r/youtubegaming Jul 11 '26

Community Meta r/YouTubeGaming community rules — an Explainer & Roundtable Discussion

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Good morning!

As there has been a recent spate of users coming to us in modmail confused as to why their submissions have been removed, I though it would be appropriate to write up a little explainer regarding the details and the origins of the rules of the community; as well as to open up a roundtable discussion regarding the rules if anyone would like to offer any public feedback, or discuss any potential changes publicly.

There will not be any action taken against any users offering genuine feedback in this thread — except for if the feedback is an obviously egregious Rule 4 violation.

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Rule 1: No promotion, uploaded videos, or non-newsworthy YouTube links

I mean, does this one really need to be explained much more? Without this most basic rule, the community here would be a massive stinking link dump from people desperate for views and validation.

The emphasis on "non-newsworthy" YouTube links is because there is still a scope for sharing videos discussing updates to the YouTube platform; to creator guides with tips and tricks for recording, editing, thumbnail creation, title curation, etc.; or to videos with useful content for all creators, such as the recent Tom Scott WIRED interview, where he answers a ton of questions about being a creator far better than any of us can.

This rule also applies to comments, so attempting to respond to someone else's post by shilling non-newsworthy content will also result in Rule 1 violation removals.

Reddit-uploaded videos had to be added to this rule as some users tried to skirt the link ban, by instead uploading their content directly to Reddit and adding their channel name in the post/comment to encourage you to go there afterwards.

Rule 2: Conversation should be about YouTube as a gaming video platform

The community here was made primarily for us gaming YouTube creators to discuss the YouTube platform and its workings; as well as for viewers of gaming videos to discuss the UI and any problems. After Rule 1, this is probably the rule that results in the most removals. I'll discuss in more detail some examples of items that get removed under this rule:

"I don't know what games to play"

No-one here can answer that for you. Only you know what games you enjoy and would therefore make good content for your channel. Trying to force yourself to play something you don't enjoy, just because it is popular and might gain views, will be clear to the end viewer.

Besides, all you need to do is use the genre search on Steam, Microsoft Store, PlayStation store etc. to get some great recommendations.

"How do I get more views/subscribers?"

Let me be blunt. If we knew the answer to this question, we wouldn't be here discussing it with you. Audiences and the algorithm are finnicky bitches, and they work in mysterious ways that no-one here can reliably predict.

"Why don't my Shorts get views?"

The Shorts feed is even more volatile than a normal audience. The Shorts algorithm attempts to cycle every piece of content uploaded through the feed at least once, but with the absolute glut of Shorts uploaded, getting around to it can often take quite a lot of time.

Additionally, you need to consider that the long-form audience and the Shorts audience are for the most part a Venn diagram of two completely separate circles. There is very little if any overlap between them.

"Am I shadowbanned?"

No, you're just impatient and expecting instant gratification. Uploading to YouTube is not just pressing a button and magically getting millions of views and subscribers.

"I want new channel recommendations"

This isn't discussing the platform for the benefit of gaming YouTubers. This is just you looking for new content. The YouTube algorithm is generally good at trying to surface newer channels/videos in your recommendations, so make use of that area.

Additionally, posts like this get removed because it just results in other users then trying to promote themselves in the comments, in violation of Rule 1.

"Help me find this particular video/creator"

This isn't tipofmyyoutube, and again does not discuss the platform for the benefit of gaming YouTubers.

Rule 3: The feedback rule

This rule had to be implemented because far too many users tried to skirt around Rule 1 by just adding something like "feedback request" or "how's my editing" to their link dump. It became far too tiresome to moderate, so it was decided to outlaw them entirely.

Another concern is that too many people try to post their entire video and request a spectrum that is far too broad such as "the editing" across the entire video. Feedback requests only work if the area being requested is focused on one particular aspect, such as a specific transition, zoom, music sync beat, etc.

We are considering re-allowing feedback requests via Reddit-uploaded images and video clips, however these will be very tightly moderated — to the point of possibly being approval-only — and clips will be restricted to snippets under one minute.

