r/tes3mods • u/KainsRuin4656 • 2h ago
r/tes3mods • u/No_Definition_2933 • 20h ago
Announcement SiltsRider
Have you ever wanted to ride a Siltstrider like a hornse? Well, you answer is SiltstRider!
While not released yet, SiltstRider comes with a custom quest with a possibility of obtaining a siltstrider afterwords
r/tes3mods • u/Additional-Ad8784 • 1d ago
Help Minor Issue: OpenMW Expanded Vanilla Modlist Needs Updating for Roaring Arena
My computer bricked and I needed to re-install my favorite Morrowind modlist. I'm not very programming savvy, so I went with the Automatic Download instructions.
Things went pretty smoothly until I tried running the umo configurator with the Nav-Meshing tool. The result was the fatal Navmesh Tool error:
file RoaringArena_SkyrimHomeOfTheNords.ESP not found
followed by the process ending with Exist Status 1
I re-ran the --sync command with umo.exe, which confirmed that everything was sync'd and updated and that nothing was missing.
I went ahead and ran without the Navmesh Tool, and I noticed in the log that it was also expecting, and did not find:
roaringarena_projectcyrodiil.esp
roaringarena_skyrimhomeofthenords.esp
I included some surrounding context in the image of this post.
I thought that, maybe, the .esp files were somehow lost. I found the relevant mod listing in the Expanded Vanilla page to confirm:
https://modding-openmw.com/lists/expanded-vanilla/383/
When I visited the relevant Nexus page to download and inspect the file manually, I noticed that those .esp files aren't in the latest release. It looks like it handles Skywind's arena differently, instead holding a variety of different .esp files (none with unique names) in the "02 Vivec Options" subfolder.
When I looked at the older version of this mod, it did include a similar mod under a different name: RoaringArena_SHotN.ESP
From my very amateurish understanding, it seems like the Expanded Vanilla modlist might be out of date with the Roaring Arena mod? Checking the upload date - V1.2 of Roaring Arena was uploaded literally today: September 6th, 2026. Very understandable if the modlist isn't updated that quickly! I guess I was just unlucky with the exact date/time I tried to install.
I don't know how to submit an issue to GitHub without making an account and being associated with a company or a project, so I was hoping perhaps to ensure the issue was known about and perhaps could be fixed in the near future for other people.
r/tes3mods • u/GayStation64beta • 3d ago
Release Mistress Dratha the Telvanni vampire lord
This is one of those "lore-adjacent" mod ideas I have spilling out of my brain, but only took 5 mins to make rather than 5 years lol
Had fun making the thumbnail, hopefully it's not a jumpscare though
r/tes3mods • u/Turbulent_Read_5702 • 2d ago
Help Swearing mudcrabs mod
I really want the swearing mudcrabs mod ported because id like some humor added to my playthroughs
r/tes3mods • u/PlusThirtyOne • 4d ago
Help Any MWSE mods to change player voice? (toggle OFF pain sounds, change race/gender pool, or use custom sounds)
Some voices are just...terrible. Like Khajiit men purring in ecstasy/pain, Argonian women howling like angry ghosts, or Bosmers sitting on thumbtacks. When i'm the one dishing out the pain on a roadside bandit, i'm okay with some of the goofy moans and pained grunts. But if i'm the one taking damage? Some of those sound bites can be downright infuriating.
My current player character is a Dunmer male with a younger face, but his voice doesn't match AT ALL with his appearance or the voice i've given him in my mind. Because all male Dunmer use the same voice, every time i take heavy damage i get to hear the voice of a pack-a-day hackle-lo smoker grunting and moaning awkwardly in my ear. Having the option to swap my voice for a Breton or Bosmer voice instead *without effecting any other NPCs' voices* would be great. But given the goofiness of the few options we have in the game's vanilla files, is there any way i could simply drag'n'drop the appropriate sound files from another game's protag into a custom voice folder? if i can't give my character the voice of Geralt from 'The Witcher', V from 'Cyberpunk2077', Garret from 'Thief', or even just the default Dunmer voice from Oblivion, at this point i'd be happy if i could simply toggle all pain sounds off entirely.
Are there even other instances where a player's voice clips play besides taking hits in combat?
r/tes3mods • u/Mhollowniczky • 4d ago
Help Trouble correctly installing S3maphore
I have previously used s3maphore with no issues on a very recent playthrough with openmw. When I installed it previously, I don’t remember having to do anything complicated. I installed the mod through openmw like it says on the nexus page and activated all of the playlists through openmw. When I would play in project cyrodiil the custom music from the playlist in the mod folder was working with no issues. I’m not sure what is giving me a hard time now and if anyone has been having similar problems.
For reference, I am using the most up-to-date version of openmw, a fresh install of Morrowind, and have the most up-to-date versions of Tamriel Rebuilt and Tamriel Data, along with the other required mod for s3maphore (I can’t remember the name off the top of my head).
