r/skyrimvr Jan 15 '20

Guides Skyrim VR Guide Compendium - Guides, FAQ, Videos, Links, Troubleshooting

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After many questions, YES this compendium is up to date und frequently updated (hence the tag). But instead of re-posting this entire list every six months, we update the sticky post :)

Find all available guides and videos, created by our community.

Thx again to all contributors and authors, who helped creating our Guide Compendium!

Happy Modding!

https://drive.google.com/open?id=1qbh7GE30xLyso7MA6u3xpNJNdL5r2V2WP8SjZ4VpHLQ


r/skyrimvr Nov 08 '21

Guides For modding START HERE!

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Greetings, Adventurer!

You are not even sure what mods are or if you want to get them?

You know what mods are, but are new to Skyrim and want to get a nice working modded version with visuals and VR mods but minimal effort?

You are experienced with modding Skyrim SE but are not sure what specific VR mods you need and don't want to go through the hassle of setting it up yourself?

You already played through the game and want to experience some new stuff, make the game more challenging, or up your role-play?

We got you covered.

First of all, mods are modifications to the base game. You install them, they change/add stuff to the game. Some fix things that are broken in vanilla, some improve visuals, some add new content, and most importantly for us, some add VR immersion and interaction mechanics. You can verify if the mods are installed by either literally seeing the thing that you installed in the game or by experiencing the changes ingame. Many mods do not have a Mod Configuration Menu but just exist in the game after installation.

You might ask yourself "Should I install mods before I finish Skyrim VR the first time?" and my personal answer is a clear Yes. You do not have to add tons of extra content, but the base vanilla game (vanilla = unmodded) just has a few broken things, or especially in Skyrim VR it lacks any good modern VR interaction. You will vastly improve your experience if you install a basic set of mods even without altering the actual game content at all.

Nowadays, there exist a few fully automatic mod list installers (Wabbajack). If you are looking for such an automated installation of curated mod lists, scroll down to "Auto-Installers".

But before you just install these, let me show you around by explaining the most important mods for Skyrim VR in an absolutely minimal list for an as-fast-as-possible manual modding. It is subjective, of course, as all lists are, but I think many can agree on most of these.

If you don't want to install more than that, and you want to install mods manually, install these! If you just want to know what the awesome mod authors here have to offer, read these for a quick overview!

The list is still pretty vanilla, other than the VR-specific things and some visuals. If you want to stray off the super-duper lightweight path and include some changes to the game itself or feel like you have time for more than 10 mods, you're better off checking out our very comprehensive Guide Compendium, which contains all the knowledge we collected over time. We also have a comprehensive list of VR Specific Mods that includes some important mods that couldn't make it into this list for the sake of minimalism.

It does not matter much if you use Vortex or MO2 as your organizer, but don't use NMM, it's old and outdated. Vortex is a little easier to use with shorter lists, which is why we recommend this for our target audience here, i.e. you readers who want a fast manually modded Skyrim and then just play. Make sure to read this guide on how to enable modding with Vortex first. There’s also a video guide on modding with Vortex if you prefer that. GamerPoets also has video guides on other SkyrimVR modding topics. As said, Vortex is easier for small lists and people who only want to mod the mentioned mods below without much more. Vortex also works for larger lists but at some point, it is easier and recommended to use MO2 for large and complex lists.

If you want to build a complex list in MO2, you should pick the FUS Wabbajack list below and use the basic profile only, as it comes with all the fixes and little things premade.

I also recommend you check out these ini tweaks and Bilago’s Tool to edit the ini files easily.

