r/oblivionmods Apr 27 '25

Discussion Oblivion Remastered and r/oblivionmods

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Hey all! Welcome back to those of you that have been here a long time, and welcome to all our new members!

We’re super excited to start exploring the modding potential of the Oblivion Remaster! It’s also really important to us to continue supporting the vibrant modding community of the original TES IV: Oblivion.

It sounds like at this point that remaster modding will require knowledge and skills from original oblivion, such as knowledge of scripting, quests, and plugin information. Because of this, we think it makes sense to keep all the discussion in one place, since as I’m sure you’ve all read, many mods from the original game will “just work” on the remaster as well! However, to really get cracking, we’re also going to need knowledge of the unreal engine, such as mesh pipeline, npc navigation, and also that scripting system as well. Lastly, the two are joined together by a type of “sync” file written in json, which is totally new to the remaster, so there’s something for all of us to learn together.

To help support this and keep things organized, we’ve made a couple of changes to the sub.

Firstly, there are two new rules:

No “low effort” content. Currently, this means that posts written by AI will not be allowed, and that help posts must be kept to one per day per person to prevent spam. Additionally, we’re asking everyone to minimize repeated requests and search to see if someone has already made the same request before posting.

No Money. We do not allow discussion of bounties or commissions for mods, or paying for support of a modlist. Any monetary transactions must happen off the subreddit and at your own risk. We also do not allow linking to paid mods (if Bethesda implements an official paid mod program, we will re-evaluate this rule at that point).

Secondly, we’ve added flairs which are now required for all posts. These include our existing flairs for discussion and help posts, as well as new flairs for the original and remaster. These flairs can also be used to sort posts, so if you only want to see original posts click on the original in the sidebar, and if you only want to see remaster related posts click on that button!

Finally, I’ve started a discord to discuss oblivion modding - for original game, the remaster, and hopefully skyblivion! You can find it here: https://discord.gg/8BxmHkNye7. In addition, the users of r/skyrimmods discord voted to add oblivion channels to that discord, which you can find here: https://discord.gg/skyrimmods

We’ll continue to do our best to support you and keep the subreddit free of spam and other problems, but with the influx of new people it’s possible that our current tiny team might get overwhelmed! If this game really takes off the way I hope it does, we’re going to need more moderators! If you’re interested in helping out, please drop a comment.

We also welcome any questions, concerns, comments and feedback you have about the subreddit direction, specific things we can implement, or the changes in this post. Thank you for continuing to make this a great and cozy community!


r/oblivionmods 1d ago

Remaster - Request Mod Request Mondays!

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Hey all! I know we're all really excited to mod the remaster, but the fact of it is a lot of the things we'd love to see just aren't possible yet (or maybe ever).

The purpose of this weekly thread is to be a centralized place for people to discuss their fantasies and what they'd like to see in oblivion. It's ok if you don't know how to make it or even if it can be done! Additionally if you have lots of ideas or requests to share at once, this is the place.

We kindly ask that outside of this thread you keep requests more grounded to what could actually be made now. Additionally, the rule of only 1 request post/day is still in effect outside of the threawd.


r/oblivionmods 13h ago

[Unsolved] new to modding Oblivion; looking for advice ^_^

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Bought Oblivion GOTY on GOG and I'm looking for mod recommendations, but everywhere I look, there are people recommending textures and shaders and just... too much stuff! 😵😵

I'm fine with the game looking as it does. Really all I want are mods that can fix the following issues with the base game:

* Leveling and enemy scaling

* Stability and bugs for the base game AND Shivering Isles

* Controller support

Can anyone help? I guess I should add that I'm new to PC gaming/modding... I'm a quick learner, but I'd prefer mods that are easy to install/manage.

Thanks!


r/oblivionmods 17h ago

Original Load order confusion

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I decided to try replaying Oblivion after many years and I decided to only use a mod which would restrict the insane amounts of DLC content messing up the game. I decided to use Wyre Bash and I immediately have a few questions:

This was the default load order, but is this really correct? Why is Knights loaded after the Mehrunes Razor and Battlehorn DLCs?

I've also immediately noticed some weirdness from mods. SM Plugin Refurbish Lite keeps adding random spells when I load the game. I have an Absorb Magicka spell even before picking my class and it randomly added a Bound Armor spell too which disappeared after I reloaded the same save.


r/oblivionmods 19h ago

Remaster - Discussion Do we have access to the inventory in Remastered?

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Looking to script something that can cycle through arrows or scrolls in the player inventory, but would need to know what they actually have to do so.

