s it.
I don’t get why people see this as such a huge flaw in the game. The game has so much more than “shitty enemy placement”. I’d argue 97% of the time it’s really good and adds a lot of fun to the game. Hell I even like iron keep. Although shrine of amana is still kind of ass cancer.
I will say the only bad thing about ADP is that it’s a trap for new players, and that it can harm your experience. And the only real unfun mechanic in DS2 is the hollowing. I think it’s a bit too punishing for new players. But for returning players, it’s very easy to work around.
Honestly the only criticism I still agree with is that a lot of the bosses are boring, and yes they really can be. But honestly I don’t even think that’s that bit of an issue because I get a lot of my enjoyment out of the areas themselves. People spend so much time complaining about how “it sucks compared to DS3 and Elden Ring” and sure the bosses might not be as good but the game is also just a product of its time. Compared to DS1 and DeS, the bosses are fine. The focus is a lot more on the experience as a whole than the individual bosses. It’s similar to the older fromsoft games like kingsfield, where the focus is on the experience as a whole than the individual encounters. Like we remember kingsfield for the progression the builds and the enemies, ie the dungeon crawling nature. The bosses are a small highlight. DS2 is a lot like a dungeon crawler. and if you don’t like that, then that’s okay. But it’s a real crappy thing to say it’s bad instead of it’s different.
Anyway, peak souls 2.