Rule 4: Remember the human

Unfortunately, this is the internet so this has to be explicitly defined. Don't be a dick to other users. It's fine to have different opinions, but respect those opinions and do not go attacking the other user for it.

This was definitely put to the test on several occasions in the recent AI thumbnail thread, where a fair few users went off the boil for someone daring to post an opinion they disagreed with...

Rule 5: No actions that are against the YouTube Terms of Service

I mean, this should be obvious. If we as gaming YouTubers want to remain on the platform, we need to follow the Terms of Service.

Rules 6 & 7: Services and Collaborations

These rules were originally implemented as service/collab posts effectively became just as spammy as link dumps and bad feedback requests.

Service posts have way too many people these days offering editing services, and all they end up doing is running the clips through some AI compilation software. On top of that, some people tried to showcase their portfolio which was basically just link dumping their own channel — which also violated Rule 1.

Collab posts aren't really discussing the YouTube platform, and also end up mostly just being thinly veiled promotion dumps.

Rule 8: Polls must use native Reddit polls, or Google Forms

Anonymous polling sites were the bastion of low-effort polls many years ago, in addition to being easily brigaded and influenced. Since then native Reddit polls have become more feature-rich, particularly with the option to show the votes from "core contributors" of a community.

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If you wish to offer feedback on any of the rules, please ensure that you make it clear which rule number(s) you are talking about. Also do consider how easily enforceable any particular changes are — a suggestion may sound simple on paper, but prove to be incredibly hard to put into action with the limitations of the Reddit platform!


r/youtubegaming 28d ago

News Starting February 2027, YPP entry requirements for ads and Premium revenue sharing will increase to 8,000 watch hours in the last 12 months, or 20M Shorts views in the last 90 days.

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Additional reading: https://support.google.com/youtube/answer/12843009

Creators currently in YPP are unaffected.

The requirements for a channel to remain active in YPP are also changing. A channel is considered active if one of the following are true:

  • 1,000 qualified watch hours in the past 365 days
  • 1M qualified Shorts views in the last 90 days
  • 2 long-form videos or 5 Shorts uploaded every 90 days

r/youtubegaming 6h ago

Question Did YouTube nerf shorts streaming?

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It feels like YouTube live streaming in vertical used to be almost like TikTok with how many people would come through there. This was before the dual streaming with an encoder was an option and you had to schedule 2 streams to do horizontal and vertical.

Ever since they added proper dual layout streaming, I don’t get hardly any shorts viewers, if any at all. I have tested this even going back to the separate scheduled streams and still nothing.

I wonder if they changed something around that time and/or if any of you noticed a similar change.


r/youtubegaming 10h ago

Help Me! 3 months old gaming channel, no growth

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I created a gaming youtube channel 3 months ago.
38 subscriber, 13k views mostly on long gameplay videos, 250 watch hour, shorts are not working for me.

In these 3 months I uploaded 37 videos, 21 shorts and 3 live.
My long form videos gets avg 300-400 views, shorts 10 views. I also tried adding voiceover in few videos as well that also didn’t worked well.

Need suggestions, what should I do…?


r/youtubegaming 1d ago

Suggestion Hi! I have a Minecraft tutorial channel in Spanish. The channel did quite well, but I abandoned it due to lack of time. Now I want to come back, but I'm not sure whether to create an English channel or continue uploading videos in Spanish.

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Idk if i can upload an image of my channel so i dont put


r/youtubegaming 1d ago

Discussion No commentary gameplay channels

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I always see so many people say that the gaming niche is over saturated, and I 100% completely agree. I also always see people say that you shouldn't upload random gameplay clips that aren't edited or have commentary over them

...but I sorta disagree with that, and here's why

If it's just random COD clips, don't upload those. No one cares for those. But if you're doing no commentary walkthrough videos of a game, those actually do better than people realize. Or maybe people do realize and they don't want people over saturating the nice more than it already is. Regardless of the reason, full on no commentary walkthrough videos of games/levels/updates/etc actually do well