Do we have any function that scans the inventory and can read owned items?


r/oblivionmods 2d ago

Mod Release! [Oblivion classic] Higher Viewmodel FOV

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r/oblivionmods 2d ago

Remaster [Tool] Cracked Oblivion Remastered's save format — Oodle-compressed Unreal property data underneath. Decoder + interpreter, v1.0.0

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Cracked Oblivion Remastered's save format

I got curious about what's actually inside an Oblivion Remastered .sav file and ended up going down a full reverse-engineering rabbit hole. Sharing what I found, plus a small free tool in case it's useful to anyone else poking at this.

TL;DR: the save format is layered like this:

  • Outer layer — a standard Unreal Engine GVAS save container (class name /Script/Altar.VAltarSaveContainer — "Altar" is the internal codename for this port). It holds exactly one property: a big raw byte array.
  • That byte array is Oodle-compressed — a chain of individually-compressed 128KB blocks, each with its own small header. Not one big compressed stream, dozens (or hundreds, for a long-played character) of small ones stitched together.
  • Decompress those, and you land on a second, nested Unreal save structure — a proper GVAS-style header followed by a normal Unreal "tagged property" list. Every save boils down to exactly three top-level entries:
    • OblivionData (ArrayProperty<ByteProperty>) — a few MB, byte array
    • SaveGameDetails (StructProperty<VSaveGameDetails>) — fully decoded: character name, level, location, playtime, save date, thumbnail screenshot, whether the save was modded, and more, all as clean readable fields
    • SerializedAltarSaveDataArray (ArrayProperty<StructProperty>) — several MB, this is where quest/NPC/world-object data almost certainly lives

That's genuinely exciting on its own: this isn't some closed, proprietary blob. It's serialized using Unreal's own well-documented property system, just Oodle-compressed and never previously decoded. The plugin list is in there too — Oblivion.esm, every DLC, Knights.esp — plus a literal TES4SAVEGAME marker.

The tool

Point it at a .sav file and it decompresses the chunk chain and writes a readable Name: Type = Value text file (plus a raw hex dump if you want that instead). Read-only — never touches your actual save, no proprietary Oodle SDK involved.

Download (Windows + Linux): github.com/bramhaegeman/altar-save-decoder — extract the archive, run it, pick a save. No install.

What's still unsolved

The internal fields of SerializedAltarSaveDataArray's structs — that's the actual quest-stage/inventory/NPC data, using custom Bethesda/Virtuos schemas nobody's documented yet. The tool locates and sizes this data precisely but can't decode its contents. Natural next target for anyone who wants to build a proper quest-log/inventory reader on top — full source is up, happy to answer questions.


r/oblivionmods 3d ago

Original OBVR: native VR for the original Oblivion (2006), free and open source, first public test build

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r/oblivionmods 3d ago

Mod Release! OB:MP SDK Alpha 0.2.0 is out. Quests, dialogue and world state now sync across players, arena gamemode demo included!

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For anyone who has not run into us yet: OB:MP is a multiplayer mod for The Elder Scrolls IV: Oblivion Remastered. The closest comparison is FiveM, but in Cyrodiil. Server owners run their own servers with their own rules and gamemodes, scripted in C#, and players join them through one launcher. PC only, you need your own legit copy of Oblivion Remastered, and the mod is in Early Access right now, which runs through our Discord.

The BIG one in this release is the Imperial City Arena sample gamemode, teased above. It is the same demo we ran on the gamescom 2026, with a few things fixed since, and it now is deployed on our main private EA testing server + inside the server binary archives, so testers can enable it on their own. It is also a repo to clone or fork if you want to build your own version of the Arena on top of it - URL to it shall be posted soon. More full-length content of it is coming soon!

Quick rundown:

  • The mod now syncs quests (replicated journal with stages, text, state and compass targets), custom dialogue (experimental, server decides what an NPC can say), world flags, difficulty tier and furniture.
  • Server mods get connect and disconnect events, cell and area events, entity creation in any scope, kick, ReadyM account lookup, JSON config and RegisterArchetypes on both sides.
  • Client gets SDK.ChatSDK.GameMessage and SDK.Markers.

Still work in progress: public save file API, dropped item positions, level items.

Happy to answer questions in the thread!

Release notes: https://docs.ready.mp/releases/oblivionmp-sdk-020


r/oblivionmods 3d ago

Remaster - Request Any vampire mods that just let you feed on dead enemies?

