r/skyrimmods 9h ago

PC SSE - Mod Skyrim WIP Battle Formations

Upvotes

Im working on a new battle formation mod for skyrim that is going to make any civil war soldiers near eachother go into formation and fight like a cohesive unit. Ideally it should be compatible with any civil war mod since it is going to just grab civil war troops on screen and organize them together.

Here is a preview of the progress so far with 45 Imperials in formation going up against 39 charging Stormcloaks: https://youtu.be/r7kPTHiwPfk

note: the formations are very effective - only about 2 soldiers died here (repeated test got up to 8 depending on how well the commander moved) - when i tested turning formations off and between 11 and up to 25 imperials died


r/skyrimmods 4h ago

PC SSE - Mod Rovan Core Release - MCM + RMS & RMC Integration

Upvotes

Okay update is out! RMS, RMC, and Rovan Core are released with integration for them, MCM configuration options, etc.

- small changes include idle lean added to RMS, click to assign added for RMC caravan guards, etc.

You will need Rovan Core to use RMS and RMC (and eventual RUW), if you enjoy the standalone versions, you will need to use one of the archived versions, so i'll keep those up for yall if you don't want to move to the integrated version

https://www.nexusmods.com/skyrimspecialedition/mods/191154

https://www.nexusmods.com/skyrimspecialedition/mods/190625

https://www.nexusmods.com/skyrimspecialedition/mods/190200

Edit:

For those not familiar I currently have 3 mods out (Rovan Core being the newest, the esl flagged master plugin that provides the MCM and integration between the two child plugins).

Rovan's Market Stall (RMS): This one is a dynamically spawned stall for merchant immersion. You can craft it at the forge for 2 leather strips, 2 ingots, and 4 firewood. You can have up to 5 concurrent stalls active. These stalls allow you to sell any type of good (non-illicit only - although my future plugin, RUW, will be adding a fencing mechanism along with much more). The stall can be manned by an NPC follower, who will hold down the fort while you adventure. The stall statistics (daily sales, daily items sold, etc.) and management of the stall are handled in the interactive ledger on each stall, and they are linked up so that you can check from any of the 5. As long as you have inventory in the stall, it will sell while you are away if an NPC is manning it.

Rovan's Merchant Caravan (RMC): This one is a dynamically spawned caravan that sits at 5 major holds. You can stock the cargo with goods and dispatch it on its own for quick sales, or you can go with the goods and sell them yourself. I've recently added a procurement system, where you can wholesale order bulk items from different holds, and then either use them for crafting or sales. If you have Rovan Core with the most recent version of RMS and RMC, it also now allows for you to send this straight to a stall (e.g. if you have a stall in Whiterun, you can make a wholesale order at your caravan that when it arrives in 36 in-game hours, will be delivered to the stall). The mod also has a companion guard feature, that reduces bandit theft chance, and bandit theft losses for when your caravans are sent out.

Both of these mods have 0 world edits as they deploy dynamically, so they are very safe with other mods and very compatible. The only mod requirements are po3, skse64, and for the mcm you'll need skyui.


r/skyrimmods 8h ago

PC SSE - Help Which alternate start mods are actually working?

Upvotes

Hello all, I am having an issue where Alternate Start: Live another life, isn't stable and causes a crash to desktop. So I was wondering which alternate starts do you have working with the newest update?


r/skyrimmods 6h ago

PC SSE - Discussion What are some cool mods for a Deadra worshiping character? Specifically Mora, Mephala, and Hircine.

Upvotes

I've looking to get into modding Skyrim again and I was hoping y'all would share with me your favorite mod that explore Deadra worship or Oblivion itself. Hircine, Mora, and Mephala themed mods are particularly welcome as they'd be relevant to the character I'm planning 😄

I already have Wintersun and very cool Mora themed quest/player home mod called "The Tale of Tsatampra Xiros" what else?


r/skyrimmods 3h ago

PC SSE - Help A 30Gb mistake - Way to salvage a partial wabbajack?

Upvotes

So I found a ''list of 10 mods to remaster'' Skyrim video on Youtube. I never modded Skyrim before so I thoughts Id give Wabbajack a shot since it was linked in the YT video right beside ''the next 10 mods to remaster'' video. I figured it might be like 10 gb or something so I left it over night.