How do I know this? I r€view games on my channel, and that involves coming up with a script, recording the script, then editing both that and the gameplay footage into a 8-12 minute long video. This can take an entire week for me to do due to other responsibilities in life. No commentary videos though? Those only take as long as it requires to play the game, render the footage, create a thumbnail, and upload

Why am I telling you this? Well, I just had a game r€view release a few days back and right now it is sitting at just under 300 views, 6 likes, and 3:00 AVD. Compare this to channels that do no commentary gameplay videos that have just as many views, if not more. For a long time I was angry that these "lazier" videos had more success, and I still stand by my opinion that they are lazier, but I'm not here to hate on the player, I'm hating on the game. Of course I cannot see the videos AVD, but still, seeing channels with more subs and more views for a video without editing stings

Personally, I have no idea why someone would rather spend 1+ hours watching someone else play a game rather than playing it themselves. Maybe they want to see if they'll like it? Why watch a full walkthrough video and spoil it for themselves? In my mind, I would rather watch a 10 minute video reviewing the game, and I say that without being biased about my own channel. That's what I used to do for games I was in the fence about, before I started my channel. But people don't want that, people would rather watch an hour plus long video instead of 10 minutes. No one cares how much time is put into editing, which that feeling sucks, but it's true

My whole entire point about this post is that non-edited, no commentary gameplay videos aren't all entirely bad, it just depends on what kind of video you're uploading. Walkthroughs? Super successful. COD clips? Probably ass. 10 minute game r€views that take a week to put out? Good luck!


r/youtubegaming 3d ago

Discussion Surprise pop off video????

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So I upload gameplays from time to time for family and friends and I went to bed with a video at 160+ views and woke up with it at like 2.7k. This is crazy. Hunt showdown community surprises every time.


r/youtubegaming 4d ago

Question Should I build my gaming channel around YouTube Live, Shorts and edited videos?

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Hi everyone,
I'm planning to start creating gaming content, beginning with Valorant and Minecraft. My initial idea is to stream, then turn the best moments into Shorts, Reels and edited YouTube videos. Later, I may also try IRL content.
I'd appreciate advice from anyone who understands YouTube Gaming, whether you are a creator, editor or regular viewer.
I'm particularly interested in:
- Whether YouTube Live is a good place for a new gaming creator
- How to combine livestreams, Shorts and longer videos
- Whether streaming should be the main content or just a source of clips
- How long gaming videos should be
- What makes a good title and thumbnail
- How to find moments worth editing from a long stream
- Which editing software is beginner-friendly
- Whether one game or multiple games i better initially
Thankss


r/youtubegaming 5d ago

Discussion Preferred length of Let’s Plays/full game completion playthroughs

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When you watch a content creator who does a let’s play, especially for longer game releases like GTA VI will be for example, or an older one many people have played or thought of for a long time, for this example let’s say Fallout NV or Gears Of War, what length do you prefer whether they’re new or seasoned YT vets? I think I personally prefer longer, but what draws you all in?


r/youtubegaming 6d ago

Hardware capture card for ps5

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as the title says I'm in need of help with figuring out capture cards:

I noticed that most cards out there require a PC to record and if anyone can recommend a card based on these needs:

  • preferably able to record on it's own
  • 60FPS 1080p or 2K
  • isn't insanely priced

if anyone can help/point me to resources I'd appreciate it


r/youtubegaming 9d ago

Question Thumbnails

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Hey, when it comes to thumbnails, do you think I should be adding my face on them or not bother? I have consistently been doing this and I use a screenshot from my gameplay to make thumbnails but with bright readable text (3/4 words only) on it too. Any advice would be good.


r/youtubegaming 9d ago

Help Me! YouTube Shorts getting literally 0 views — not even being tested in the Shorts feed?

