Altar of fangs is probably one of the most annoying dungeons i've had the pleasure of dealing with in the many years i've done keystones. The entire design feels around not really screwing the tank per say, but screwing the rest of the party. This is probably the first time I just felt like I lacked enough CC and ended up switching back to my BDK just to be able to run this dungeon with comfort.
The High Evolutionist
This single add alone in terms of design got me to switch back to my DK. Simply because I feel like (Pug experience at least.) People will drop all their CC on the basic cast those evolutionist do and just have absolutely nothing for when they begin to cast their evolve ability, begin healing up, then start nuking the raid.
Now it wouldn't be much of a problem if they were just a couple of them to one of the bosses. But these little devils are persistent through the entire dungeon like they were Ula'tek's favorite baby.
I'd say more about the snake rattles, the chieftain heal reduction, and the serpents 'screw you' cast. But this dungeon for me personally just makes me feel miserable as a tank. As most of the mechanics in this dungeon begins to fall on your entire group micro managing the mechanics and not just you alone.