I really wish this game could be reborn in a way that makes players from the new generation understand and love it the same way we, the old generation, learned to love it. But I feel like this game is being born already dead when it comes to the experience it offers new players, and one of the reasons for that is autoplay.
Imagine simply playing an MMO and not knowing the names of the cities, the names of the fields, or maybe not even the names of the monsters from the quests or the places you visit. That’s what autoplay does to the game.
I watched some CBT videos, and it’s honestly really sad to see someone click the quest button, have their character automatically walk to the marked area, and then have autoplay start once they get there. Where is the love in that? Where is the dedication? Players are sent to places they simply don’t know and made to do things they don’t understand, simply because they need to progress in the easiest and most simplistic way possible.
Another issue is: what’s the point of being an MMO if you can’t even trade directly with other players? The leveling maps are easy and don’t require parties. Imagine leveling at Hodes and not being able to chat with other players in the same party, sharing time together while working toward the same goal. It’s simply not fun, and to me, it makes no sense.
These are exactly the kinds of details that prevent players from forming meaningful connections with each other. I say this because, once again, the game pushes you toward doing individual or party-based instances to obtain the best items, and it’s just incredibly boring. It’s extremely repetitive.
I want to be able to have fun with my friends, sharing the same screen, the same experience, and I want to be able to do that naturally and easily. I don’t want to have to enter an instance just to play together.
Anyway, it’s a shame. This game is beautiful, absolutely gorgeous, but there is still so much missing, and I don’t believe in Gravity’s approach anymore. I feel like they are forcing a business model that only works for them.
The numbers show the billions in revenue. But for us, the players, what’s left are the scraps and recycled versions of a game that no longer exists.