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I’m trying to figure out what’s happening with my YouTube channel.
My recent Shorts are getting literally 0 views, not just low views.
As a test, I uploaded a new Short and deliberately:
• Didn’t share the link anywhere
• Didn’t watch it from another account
• Didn’t ask friends to watch it
• Didn’t promote it
Almost 4 hours later: 0 views.
Previously, most of the few views I was seeing were from myself, friends, or promotion.
YouTube Support has told me there’s nothing wrong with the channel, but it feels like my Shorts simply aren’t getting an initial Shorts-feed test.
The channel was previously run by someone else and I’ve since changed the content/audience, so I’m wondering if that could be affecting distribution.
Has anyone experienced this? Did your Shorts eventually start getting feed impressions again, and if so, how long did it take?
I’m not looking for views/subscribers — just trying to understand what’s happening.


r/youtubegaming 10d ago

Help Me! How can I improve talking in videos plss

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Hello everyone im having struggles with how I sound in my videos, I sound very devoid of passion or excitement, very monotone and I really need help fixing that, i really dont know what to do🙏


r/youtubegaming 10d ago

Discussion Gaming YouTubers: what’s the biggest lesson you’ve learned since starting your channel?

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I’ve been working on my own gaming channel for a while now, and I feel like almost every few months I look back and realize I would’ve approached something completely differently.

Whether it’s thumbnails, titles, editing, finding your niche, upload consistency, chasing trends, or just figuring out what kind of videos you actually enjoy making.

For those of you who have been doing gaming content for a while, what’s the biggest lesson you’ve learned?

And if you could start your channel over from zero knowing what you know now, what would you do differently?

I’m especially curious about the stuff you only really learn by doing it, not the usual “just be consistent” advice.


r/youtubegaming 10d ago

Question Do quick voice lines make gameplay clips less random?

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I’m making short mobile gameplay videos. Some clips feel funny when I’m editing, then kinda random when I watch them back.

Sometimes the gameplay audio is enough. Other times I feel like one quick line before the fail, joke, or dumb decision would make the clip easier to follow.

I saw a TikTok where someone was switching voices for different Roblox characters during a group game, and it made the whole thing feel more like a little scene. That got me thinking about trying short character lines and skipping full commentary. I’ve looked at normal voice changer apps and Dubbing AI earbuds. I’m mostly wondering if the idea works for YouTube clips.

Do short voice lines make gaming clips more fun to watch, or does it start feeling cheesy fast?


r/youtubegaming 12d ago

Question Music in gaming video essays

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For cutscenes/gameplay you incorporate in between your dialogue do you prefer to turn the music audio setting down to zero and add in your own songs/switch up soundtrack placements from the game’s OST, or just let the game music be there on its own?


r/youtubegaming 14d ago

Discussion How do you retain viewers with shorts/videos

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Usually, I have observed that viewers often drop after few seconds of the shorts and they don't watch entire clip/video. I know that we have to present them with certain 'hooks' to keep their attention, which I have tried in various shorts but still got no good result.

So, I wanted to ask if others are experiencing the same and how they tackled it and present with their insights that has worked for them, so others can also benefit.


r/youtubegaming 14d ago

Help Me! Looking for streamers who play competitive card games

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Hello everyone!
I have been developing a tactical card game with MOBA elements, called Ascendants of Gaia.
It is currently in Open Alpha, and I'm slowly creating the assets, illustrations, etc. with the artist. But the game flow is all there!
P.S I don't have a Steam page yet, as the game lacks several visuals.

If anyone is interested in it, let me know :) Since it's early, I want to see what streamers think of it, if the game has potential, etc as I want it to have 🥇
Feel free to dm me!


r/youtubegaming 14d ago

Discussion Do you record character voices live or add them in post?

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I’ve been making short Roblox story clips for YouTube and still can’t settle on the voice workflow.

Recording the character voice while I play makes the reactions feel more natural. Keeping it consistent is hard, though. Adding it later in CapCut gives me more control, but syncing every line turns a short clip into a much longer edit.

I looked up a voice changer for Roblox Mobile to see if recording live would be easier. Voicemod kept coming up for desktop setups, while Dubbing AI earbuds also came up as a mobile option. I’m still not sure live processing is worth it if there’s noticeable delay or the audio takes a hit.