I woke up just now and realised I am roughly halfway through downloading a 1700 mod collection and yeah, I'm a 500GB SSD owner with other games so unfortunately I cannot indulge. My internet isn't high speed either. I cancelled the download right there and then at 38GB..

I just want to ask if there is any way to salvage this? IDK if wabbajack stores the info on which mods are completed vs which arent... Idk if I can just use a mod manager to make use of what i have already...


r/skyrimmods 2h ago

PC SSE - Help Blue Body with UBE and other problems after updating to 1.6.1170

Upvotes

Ok so I updated from 1.6.353 to 1.6.1170 and my player character got a blue body (Feer, hands and head are fine), at first I thought it was because of the tattoo put on her but I tried deleting the mod and it just didn't work, the UBE bodies for NPCs work completely fine with no problems.

There are also two more problems, one being that whenever i do an action almost immedietely after doing another action(say clicking two different things in AddItem Menu quickly) my game freezes and after 2-3 seconds I get a CTD.

The other is that new clothing mods that I downloaded just don't load at all, the clothing mods I had installed were all completely fine and work as they should, but for some reason, the ones that I downloaded after updating just don't work, with missing textures and the clothing itself just not showing up.

I have been used the exact same modlist in 1.6.353 and it worked perfectly fine, I did reinstall the mods that needed to be updated to 1.6.1170, and it still didn't work. I would really love to know what happened and how I can fix them.

Here's the modlist:

View List - Load Order Library

And the crash logs:

help - Pastebin.com


r/skyrimmods 12h ago

PC SSE - Discussion Any good content for argonians that isnt followers?

Upvotes

With that new argonian scholar follower mod that came out there are officially a lot of cool lizard followers out there. I wanted to do a "grab a bunch of argonian follower mods and go on adventures" but I really gotta ask.

What adventures do a bunch of argonians go on? What content can I add that fits an argonian playthrough?

What content is out there that is made more special by argonianing? This counts any adventures with in lore being racisteded at for being a lizard; I will settle for unique character interactions.

Are there any fun builds you can make that other races can't do as well? Whats your favorite race overhaul mod for argonians?

Are there any mods that make the underwater view less completely awful; I just finished the madness cave in Lordebound and its underwater puzzles nearly drove me to madness for all the wrong reasons

Is there anything to make a more monsterous sort of creature than an argonian? Something like a werewolf but more lizard-y. Also anything to add serpentine effects would be cool too.


r/skyrimmods 2h ago

PC SSE - Mod Behavior files Tool has a new update!

Upvotes

Skyrim behavior editor has a new update:

0.6. was mainly about making saved files correct the XML writer had been emitting
attributes Havok never writes and pointing the packfile root at a hard-coded id,

so saves now come out essentially identical to HKX2's own conversion, alongside fixes for ref edits not sticking and graph views dropping nodes.

On top of that it added Skyrim LE support with LE ⇄ SE conversion, scaffolding for new behavior files, and type-aware property editing with proper event and variable name pickers.

Check it out on nexus! \[https://www.nexusmods.com/skyrimspecialedition/mods/175163\\\](https://www.nexusmods.com/skyrimspecialedition/mods/175163)


r/skyrimmods 15h ago

PC SSE - Mod Mod Release: JContainers NG / Build A Container 0.2.1

Upvotes

JContainers NG (Build A Container on Nexusmods) is a port from the original JContainers SE mod to the modern CommonLibSSE-NG from 2026. Along the way the port tries to fix bugs, fix crashes and generally improves and modernizes the original mod. This project is open for colaboration. The source code is on github. All releases will be generated on github by their own CI.

Release 0.2.1 (Beta) brings you:

  • Use CommonLib NG 6.8.0
  • Add Support for 1.7.x
  • Rename DLL and Plugin Name to JContainersNG (removes conflict with JContainers mod)
  • Old plugin names (JContainers64 etc.) are only used internally
  • API version added (currently only supports 4.2)
  • Minimum API version added (for compatibility with previous JContainers SE for 1.5.97 which is 4.1)
  • Plugin Version is only used internally
  • Engine Version added (can be queried instead of using JContainers64 etc. name)
  • This means that plugins that use a JContainers plugin name via SKSE need to be patched - please let me know of any mods besides Alternate Perspective that need a patch - I will build it for you.
  • A second log is present for CommonLib logs - will be changed once I switch from old IDebugLog to spdlog
  • License is GPL v3.0 in case I forgot to mention that.