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I really liked the werewolf feeding system in skyrim and I was just wondering if its possible to feed off enemies while theyre awake and/or dead? I'm not a fan of having to sneak into homes to feed on sleeping people just to be normal enough to talk to people yk? so if anyone knows any mods that let me feed on dead enemies as a vampire, thatd be pretty cool!! also not required but if feeding could just set you back one stage, that would also be cool!!


r/oblivionmods 3d ago

Discussion I wish Bethesda would add the capability for console users to download load orders published on bethesda.net

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It would make too much sense for players who don't wish to be as involved with designing and organizing their own load orders to be able to benefit from those published by the players who do.

Why is this not a thing?

edit: can't imagine it would take a single bethesda employee more than a weekend to code in


r/oblivionmods 3d ago

Mod Release! [Oblivion classic] [mod] Simple Bounty Tracker - HUD overlay

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r/oblivionmods 3d ago

Mod Release! Playable Dark Seducer Race

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r/oblivionmods 3d ago

Mod Release! Start With Reanimate And Be The Necromancer Class

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r/oblivionmods 3d ago

Mod Release! Staff Of Ashen Divide

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r/oblivionmods 4d ago

Mod Release! [Classic] Anvil Chapel Attack Rumor Fix

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r/oblivionmods 4d ago

[Unsolved] Steam deck mod issue.

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So I’m trying to mod OG Oblivion, but whenever I download a mod from nexus I don’t get the zip files containing the mods. I get the initial zip file which I can extract however going through the directory I only find the txt files.
I’m using mod organiser which also doesn’t find any of the zip files.
Any help would be appreciated.


r/oblivionmods 4d ago

Mod Release! Skyrim Behavior file tool has a new update!

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r/oblivionmods 5d ago

[Unsolved] Need Help finding an Armor Mod

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Im looking for the helmet in this photo, i believe its a mod but i can't find anything like it on Nexus

The image comes from a user image on the Nexus mod page "Robes Over" by mmmpld

The image seems to be uploaded by a leeus

Any help would be appreciated


r/oblivionmods 7d ago

Original - Discussion How to avoid save bloat as a mod maker?

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My understanding is that functions like PlaceAtMe will cause a player's save file to grow in size infinitely, and slow down gameplay. I know you just need to be careful, like delete the unnecessary references as you make them. But what else causes save bloat?

Like are there other well-known modding practices that should be learned to avoid negative user experiences? Curious if there is a link out there for modern oblivion modders. Been around for a while, but never made a public release.

Thanks!


r/oblivionmods 7d ago

Original Windows 11 killed XOBSE in Oblivion GOTY edition, plz help!

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I've been trying to run my modded Oblivion set up, but I keep getting "OBSE IS NOT DETECTED" messages from Oblivion. I fiddled with almost every setting in Steam AND windows, I downloaded and installed the most recent version of XOBSE, I even switched to OB2 despite it running slugishly. NOTHING HELPS!


r/oblivionmods 8d ago

Remaster - Request Mod Request Mondays!

Upvotes

Hey all! I know we're all really excited to mod the remaster, but the fact of it is a lot of the things we'd love to see just aren't possible yet (or maybe ever).

The purpose of this weekly thread is to be a centralized place for people to discuss their fantasies and what they'd like to see in oblivion. It's ok if you don't know how to make it or even if it can be done! Additionally if you have lots of ideas or requests to share at once, this is the place.

We kindly ask that outside of this thread you keep requests more grounded to what could actually be made now. Additionally, the rule of only 1 request post/day is still in effect outside of the threawd.


r/oblivionmods 8d ago

Original Story/Quest Mod - Aspirias Empire of Darkness

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r/oblivionmods 8d ago

Remaster - Discussion Custom X Markers are resetting to default cell on game load.

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I have a custom X marker that I created in my own cell, I use a myXmarker.moveto <location> to get it where I want, and save my game.

Then I go to main menu, load my savegame, and the xmarker is back in a generic world position which is likely connected to the cell location that I have it starting off in. Why are my markers resetting like this and not persisting the .moveto location?


r/oblivionmods 9d ago

Discussion Discussion: Why do we mod older TES games?

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For both modders and mod authors why do you still mod/create for older TES games?

For me personally I am both and enjoy the simplicity of making a mod or finding one I want. I don't have to worry about 20+ requirements, the game getting updated and waiting for your modlist to "update" as well.

Clearly I'm rather cheesed about the updates still happening with Skyrim SE/AE/Whatever now and for Fallout 4 too. I am almost about to give up on Skyrim modding altogether and just go vanilla at this point until it's released from Todd's deathgrip.

No I don't want to keep my game locked away on 1.5.97, 1.6 or 1.7 it just feels like being a prisoner and I can't do it being an author for LE/SE/AE+.