r/OpenMW Jun 19 '26

OpenMW 0.51.0 Released!

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r/OpenMW 3h ago

The Mad Wizard Lord’s Journey’s Continue…

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Taking a short expedition to Cyrodiil to move some of my assets to my old bank from my Telvanni accounts to protect and diversify my investments … I ended up purchasing a Manor in the area… great covering for concealing more of my assets move of the ladder… I then recalled myself back to my My Tower. Traveling from the north-most part of Telvanni territory, some of my duties for Master Aryon by purging his Egg-Mine Of Blight and Ordirniran of invaders…I headed south after flying all night to reach Ordirniran only to happen upon a fellow Dunmer who had been trapped in a Laboratory of a mad Wizard and his monstrous experiments…what first I thought a bard that I had saved turned out to end up with landing me a capable and formally trained Nightblade in my service after pledging it to me in what he feels is a life-debt. To being pleased with by a fellow Telvanni Afflicted with a curse in his home of the Velothi Tower of Imala to put him out of his misery as long I pledged to hunt down and kill the one who cursed him…and after investigating the cursed daedric artifact with the help of his enslaved gondolier that I had freed the mounted investigation and found our way to the underworks of The Telvanni Canton and came face-to-face with the peddler of these cursed artifacts. With me posing as an interesting buyer: I confirmed his tainted wires as he sold me the exact same cursed statue, he sold my former housemate… after a very short battle, I put him down fulfilling. My obligation went back to the now freed gondolier: who learned that this tower by rule of Telvanni right was now mine… not a bad days work all in all… till tomorrow’s adventures Sera…


r/OpenMW 1h ago

Trying to play Open MW on my Rog Xbox Ally and controller support works great but the mouse cursor i control with left stick is invisible! Please help!

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What the title says basically... I installed the latest version of Open MW on my Rog Ally and the mouse cursor i control with left stick is invisible.

I tried: changing from fullscreen, windowed, borderless window, nothing worked.

Any help will be appreciated! :3


r/OpenMW 15h ago

Any tips on how to tweak Steam Deck performance in dense areas?

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I got Open MW running just right on my Deck and I’m having a ball! However when I go to areas dense with buildings or trees the fps takes a hit. It’s not a big deal, I’d just like to know if there’s a magic bullet out there.

I’ve adjusted most of my settings to be consistent with various guides - like view distance, water shadows, etc. I’ve also knocked ground cover density to 50%

Short of turning off post processing, is there anything else to do or is ol Steamy just maxed out?


r/OpenMW 12h ago

Scripts window in game is empty

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I haven't play in a couple of years and I wanted to try the new build and some new mods but I'm having so much trouble to make it work this time. Mods are working fine but there are no option mods in script section. Tried with MO2 and now manual, the issue persist. what am I missing?, thanks in advance


r/OpenMW 1d ago

Introducing Morrowalk (WIP)

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r/OpenMW 1d ago

OpenMW NPC Personality

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Check out my new mod! Aims to improve npc visual looks without affecting gameplay or extremely heavy scripts. Meant to be lightweight able to use on heavy setups.

What's in it, NPCs now react to you and each other based on who they actually are. guards, warriors, priests, Hlaalu, Redoran, ect. all have their own gesture pools. how they feel about you decides what they actually do (very early concept need animations to continue to really flesh out)

But I think you'd be surprised how much it adds without feeling too muddy and bloated. https://www.nexusmods.com/morrowind/mods/60121

openmw (0.51+) only!

Version 0.1.2 (New update additions plus performance pass)

  • - you reach out in first person when you start talking to someone or click a topic, small chance, feels like you're actually engaged in the conversation
  • - you wipe your face in first person after a taunt or after leaving a conversation that went badly
  • - NPCs talk with their hands when they answer you, not just when you stare at them
  • - if Procedural Chatter is installed the dialogue gestures use its talk clips instead of the simpler built ins
  • - people who are badly hurt will slump into a hunch, not a locked pose, just something you notice if you look
  • - smoking is a full loop now, they light it, take a drag, hold it, then flick it away
  • - pipe works the same way with the pipe actually in their hand if Eating Habits or Consuming Animated is installed

r/OpenMW 2d ago

A Mad Wizard Touches Down On Vvardenfell…

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Losing my first Crazed Mage play through after the update made me want to go full tilt this time…


r/OpenMW 3d ago

OpenMW on Android

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Game so good it made me stop playing all the other games/emulators I had on my phone. Modded morrowind is absolutely beautiful.


r/OpenMW 2d ago

openmw total overhaul: the automatic installation is stuck

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any clue what might've gone wrong here? I tried turning off VPN and reconfigured UMO from scratch but still get these errors. Installation is stuck as a result. Thank you for any advice.


r/OpenMW 2d ago

Gamepad Camera issue

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Hi all, just downloaded openMW, hoping to play it on my TV with gamepad.