Important: At least one mod is using the plugin name for checking if JContainers is installed. This method is unsupported and discouraged to be used. JContainers.pex already checks by itself for the presence of the JContainersNG.dll. If you need to know which engine you are running on, please use the new engineVersion API function.

Nexusmods and Github

There is a chance that the mod will support API 4.3 of JContainers SE soon. Contributors are welcome.


r/skyrimmods 7h ago

PC SSE - Mod Skyrim Behavior files Tool has a new update!

Upvotes

Skyrim behavior editor has a new update:

0.6. was mainly about making saved files correct the XML writer had been emitting
attributes Havok never writes and pointing the packfile root at a hard-coded id,

so saves now come out essentially identical to HKX2's own conversion, alongside fixes for ref edits not sticking and graph views dropping nodes.

On top of that it added Skyrim LE support with LE ⇄ SE conversion, scaffolding for new behavior files, and type-aware property editing with proper event and variable name pickers.

Check it out on nexus! \[https://www.nexusmods.com/skyrimspecialedition/mods/175163\\\](https://www.nexusmods.com/skyrimspecialedition/mods/175163)


r/skyrimmods 18h ago

PC SSE - Discussion King of the Murkmire Opinion

Upvotes

What do you think of the "King of the murkmire Travel to black marsh mod"?.

I personally loved it, as an argonian fan, FINALLY seeing a mod centered around the argonian homeland made me happy, Loved the ambiance and the ESO references since i enjoyed the Murkmire DLC.

As for the negatives, i just think the map was kinda Empty with not too much content other than a few alyeid ruins and such, also the An-Xileel were kinda dissaponting enemies, still loved the mod.

What are your thought and opinion?


r/skyrimmods 12m ago

PC SSE - Help how do I rollback Skyrim to the previous version?

Upvotes

obviously Skyrim just got updated and I forgot to set it to not update So my expansive mod list is broken. that model list was built for the previous version of Skyrim however all the rollback tutorials I can see are made for rolling back from Anniversary Edition to the previous Special Edition. how would I go about rolling back from the current update to the previous one.


r/skyrimmods 26m ago

PlayStation - Discussion Why is this still a thing and is there a work around it, PS5

Upvotes

I have re-downloaded the game and rebuilt the database on the PS5 and it still doesn't want to let me access creations.. Also the Anniversary creations don't want to load/work in game..

Any ideas?


r/skyrimmods 1h ago

PC SSE - Help White retexture for Frost horse

Upvotes

I just wanna have 1 tiny mod what replacing Frost texture to white horse. I don't want this horse being icy-spicy-glowing things and so on - just a simple vanilla friendly white horse. I have found only 1 mod - https://www.nexusmods.com/skyrim/mods/9282?tab=description but looks like it's not working. I downloaded it through Vortex and it's just not there. Maybe there is another mod of working version of this one?


r/skyrimmods 1d ago

PC SSE - Discussion Running CS with Light Placer, True Light, Nat.CS III, Helios, and Image Based Lighting

Upvotes

I know it's not for everyone, but damn. I don't even miss Lux. Also, I spammed photos in the comments section because I guess we can't add photos to posts? I would also be remiss not to add that I used my favorite wabbajack of all time, ElderTeej, as a base for all this rule 11 goodness.


r/skyrimmods 22h ago

PC SSE - Discussion Where do you keep your followers?

Upvotes

Do you prefer to let your followers live where you originally find them or do you like to use a mod like Nether's Follower Framework plus a large player home to keep them all at the same location?


r/skyrimmods 3h ago

PC SSE - Help Skyrim Modding/ENB for complete Beginner

Upvotes

Im brand new to modding Skyrim and also have no clue about reshade/ENB's etc. I have a 5070, i5 12400f and play 3440x1440p. If anyone could recommend a suitable ENB (that my pc can handle)to install. I have heard Community Shaders is good for beginners too. Thanks


r/skyrimmods 4h ago

PC SSE - Help PC started randomly losing access to animations under default female tree in OAR

Upvotes

So recently my PC started randomly losing access to modded animations under defaultfemale tree. I can still move do all the vanilla stuff np, but instead of the installed mods animations, I get vanilla animations.