Without further ado, here's the list:

  1. SkyUI - follow this video guide! Be 100% sure to download the correct Skyrim VR version (Current VR build 2.0.12 (runtime 1.4.15)).
  2. VRIK Player Avatar - gives you a body, weapon holsters, gestures for magic and shouts, and finger animations for oculus and index users. Watch this setup guide video to get the most out of it. It's part of the install video of 1.
  3. HIGGS - hand collision, object grabbing, and gravity gloves-style mechanics for Skyrim VR, all-around must-have mod! I show some of its features in this video. Now also includes two-handing weapons, physical weapon collisions, and an automatic fix for the physics engine.
  4. Spell Wheel VR - Selection wheel mod for Skyrim VR. It allows you to select spells, weapons, shields, arrows, potions, poisons, food, torch and more without going into a menu very quickly by the press of a button or button combinations to spawn the wheel and hold your hand over the item and letting go of the button. It's equipped automatically. Also shows health, stamina, magicka, enchantment, and needs bars on your wrist (configurable).
  5. True 3D Sound - this needs manual installation, let's the sound come from the direction it comes from ingame. Bethesda, if you read this, shame on you that a mod is necessary for this basic functionality.
  6. Engine Fixes VR - Important fixes for the Skyrim VR engine. BE SURE TO FOLLOW THE INSTALL INSTRUCTIONS!
  7. Weapon Throw VR - you can throw weapons now and they return like Thor's Hammer! Requires Skyrim VR Tools to work. I also made a video about it and an update video with returning weapons.
  8. Magic Improvements for Skyrim VR - Vastly improved dual casting, spell effect size scales based on magicka percentage, and additional options for aiming spells in VR.
  9. Azurite Weathers - A colorful, well-crafted, modern, and made-for-VR weather. If you prefer a more gritty and foggy setup, Onyx VR Weathers offers this, including different darkness settings for the night. Both are fine and made for VR, which is necessary because VR does not have volumetric lighting and thus some SE weathers do look weird in VR sometimes.
  10. SkyVRaan - gives you fake water reflections that really improve your visuals a lot! Have a look at the description for installation troubles. Watch this video to see its effect! Does NOT require a patch for Onyx Weathers as Onyx is already compatible by default! In case you want more water improvements, SkyVRaan is compatible and made to work nicely with Realistic Water Two.
  11. Myrkvior Trees - trees are all around Skyrim and vanilla trees shimmer horribly. This makes your game much more beautiful. You can add Morekvior for improved textures resolution.
  12. Lux - all in one lighting overhaul. Requires the USSEP Compatibility patcher which upgrades your SkyrimVR to the latest official SE version pre anniversary edition so you can use the official USSEP from before AE.
  13. Spellsiphon - fantastic magic add on, very intuitive and cool, can also be used in conjunction with archery and melee playstyles. You can watch this little introduction and tutorial video to see what it does in general.
  14. Mage VR - this mod uses an overlay to let you draw glyphs to cast and equip spells. It also has a very immersive hand-pose magic feature and (invisible) holsters (which I recommend to not use the same button as the VRIK holsters for). But the best thing is the new backpack inventory and immersive looting feature, which lets you loot via drag and drop and without pausing the game. More to come! Requires the game to be run via SteamVR (not open composite when on oculus) and requires SKSE and SkyUI VR. Watch this video to see the mod and how to use it, and this video with an update on easier install and setup!
  15. Locational Damage - headshots do extra damage. Tune up the difficulty and git gud scrub. Requires Skyrim VR Tools to work.
  16. Simple Realistic Archery - changes archery so you have to get an arrow from your quiver at the back, can easily use different arrows. Requires three helpers, check the Requirements dropdown menu for this!
  17. Noble Skyrim - overhauls architecture and other stuff.
  18. VR Vision Reshade - Need to install manually but it's not very difficult and the CAS sharpener and luma sharpener enormously improve the clarity of the picture. Alternatively, you can use Sensorium of Stereoscopy, an ENB preset made for VR, more fantasy-style but it has options, too. You cannot use the two together!
  19. No Stagger Mod - stagger is shite in VR.
  20. Blade and Blunt - combat overhaul to make the game more interesting.
  21. SMIM lite - clutter has better meshes and textures. Choose LITE!
  22. Nordic Faces - characters don't look like total ass. Minimalist and maximum compatibility.
  23. MystiriousDawn's HD Skyrim Overhaul - beautiful landscapes that work well in VR, including mountains.
  24. ETHEREAL CLOUDS and ETHEREAL COSMOS - beautiful clouds and night sky. Technically two mods, but they're super small and kind of belong to each other.