I'm noticing a weird issue where sometimes the camera starts rotating independently when I'm moving the left thumbstick. I've double checked and it doesn't seem to be due to any inputs from other sources (I'm on a dualshock 4, for reference). The movement stops when I stop moving the left thumbstick and starts again with movement, so it appears that the issue is related.

Unfortunately it's common enough to have a noticeable impact on the experience. Don't suppose anyone else has seen anything like this or knows how I can troubleshoot further? (Obviously happy to provide more info as required)


r/OpenMW 3d ago

Mistress Dratha the Telvanni vampire lord (mod release)

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This is one of those "lore-adjacent" mod ideas I have spilling out of my brain, but only took 5 mins to make rather than 5 years lol

(Not exclusive to OpenMW but I exclusively use it rather than vanilla engine so)

https://www.nexusmods.com/morrowind/mods/60108


r/OpenMW 2d ago

OpenMW has Frozen, Help?

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I didn't want to post this on the official forums in case someone had a fix or knew a way to diagnose the problem. I generated the crash dump file, but I am unsure how to read it.

I am using Mod Organizer 2, with the OpenMW branch add-on, because Vortex stopped copying over all of the files in Tamriel_Data (it deployed half the textures), and I am not going to torture myself manually installing everything.

I followed the setup to a T, and as I transferred my mods over to MO2, I'd launch the game from MO2.

So I started disabling mods to try to figure it out. I disabled LiamMello's Parallax Normals and PBR, and it seems to fix the issue.

If I load OpenMW outside of MO2, it seems to work as normal. I was wondering if anyone had a way to fix the issue through the mod manager, though overall it's not a big deal.


r/OpenMW 3d ago

Sharing a little update - physics objects do dmg

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I hope you find this neat, I’ve been working to get this doing more from what I showed the other day in the morrowind subreddit.

Currently the PotionThrower Mod now extends to MISC items and the behavior is similar.
Getting items like soulgems to retain the soul when thrown was harder then i thought.
Also crime, who knew that was gna be hard?

ive also added in some other fun stuff aside from extending the Potion Thrower Mod that i feel makes this actually kinda neat, please do check it out

-- edit --
just to clear up any confusion: I did not create the potion thrower mod and am not trying to take any credit for doing so. I got the potion thrower mod to work with misc items and adjusted that base behavior and the other stuff showed in the video


r/OpenMW 3d ago

figuring out the best workflow for I Heart Vanilla: Director's Cut + CaveBros on Android

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Hey all! I'm looking to get Morrowind running on my Galaxy S26 Ultra with the I Heart Vanilla: Director's Cut modlist, and I'm trying to figure out the best workflow before I start downloading a million things wrongly.

My setup:

  • Galaxy S26 Ultra
    • Snapdragon + Android 16
    • Plenty of storage(; I'd happily dedicate 20+ GB if needed)
  • 8BitDo SN30 Pro controller
    • (May eventually upgrade to an 8BitDo Pro 3)
  • Steam copy of Morrowind (English goty)
  • Steam Deck
  • MX Linux 23 laptop
  • Access to a Windows PC through my roommate (Steam Family, so I wouldn't need to buy another copy)

My modding experience:

  • I've extensively modded Fallout 3/NV/4, Oblivion, and Skyrim.
  • I've never modded Morrowind.
  • I've never set up a modded Bethesda game on Android.

What I want:

  • OpenMW 0.51
  • CaveBros fork for Android/controller support
  • I Heart Vanilla: Director's Cut modlist, specifically
  • Ideally good controller support
  • Shaders? Worth it?

What I'm trying to figure out:

What's the recommended PC -> Android workflow for this setup?

My assumption is that the easiest route would be something like:

  1. Install Morrowind/OpenMW on Windows
  2. Use the Modding OpenMW tools to install/configure IHV:DC
  3. Make sure everything works on Windows
  4. Transfer the resulting mod files/configuration to the S26 Ultra
  5. Set everything up in CaveBros/OpenMW
  6. Profit?

But I don't know enough about OpenMW's architecture to know whether that actually works, or whether there are Android-specific things I need to do differently.

A few specific questions:

  • Should I build the entire IHV:DC setup on Windows, Linux, or does it not matter?
  • Is there a recommended way to transfer an already-configured OpenMW modlist from PC to Android?
  • Are there particular files/configs that shouldn't be transferred and need to be generated on Android?
  • Should I be using the normal OpenMW 0.51 release alongside CaveBros, or does CaveBros have its own version/build I should target?
  • Does IHV:DC currently play nicely with CaveBros/Android, or are there mods in the list that need to be omitted/replaced?
  • Is there anything about 0.51 vs 0.50 that I need to be particularly aware of when doing this?
  • And if shaders are worth adding, is there a sensible Android-friendly option, or should I leave that rabbit hole alone for now?