Do anyone have any idea what I might be doing wrong or could anyone explain how to correctly install s3maphore since I can’t seem to figure it out now?
r/tes3mods • u/kingbetadad • 5d ago
Help Repop/anim morrowind
Was trying to determine whether repop morrowind or animated morrowind make that much of a difference for a playthrough. Does it really do some wonders for immersion or actually fill things out where it makes sense or is it unnecessary? I can't remember how "dead" the actual world is if at all?
Really trying to balance the performance hit more than anything with my current modlist on my system.
Thanks!
r/tes3mods • u/marqsmods • 5d ago
Help Vampires!
So I found a great Better Bodies texture rework from Slof (nsfw), he included a really pale "undead" vampire texture.
Is there any way to get this on vampires in-game? I've added meshes into the cs, and changed the race to "vampire", but I think I need a way to point the meshes to the particular npcs when they transform?
I know the "vampire sun damage" spell is the spell that swaps your head to a vamp head when you transform... So it should be doable theoretically. I'm just coming up blank.
It should be easy to script if there were any functions dealing with npc bodies, I just can't seem to find any. Is all this stuff hard-coded? Can anyone shed any light? (or darkness, as the case may be)
r/tes3mods • u/SkoomaInhaler-King • 5d ago
Help Experiencing a bug in the Siege of Firemoth DLC.
r/tes3mods • u/pewton-the-snake • 6d ago
Help Any mod to disable bypass for the fourth and fifth trials?
After hitting level +20 and +50 reputation, the fourth and fifth trials are automatically skipped, with associated NPCs directing PC straight to the Archcanon at Vivec. I know having 50 reputations is hard to achieve in the first place, but I'm currently doing side quests both in Vvardenfell and Tamriel Rebuilt and the reps are stacking up quite fast, so I'm asking just in case as I don't want to skip those trials.
r/tes3mods • u/FixGood6833 • 7d ago
Discussion Should you recommend starting Poison Song after main game?
Hello everyone!
I have completed Morrowinds maind story and variety of factions twice and this time I thought to start Tamriel Rebuilt. As I saw people before, suggested starting from firewatch. Should I consider staring from newest content?
If you can suggets rough order of locations I should completed I would really appreciate!
r/tes3mods • u/Big-Factor-4789 • 7d ago
Help Ghost world in old steam save file
I'm gonna start by saying this save file is a couple years old, but very important to me. Its my partners file for their first playthrough and we've got a lot of stories with it. I'd like to save it and complete it if at all possible.
It only has some mods on it, Tamriel Data (not Rebuilt), MGE, Morrowind Code Patch, some of the official plugins, and two handmade mods. The first made Hlormar an actual follower and the second one buffed Moon and Star.
We suffered from the old duplication bug back in the day, with duplicate npcs and the occasional item. But we were getting rid of them one by one and managing.We took a hiatus from the game for a long time.
Fast forward to now, I redownloaded the old mods on a new computer, pulled the old file, and loaded in to see that most of the npcs in the world are no longer there. Regardless if they were inside a cell or in the overworld. Even some of the npcs who weren't cloned are gone. There's the occasional character who survived, but most are gone and it feels very arbitrary.
I know usually people would say tough brakes, and to make a new save file. But I'm willing to go through whatever I gotta to fix it up if possible. Does anyone have any ideas on how to do so? We've had the idea of creating a new plugin that adds a copy of all the npcs in base game, bloodmoon, and tribunal but would really like other ideas.
r/tes3mods • u/Great_Marzipan6802 • 7d ago
Solved Can’t hit anything and nothing can hit me
I just completed my first play through of Morrowind using OpenMW and Tamriel Rebuilt and had a blast. I started my second play through last night and updated my Tamriel Rebuilt for the Poison Song release and added Skyrim: Home of the Nords and Abecean Shores.
Started the new play through with 40 in Marksman (now 42) and 50 in Agility (now 54) and couldn’t hit anything. Yeah okay. After being so OP, I forgot how rough being fresh off the boat is. As I continued playing, however, I realized that I’ve never hit anything and nothing has ever hit me. My light armor skill started at 35 and has not increased a bit. I even took off my armor and started attacking Balmora guards and they couldn’t hit me either. My weapon skill levels can increase but no damage is being done.
I jumped back onto my old character (thankfully without the new mods messing up my save) and now he can’t hit anything! I can damage enemies using enchanted weapons but I think only the enchantments are doing damage because the damage is quite lower than usual.
Is this a glitch and if so, does anyone know how to solve it?
r/tes3mods • u/WarMom_II • 7d ago
OpenMW I Heart Vanilla on Steam Deck - anything I can do to claw back FPS in TR / PC cities? Or is sub-30 the norm for the Deck?
TSIA, for the most part? I'm after installing OpenMW and this modpack. It's pretty performant on the mainland with distant land set to 10 cells, brushing ~60fps in Seyda Neen and Balmora. The main thing I turned down was turning off refraction while keeping the water shader on.