For RP or story-based gaming clips, do you record the voices live while playing, or add them in post?


r/youtubegaming 15d ago

Question Trying to grow a Gaming YouTube channel in 2026, what are some dos and don’ts?

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With so many changes arriving on the platform, I would be foolish to think growing a YouTube channel, specifically a gaming channel, would still follow the same tips and tricks that worked 6 months ago.

What would be some advice that would steer a creator in the direction of best practices for growing a gaming YouTube channel now? Especially if they focus on news, reviews, and playthroughs.


r/youtubegaming 15d ago

Hardware Need help setting up hardware+software for gaming YouTube channel.

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Can someone help me set up a gaming YouTube channel? I have the hardware just unsure how to use software and link it all. Thank you in advance. (Using a MacBook Pro with M3 Pro + Elgato 4K X + Wave Neo Microphone + 120hz OLED TV if it’s worth mentioning)

Would prefer dm’ing me.


r/youtubegaming 16d ago

Question Should I make a new account because I switched games after not posting for 1-2 years

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Hello, so I have my main yt account that I posted on about 1-2 years ago with 4.5k subs, I plan to start posting again but the game that was focused on then isn’t what I play now(what I’m gonna be playing now is more than one game) would you guys suggest just making a whole new account or is it really that big of a deal?


r/youtubegaming 16d ago

Question Currently doing CA but all I want is to be a full-time gaming YouTuber anyone else living this double life?

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Currently grinding through articleship, studying for exams, basically living the "responsible career" life on paper. But honestly the only time I feel excited is when I'm editing gameplay clips or going live on my tiny channel.

Not trying to drop CA — too much invested already. But balancing both is draining, and family thinks it's just a "hobby" I should drop.

Anyone else tried building a YouTube/streaming thing alongside a serious degree? Did you wait till you finished, or grind both at once? How'd it go?


r/youtubegaming 17d ago

Question How do you edit 40–55 minutes of MOBA gameplay

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Yo I been enjoying this game deadlock so i started recording games and most matches are around 40–55 minutes Im used to editing games like Rocket League and The Finals where it feels a lot easier to figure out what should stay and what should get cut.

I have some gameplay recorded that I think is good but im a lil like nervy and anxious to even open DaVinci because I don’t really know how to approach editing a hour long moba gaming video

For people who edit longer gameplay vids do you cut as you go or mark moments or is there a better way


r/youtubegaming 19d ago

Discussion What's up with those content creators that take a video of their screen/setup instead of screen recording or just editing the video?

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I see this being prevalent in yt shorts and reels particularly with gaming and film content creators.

I am not talking about those that hold the phone with their hands and talk about a video game/movie/show since that can be interpreted as a play in perspective or being created spontaneously (though I still find it annoying sometimes). I am talking specifically about those who set up a camera infront, or worse, to the damn side of their setup (PC, TV) to showcase said game/move/TV show.

I find them really annoying since:

A. They have bad audio since its a mic recording of it

B. MOST OF THEM DON'T EVEN SHOW THE ENTIRE FOOTAGE AS THEY ARE EITHER CUT FROM THE SIDES SINCE THEY ARE BEING FILMED VERTICALLY OR THEY ARE FILMED FROM THE SIDE OF THE SCREEN SO NOT ONLY IS THE MONITOR/FOOTAGE CUT OFF, IT IS ALSO FROM AN AWFUL VIEWING ANGLE

C. Most of the setups being filmed have stupid ass bright ass RGB lights all over the damn place

This may end up sounding like a rant (so if this is more appropriate for another sub, do let me know) more than a question, but this has been bugging me for a while and I've looked it up to see if anyone else has talked about it to no avail. The things these videos show aren't necessarily bad since some games they've shown seem awesome and I even wanna play them with my friends, but the 'format' itself is just so deplorable and annoying. I also get that they might be doing it so their videos can have a sort of identity since viewers can recognize the setup, and I also admit that I get a little jealous of some setups, **BUT** that doesn't stop them from being annoying as hell to look at. Just edit the damn video like a normal person dude