Basically: if you were starting from my exact position, what would your workflow be?

I'm perfectly happy doing all the fiddly mod installation/configuration bits on the Windows PC and then copying the finished setup to my phone. I just don't want to follow a PC guide blindly and discover halfway through that I've built something that can't be transferred to Android, y'know?


r/OpenMW 4d ago

Patrolling the Mojave Almost Makes You Wish For a Nuclear Winter

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r/OpenMW 4d ago

Does anyone know how to defuse the performance bomb that Caius set up in front of his house

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I don't want to bother, but if anyone has any idea of what mod could be causing this off the top of your head, it would be appreciated. This happens literally nowhere else in the game, even Vivec or Old Ebonheart, and it's quite literally only on this street and when looking at the hill to the east of it

EDIT: I completely redid my graphics setup (Literally just downloaded the Nerevears N'wahs graphics mods and integrated them into my own modlist) and the stuttering completely disappeared, despite the game being objectively more demanding now. I have no idea why that fixed it.


r/OpenMW 3d ago

Any idea what could be causing this crash?

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r/OpenMW 4d ago

Strange white spot on all elf models (Total Overhaul)

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Recently got into some Morrowind and followed a tutorial to auto-install Total-Overhaul and everything worked out peachy no problemo or errors but i did notice upon my first kill of a Dark Elf that theres this weird white spot on their leg region that seems to follow all around and through the model, appears to be the same on woodelf and highelf as well as the legs not being fully attached to the undies. Any ideas what the issue could be do i need to do a reinstall or some such?

Example images of what i mean: https://imgur.com/a/rIzCg6h


r/OpenMW 4d ago

Transparent Groundcover

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It only happens when i look in certain angle, i've tried re-installing OpenMW, but it still persist.
Do you guys know what happens here? Thanks.

Edit : [SOLVED] It's because of "Adjust Coverage for Alpha Test" setting, i turned it on by accident.


r/OpenMW 5d ago

iOS Morrowind fans rejoice - it’s finally plausible

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Aside from a current distance land bug, you can load the Morrowind data (and I’ve also been able to load the expansions as well using the same structure as in the iOS openmw CFG), and the game runs amazingly well.


r/OpenMW 4d ago

Daily Training

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I’ve took the liberty of converting a MWSE mod to OpenMW using lua, couple updates and a rebuild of the mod, and its functioning as expected, with some new features, like weather restrictions and NCG and Skill Evolution compatibility, there are two totally optional addons for Skill Framework which allows for custom skills to be trained and Sun’s Dusk which adds needs as a factor for training sessions. I’ve made a few minuscule mods before but this one is a slight achievement on my end. Any suggestions or bugs don’t hesitate to share and give feedback. The latest updates on Nexus are here and fixes any bugs commented on Nexus. *was made with 25% AI slop, I understand the recent debates with AI and its use in the community, I use AI to purely try to fix any coding issues I mentally can’t find as I’m not that good at coding but love Morrowind and Openmw.


r/OpenMW 4d ago

Similar mod for OpenMW

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Sup guys. I'd really like to switch to OpenMW but there is literally one single MWSE mod that is holding me back - Ben's Build-Your-Own Rebalance. This mod allows you to dynamically rebalance all weapons, armor and clothing by categories and tiers, including items from mods, without manually changing all items one by one. Is there any mod or software that would allow me to rebalance all equipment for OpenMW in a similar way?


r/OpenMW 4d ago

Trouble correctly installing S3maphore

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I have previously used s3maphore with no issues on a very recent playthrough with openmw. When I installed it previously, I don’t remember having to do anything complicated. I installed the mod through openmw like it says on the nexus page and activated all of the playlists through openmw. When I would play in project cyrodiil the custom music from the playlist in the mod folder was working with no issues. I’m not sure what is giving me a hard time now and if anyone has been having similar problems.

For reference, I am using the most up-to-date version of openmw, a fresh install of Morrowind, and have the most up-to-date versions of Tamriel Rebuilt and Tamriel Data, along with the other required mod for s3maphore (I can’t remember the name off the top of my head).

Do anyone have any idea what I might be doing wrong or could anyone explain how to correctly install s3maphore since I can’t seem to figure it out now?


r/OpenMW 5d ago

Is it even possible to transfer OpenMW saves made on windows to android

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I've been trying to transfer my .omwsave files to my android phone (OpenMicroWave) and it doesn't matter what i do it does not even read the save files.

I've made sure the save folder is correct, transfered both DLC to my phone, matched OMW versions and even then it will not even show the load button ingame