But I go to a TR / PC city - so Bal Foyen, Anvil [PC], or of course Narsis - and out on the streets I'm struggling around 25fps, and BF and Anvil weren't improved by lowering water further, and Narsis is as dry as a bone. Additionally, the deck's resource utilisation isn't that high, something like 50% CPU and 60% GPU; is it just something with processing all the elements in a city? Part of me assumed that OpenMW would be better with utilisation.
Is there something I should look at to make these areas work better, something I'm missing, or are these areas just not suitable for deck? I'm also using the OpenMW straight from github, not the flatpak as I heard that was worse on deck.
r/tes3mods • u/legacy-of-rats • 7d ago
Help Customizing my meowi doesn't work.
I want to do this stupid thing to waste my time. Every time I select a new option in advanced customization, it only applies for a split second then just goes straight back to the default, making it so that I'm unable to actually make any changes. Anyone else having this problem or know how to fix it?
r/tes3mods • u/RollinOnAgain • 8d ago
Discussion So after a couple days whats the verdict on Poison Song Compatibility? Does the new Tamriel Data break anything major other than PT?
Can you safely install it without much worry? Or is waiting a month for bug fixes and updates to other mods a good idea for those with lots of mods?
r/tes3mods • u/Moonkin_Kitsune • 8d ago
Community Discussion [TR]Can house Indoril not wear Indoril armor? Spoiler
So got to House Cousin in house Indoril, and decided to try something. I put on Indoril armor and talked to an Ordinator, and he became hostile like normal. Is this supposed to happen, and only those in the ordinators are able to wear that armor?
r/tes3mods • u/arousedgoat • 9d ago
OpenMW Trying to identify a mod that adds more detailed NPC faces in Total Overhaul (not in Graphics Overhaul)
galleryr/tes3mods • u/Catalysten • 10d ago
Help Is temporary freezing + loading bars a universal quality of big OpenMW modlists?
I tried playing both Path of the Incarnate and Nerevar Moon and Star (both OpenMW Wabbajack lists), and was surprised by how often I encountered a loading bar while wandering the open world. My rig is mid-strength for Elder Scrolls modlists, but I've played big Skyrim modlists like Lorerim with less issues than this. (Sometimes encountering stuttering, but never having the world just... Freeze for a second or three on a regular basis as I'm walking around the overworld). Is that just a standard element of big OpenMW modlists?
Some details of my rig: 3070 laptop (8bg vram),
16 GB RAM
Reasonably fast SSD.
r/tes3mods • u/Own-Score-1403 • 10d ago
Help Annoying Creature Glow After Merging Objects
I was able to determine that disabling my merged objects.esp gets rid of the glow (on newly spawned creatures). Does this mean the glow is added by a mod earlier in my load order, and it only becomes apparent after enabling the merge patch because it's getting overwritten by another plugin? Or could merging objects somehow be causing this? How should I approach diagnosing the issue? Going to try disabling merging creature records with TES3Merge and see if that helps anything.
EDIT: After setting CREA = false in the TES3Merge config and remerging objects, the glow is gone. Not sure what issues could arise from this. I just wish I knew precisely which plugin is causing this.
r/tes3mods • u/First_Prize_8760 • 12d ago
Help Tamriel Rebuilt Poison Song Major Issue - Attacks Registration
Ever since the release of Poison Song and updating it in my load, my attacks are not registering anymore. Many others have also expressed this to no answer it seems. I am on OpenMW 0.51.0 and the actor_magic.lua from the TR server did overwrite the file with a revised script (I assume) but that unfortunately did not help. This is also on a new save. Has anyone who has come across this find a a solution? I've tried on the TR troubleshooting-bug channel to no answers after the lua script attempt.
r/tes3mods • u/ghost-gate • 12d ago
Help ARCE - All Races and Classes Enabled issues
I recently decided to clear out all my Morrowind mods and start fresh, and I’m running into issues with ARCE - All Races and Classes Enabled. After copying the extracted .esp file to my Morrowind Data Files, checking the box for it on the Data Files startup screen page, the game launches and runs (seemingly) fine - giving me access to all the races included with the latest release of Tamriel Data. However, now when I try to go to the Data Files page on the startup screen, it quickly crashes the application and closes the startup screen.
Removing ARCE from my Morrowind Data Files directory fixes the issue, as does changing the text in Morrowind.ini from “GameFile6=ARCE - All Races and Classes Enabled (Vanilla and Tamriel_Data).esp” to simply “ARCE.esp” to reflect the actual file name. However on launch, the .ini file text changes it back to the original text even after saving.
I’m using the Steam GOTY Morrowind with MCP and MWSE, Tamriel Rebuilt and Data appear to be working, as does a few other things I’ve already installed like Weapon Sheathing. Any help with this issue would be greatly appreciated and apologies if this is the wrong way to ask.
r/tes3mods • u/peyty444 • 13d ago
Help Texture problem with Poison Song
I just downloaded Poison Song a few days ago, and i've been playing it for a little while. I finally got to Old Ebonhart, and then I got this message and now that cobblestone textures don't work. Whats wrong? What can I do to fix this? Please Help