Extra, because it takes a bit more effort:

  1. Dyndolod - better view of things in the distance, makes the world much more realistic and immersive, but it takes a bit of effort to use. Check out our guide here!
  2. Dragonborn Speaks Naturally - Uses speech recognition to select dialogs and spells.

Also: No modlist is complete without Swearing Mudcrabs, and using Realm of Lorkhan you can skip the annoying cart ride intro ;) And if you like to support u/Rallyeator, go check out his made-for-VR texture-pack!

Don’t use some of the mods that are often recommended:

Surprisingly, some mainstream mods can cause issues, like Birds of Skyrim (very script heavy, corrupts saves), Immersive Armors and Immersive Weapons (known to cause issues later on when higher level), Immersive Patrols (especially the large battles can cause freezes and script lag, the lite mode is apparently okay), Immersive Citizens (has a lot of conflict potential, sometimes blocks quests, can also work though, but depends), JK’s Skyrim (can drop framerate by a lot and can lead to AI conflicts or item clipping), Open Cities (can lead to conflicts, can be performance heavy), Diverse Dragons (can cause crashes).

-------------------------------------- Auto-Installers --------------------------------------

Wabbajack mod lists are auto-install mod lists that change your game from vanilla to the exact full state of the list in a matter of hours, and you can go play right away.

We recommend using Wabbajack.

We still have guides for manual installation, but these might be outdated at some point and really, Wabbajack has options for everyone nowadays :)

There are five official Skyrim VR Wabbajack lists:

  • FUS - Fundamentals, Upgrades, and Stuff: The most lightweight and vanilla-friendly of the lists. It is modular and comes with the option of really just having the absolute essential VR mods for fixes and immersion, or having a minimalistic mod overhaul for appearance and gameplay. It is designed for people who want to start their own list, or for people who don't want to change their experience too much from vanilla but don't want to play the basic lazy port Bethesda made, either.
  • UVRE - The Ultimate VR Essentials List: UVRE is designed to give users a better looking, better controlling, and better playing Skyrim VR Experience that can be used as-is or customized to their taste. It is a complete overhaul for improved visuals and new content, as well as the relevant VR mods.
  • Librum VR: A gritty, low-magic, hardcore survival-adventure experience with an uncompromising vision. Hundreds of new quests and locations, a total mechanics overhaul, and a complete makeover of the graphics and atmosphere. The path to your destiny as the Dragonborn will be long and treacherous. Welcome to Librum.
  • Narsil: Narsil is an ambitious curated modlist that seeks to overhaul and expand Skyrim VR to make it more balanced, challenging, varied, good looking and most importantly expand the available gameplay options and make the game more immersive while optimizing the performance as much as possible.
  • Auriel's Dream: Auriel's Dream offers a unique thematic overhaul. Warmer colors kind of bring an Oblivion vibe to this modlist. Difficulty: Vanilla. Not many changes are done to alter the gameplay except adding VR-specific mods, bug fixes, and a few quality-of-life mods.

Here is an elaborate comparison video for the lists visuals and performance.

Have a look at these lists and decide what you want to check out. They are low-effort so you can also switch them if you don't like them. If you used Vortex so far and want to try out a modlist you'll need to press "Purge Mods" in Vortex and do not deploy afterwards, to stop linking the mod folders to Vortex' setup.

For questions regarding the Wabbajack mod lists, please head over to the Wabbajack Discord server or the respective individual discords of the lists.