I thought I messed up my conditions or something, but notice instead, when checking in game OAR menu, I could not preview all the walking, running, sitting idling animations that I was using on my PC (highlighted in console and confirmed to be reference in OAR)

At first I thought that maybe I had too much animations in my load order causing my game to go haywire. But after cutting down from 80k to 69k, doesn't seem to help.

Another suspected SKSE mod due to the timing of my issues starting and it causing collision issue that seems to be baked into my save is Dynamic Combat Collision. But that was really a hunch guess.

Anyone experiencing this issue, and knows how to fix it? Would really appreciate it. Especially before I become bald.

My load order, with DCC already disabled

https://loadorderlibrary.com/lists/load-order-for-ts


r/skyrimmods 4h ago

PC SSE - Help Eny way to make charge attacks happen less easily?

Upvotes

i play controller so i have no intrests in single button charge attacks, i like holding it to do charge attacks but its really sensitive for some reason.

only thing i found was from years ago fInitialPowerAttackDelay, however there is no controls section in skyrim.ini, theres one in skyrimprefs.ini but acording to everything thats not the correct place.

so is there a mod or some change in AE that would let me do this?


r/skyrimmods 12h ago

PC SSE - Help Gate to Sovngarde help

Upvotes

Hello everyone, I've got a really weird problem I could use some help with.

For some reason whenever I play GTS (no modifications, no add-ons, completely untouched modlist after download) I can play a character for a very long time without a single crash or glitch, basically a smoothly running game for weeks of gameplay.

But every time my wife makes her own character and starts playing, after about a day of progress, all of sudden the game starts crashing left and right.

I'll go back to my characters, no problems. I've even tried making other characters for myself and they play fine.

So far I've redownloaded the mod pack multiple times over the past year with no errors during installation and this keeps happening to her.

It's getting very frustrating because we both love this game and she really wants to have a full playthrough, so any advice would be greatly appreciated, thanks!


r/skyrimmods 5h ago

PC SSE - Discussion Looking for some cool weapon mods

Upvotes

So I am kinda doing a godly playthrough where there are like divine and angel based characters and followers . So I need some weapons worthy enough to give them so can anyone suggest me some good mods. Requirements :: they should be op and have really i mean really cool visuals and graphics with custom models ( i already got tera weapons looking for alternatives) crazy apocalyptic spells are also welcome


r/skyrimmods 9h ago

PC SSE - Help Managing Overwrite folder

Upvotes

Do I need to run the game every time after installing one mod, and not after installing a bunch of them? Sounds tedious. But I think it’s the best way to manage what’s generated by what mod in the Overwrite folder?


r/skyrimmods 19h ago

PC SSE - Mod Any news on an update for Lordbound?

Upvotes

When it came out last year I was turned off by the bugs and the lack of voice acting, so I decided to wait for a few months to let them iron those out. I knew that most mods release as a "1.0" or "Beta", especially anything as complex as a new lands mod, so that was fine to me.

It's been almost a year now though, and Lordbound still has a bunch of bugs and a lot of missing VA. Has there been any news about an update?


r/skyrimmods 13h ago

PC SSE - Discussion Any alternatives to “Where Are You?” follower finder mod?

Upvotes

This mod doesn’t seem to be working on the new update and I am wondering if there are any alternatives.

Original mod: https://www.nexusmods.com/skyrimspecialedition/mods/76063


r/skyrimmods 18h ago

PC SSE - Discussion Fast travel mod for survival skyrim

Upvotes

Hello reddit, i'm thinking about a survival playthrough, i already got the mods to make it less a pain in the ass and more a gameplay mechanic with Survival Mode Improved - SKSE and Starfrost - A Survival Overhaul

https://www.nexusmods.com/skyrimspecialedition/mods/78244

https://www.nexusmods.com/skyrimspecialedition/mods/97536

now all i'm missing is the fast travel issue, i like the disabled fast travel but i think disabling it forever is a mistake, so i searched and found exactly what i needed a perk that lets you fast travel once a day BUT its from perk mod with broken perks like making dwemer passive to you or reducing 50% of undead damage dealed to you and require me to get another perk mod i don't want https://www.nexusmods.com/skyrimspecialedition/mods/153781

what mods do you recommend for your fast travels issues?