Welcome to the sub and HAVE FUN! :)


r/skyrimvr 15h ago

New Release All vanilla worldspaces, Cities and Towns are now finished

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Just released the remainder of vanilla maps for NavigateVR Map Framework. You can now officially play all of vanilla Skyrim with the 3D world map turned off. They’re all acquired through organic, lore friendly ways & will show whenever you’re within the proper worldspace and draw the map of provinces and isles. These will also work with Map Markers for NavigateVR after its next update. Now on to new land mods.

NavigateVR - Open Town Maps by Mirhayasu

NavigateVR - Vanilla Maps


r/skyrimvr 18h ago

Screenshot Sundas Decided to try out DynDOLOD…

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Looks soooo much nicer now


r/skyrimvr 3h ago

Discussion Any way to combine FSR and DLAA on MGO RC4.1 modpack?

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Previously on MGO 3.8, my best setup was using FSR to reduce the number of pixels, then DLAA to clean the image up.

Is there any way to use both simultaneously on MGO RC4.1 ?


r/skyrimvr 14h ago

Mod - Research Which mod is this ?

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Saw this in beardobenjo video. What is it?


r/skyrimvr 1d ago

Video Man vs beast

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r/skyrimvr 1d ago

Mod - Research Test update: Physical Checkout VR now supports Open Container VR

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I’ve just released an experimental update for Physical Checkout VR, featuring an optional addon that integrates Open Container VR by iomegadrive1.

You can now browse the merchant’s inventory as physical items, grab one with your hand, and place it at the checkout to purchase it without opening the traditional merchant menu.

The addon is still in testing. I haven’t managed to make the strongbox always appear at a fixed checkout location yet, so it currently spawns near the merchant and follows their current position. It only becomes awkward when the merchant starts wandering around, but the system is already usable.

Thanks to iomegadrive1 for giving me permission to work with Open Container VR!

If anyone wants to test it and share feedback or bug reports, I’d really appreciate it.

Nexus: Physical-Checkout-VR at Skyrim Special Edition Nexus - Mods and Community


r/skyrimvr 1d ago

Mod - Research I made a mod to physically buy items without merchant menus

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Hey everyone!

I made a small Skyrim VR mod called Physical Checkout VR.

It lets you buy items displayed inside shops without opening the merchant inventory. You grab an item using HIGGS, see its estimated price, carry it to the counter, and place it in front of the merchant. The gold is only deducted at checkout, and the purchased item becomes yours.

It is working well on my own FUS setup, but I have not been able to test it on other PCs, modlists, or many different shops yet.

If anyone wants to try it and send feedback, bug reports, or suggestions, I would really appreciate it. Please let me know which shop, merchant, and item you tested if something does not work.

Nexus: Physical-Checkout-VR at Skyrim Special Edition Nexus - Mods and Community

Requirements:

- Skyrim VR

- SKSEVR

- HIGGS

- powerofthree’s Papyrus Extender

- Papyrus Extender VR

This is still an alpha release, so unusual shop layouts may need some adjustments. Thanks to anyone willing to help test it!


r/skyrimvr 1d ago

Help Got some smearing on stuff like grass when moving, advice on my settings?

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Nvidia 5080, virtual desktop, dedicated wifi 6 router, meta quest 3


r/skyrimvr 1d ago

Help Issue with OCU

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Im trying to make OCU work in a fresh installation of the game. I've only loaded skseVR, VR address library and OCU itself with MO2+root builder; I'm met with "OOVR_FAILED_DX_ABORT failed on: createDeviceRes" and I have no idea of whats causing it.

Im on a pico neo 3, connected through PICO connect


r/skyrimvr 3d ago

Bug CTD fix Map Menu Shadow Scene Node Error - reaching out for testers

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Hi everyone, hope all is well in your virtual worlds. I'm reaching out for testers after solving a bug when accessing the map and/or fast travelling a whole bunch.

If anyone is experiencing CTDs with opencomposite installed (though that isn't the cause, it's just the flavor I'm running) that look like this:

ACCESS VIOLATION ANALYSIS:

Instruction: mov byte ptr [rbx+0x0C], 0x00

Memory Operand: [base=rbx, index=none, scale=0, disp=+0xc]

Base Register: rbx = 0x0000022200000000

Computed Address: 0x000002220000000C

POSSIBLE RELEVANT OBJECTS:

RSI: (MapMenu*)

RCX: (MenuControls*)

RSP+28: (MapZoomHandler*)

RSP+30: (MapLookHandler*)

RSP+38: (MapMoveHandler*)

RSP+40: (MapClickHandler*)

RSP+4B0: (BSGeometryListCullingProcess*)

RSP+510: (ShadowSceneNode*) "shadow scene node"

RSP+518: (NiNode*)

RSP+628: (Main*)

I've popped up a hotfix until my changes get merged upstream into engine fixes vr and Papyrus Extender VR. Want to be absolutely sure it is rock solid before I request a merge. I've been advised that this is impacting a lot of people, but could be wrong. Either way it was effecting me so I worked to get a fix out. Anyways it's published, thought it worth sharing and any feedback would be most appreciated in the comments or bugs. Thanks in advance and I hope it's helpful. If you aren't getting CTD's like the above please ignore.

Thanks in advance: https://www.nexusmods.com/skyrimspecialedition/mods/190784


r/skyrimvr 2d ago

Mod - Research DLSS 5 via Open Shaders on a 5080

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Running via the Open Shaders plugin, 50% DLSS 5 render area and DLAA.
Runs at following FPS before SSW at given Virtual Desktop graphics qualities:

30-35 fps @ High (~70fps w/ SSW)
40-45 fps @ Medium (80-90 w/ SSW)
50-60 fps @ Low, and 70-80fps w/ DLSS to Performance model M instead of DLAA

Only the last of the three is approaching playability for action sequences.
Headset I'm using is a Pico 4 Ultra.

As it stands, I wouldn't really use DLSS 5 for gameplay of even the slightest intensity, but goddammit is it beautiful in dialogue scenes and when taking in sceneries.
What I'd love to see at this point is a system that automatically loads and unloads DLSS 5 in select circumstances. Whenever moving up close to NPCs or standing still looking at sceneries, it'd turn on, and as soon as there's fast movement or combat, or no NPCs in sight, it'd turn off.

At least until such a time as the model is properly optimized and highly performant, this I feel would be a functional compromise to reap the benefits of this without the utterly staggering performance cost... At first glimpse I was heavily entrenched in the skeptic camp for DLSS 5, but getting to play around with it and tweak it I was starting to see where it could have its limited uses. Now seeing the Open Shaders (comes ready-tweaked and gives you the sliders too) version for Skyrim VR, I'm really starting to appreciate the vision. Seeing Jarl Balgruuf and Irileth up close in such detail gave me serious pause and shivers of awe! 🤘😂This really is going to be a thing, it can only get so much better from here!

P.S. The modlist is a fairly personalized/self-updated Mad God Overhaul 3.0.
P.P.S. It occurs to me I should probably next fool around with the "VR render resolution slider" inside Open Shaders settings rather than VD's graphics quality preset. And stick to DLAA over any DLSS preset to avoid pixelation and noisy details.
It's a start to be sure!


r/skyrimvr 3d ago

Help Head discolored in new Tahrovin grit

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Any idea how to fix this? I haven't changed or added any mod that alters body or lighting. This bug seems to only affect these 2 characters and Aela, everyone else looks fine so far


r/skyrimvr 4d ago

Video Neural Rendering Ultra Modded Skyrim.... Lost for words wow

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RTX 5090 Ryzen 9 9950x3D 64gb Ram. DLAA With Neural Rendering Set to Max With Natural Setting


r/skyrimvr 3d ago

Help Game keeps crashing.

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Hey y'all! I recently reinstalled Skyrim and my mod pack. i updated what needed an update and installed a couple of new mods trying to keep the mod list as vanilla and lightweight as possible. But now no matter what the game always crash when i launch a new game or continue my old one. i have a crash log but i cant seem to understand the source this time. So i was wondering if someone here might be able to guide me a little! Thanks in advance!
Here's the crash log:
https://pastebin.com/xhd2V3jh


r/skyrimvr 3d ago

Discussion Any good dismemberment mods?

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Any recommended dismemberment mods? I've been enjoying my FUS RO DAH setup but every killed enemy is so bland when they all fall the same way to every weapon.

I've heard of Dismemberment Framework but want to know if that is really the go to mod before installing. Also really appreciate if the mod can be installed during a playthrough and won't conflict with the other mods in FUS.


r/skyrimvr 3d ago

Bug Character creation naming issue

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Whenever I try to name my character it always ends up only having the last letter of the name that I wrote... Someone please help me.


r/skyrimvr 3d ago

Help trying to add xelzaz follower mod, but wont work?

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so i launch the game from the MO2 manager, and changes to existing mods show, like when I disable a mod, for example lit road signs, but nothing for xelzaz. From my research it is compatible with skyrim vr, anyone have the same issues and know how to fix it?


r/skyrimvr 4d ago

New Release Immersive Pickpocketing VR - Release

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https://www.nexusmods.com/skyrimspecialedition/mods/189538

Been out for awhile but not advertised on here yet.

Sneak and Reach near an npc's waist and a menu automatically pops up with items in the npcs inventory to steal.

Once the menu is open you have a fixed amount of time to grab what you want depending on your stealth level. You can feel the haptics get stronger until it is constant signaling to hurry up or you are going to get caught, adding a sense of urgency to get the job done, don't panic!

You have a three strikes and your caught system. The typical pickpocketing checks are still done and you can still be caught when you attempt to take an item. Also, don't get caught storing your stolen items in front of someone, or you will get caught as well.

My other mods:

Open Container VR (Open Containers using gestures which opens up an interactive interface to actually grab items in containers) https://www.nexusmods.com/skyrimspecialedition/mods/189537

Immersive Harvesting VR (Grab and pull to harvest flora, garlic, and other harvestables. Grab and pull apart bugs to get their items. Grab fish and use a knife on them to get fish fillets.) https://www.nexusmods.com/skyrimspecialedition/mods/186754


r/skyrimvr 4d ago

Help Overly bright snowy surfaces

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Hi, I would like to ask for your advice what setting to change to get rid of the extremely bright snowy surfaces you can see in my screenshot. I use Tomato's PBR landscapes and Tomato's PBR vanilla trees; Open Shaders, latest, Azurite 3 CS. Thank you


r/skyrimvr 4d ago

Video I was told to cause chaos

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r/skyrimvr 6d ago

Video Paraglider WIP

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Mods created: 10+
Mods released: 1
Don’t give up on me, this is a mix of potential and ADHD.


r/skyrimvr 4d ago

Help Help! Textbox for naming your character at the start of the game missing!

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[Solved]
Hey guys, I started a new game but the text box to name my character has vanished. The virtual keyboard is still there though. I ended up removing all my mods to trouble shoot, including SKSE and everything in overwrite and no dice. Restarted MO2, restarted my computer, same issue. I haven't downloaded and installed anything weird in the last few days. I even reverified my game files and started the game directly through Steam and it's busted. I also went ahead and delete all files in documents so it should be a completely vanilla game.

What happened to my game?

I'm using Steam VR. I don't think that's updated either, and I didn't change any settings.

Update 06SEP2026: There seems to be a bug in Steam VR which forced updated to parts of the beta build released on Sept 1st (You can see it modified your files). But this partial update wasn't compatible with the release builds for Jun 18th or Mar 27th and was breaking my text input boxes. Fully switching to the beta build was the only way to restore my text input box.


r/skyrimvr 4d ago

Discussion Monitor/TV display removal

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I just upgraded to the latest version of Tahrovin Grit and now the game is displaying on my tv screen, how do i disable this? The older version only showed a black screen but this shows everything