r/UI_Design • u/Rayterex • 13h ago
Feedback Request Not sure how to render countries (outline and palette) to match other UI components better
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r/UI_Design • u/AutoModerator • 5d ago
Welcome to the monthly thread for career questions and portfolio reviews across UI, UX, and Product Design. This space is open to designers at any level.
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Use this space to ask about and discuss anything related to entering or growing in the industry. Example topics: switching careers into UI/UX/Product, course or degree recommendations, job roles and employment questions, early-career advice, and industry topics like AR/VR, game UI, and coding.
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When giving feedback, be constructive, base it on industry best practices, and offer clear suggestions for improvement.
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r/UI_Design • u/AutoModerator • 5d ago
Welcome to the monthly thread for fully AI-generated designs. If your design was produced primarily by AI with no significant designer input or customisation, this is where it belongs.
Posting guidelines
When giving feedback
Note
If your design involved meaningful designer input alongside AI tools, it may be eligible for the main feed. It must include [AI] in the post title, the [AI] flair, and process context explaining what you designed, what decisions you made, and what feedback you are looking for. Posts without this will be removed.
r/UI_Design • u/Rayterex • 13h ago
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r/UI_Design • u/bricksandcanvas • 13h ago
The goal of the UI is to make it as easy as possible to switch through swatches of film in app, as well as the film amount and tone science.
My goal here was to really make it easy for the user to do the actions with just their thumb and nothing more.
Also the reason why I am using sample photos instead of the live camera view is a purely architectural. Skia rendering + Film simulations are very heavy on mobile devices that the app crashes when users flip through film stocks very fast.
Anyway, yeah. UI design is not just making things look pretty. Sometimes the UI evolves because underlying architectural compromises had to be done.
r/UI_Design • u/Fearless-Gur-3972 • 18h ago
Hello guys, I am a solo dev working on my app, not much UI knowledge and I am trying to improve my login UI.
The first image is what I currently have the second is a newer version with guest login and the third I tried to change it with AI.
Do you like the third, what would you improve?
if needed for context the app is a shared loyalty program for small business (one card allow customers to collect points from different stores)
r/UI_Design • u/Necessary_Badger4288 • 14h ago
Hey everyone, I'm building CRUIZR — a motorcycle riding community app for Indian riders (group ride tracking, riding clubs, offline maps, mesh intercom). Here's my current home screen.
I feel like it's functional but not great to look at, and I'd love some outside perspective before I lock in the design. Open to any ideas — layout, colors, how you'd handle the map, the floating buttons, the empty "upcoming rides" section, anything.
What would you change if this were your app?
r/UI_Design • u/bathtimekenni • 1d ago
hello! i am a noob aspiring ux designer and am working on my first design. im trying to figure out the best navigation for an alerts/notification page for a fake medical supply management app. the screen on the left was my original design but i realized that it sucks and so the page on the right is what im working with now. nav bar designs 1-4 are quite ugly but i feel like i have to follow the pill style because the other pages on the app do (second image in slide). my biggest problem is with critical alerts and how to properly draw attention to it without making it ugly. also plz ignore the image overlay, its an anti-ai filter. thank you so much for any advice!!!!
r/UI_Design • u/Bitter-Albatross881 • 2d ago
Solo project, about a year in. Counts golf swing while you practice - you glance at it mid-sessions, so it has to be readable in about two seconds, outdoors, in sun.
Before shipping, wanted to ask some opinion from you, do you see some problems in the UI or something that can be improved? Maybe missing something obvious 😄
r/UI_Design • u/KirbyQuestDeluxe • 2d ago
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I have recently finished making the main parts of my game's save UI.
The design was meant to feel like travel brochures/tickets or pamphlets. The default image is meant to change to an in game screenshot of the last area you were in, with all characters removed; similar to environmental photography. The UI is meant to feel very bubbly and welcoming. I would like feedback on how it looks and what could be changed to make it flow better.
r/UI_Design • u/coffeeDrinkingSloth • 2d ago
I build a small opinion app called Dissent. You post a short take, people vote agree or disagree, and takes can turn into head to head debates.
The old onboarding was three screens. Pick your topics. Pick whether you post hot takes or argue in comments. Turn on notifications. It looked fine. It was also completely useless, because every screen asked people to decide something about an app they had not touched yet. Pick topics for a feed you have not scrolled. Describe your debate style when you have never seen a take here. Then allow notifications before you have gotten a single thing out of it.
It felt like filling out a form. And it showed later. New users would sit on the feed without voting or challenging anyone, because nothing in onboarding had ever let them try it once.
So I rebuilt it around doing instead of declaring. Same three steps.
Step 1 is four real takes from the app. You vote on each one. The split stays hidden until you vote, then it opens and tells you where you landed, including when you are in the minority. The challenge button is right there, so challenging stops being a mystery feature.
Step 2 is the topic picker, but it is already filled in from what you just voted on. Prefilled ones are marked. You are editing a list instead of staring at a blank grid.
Step 3 is notifications, and it opens with your own numbers. 4 votes, 3 times in the minority, 4 arenas. Then it says someone is going to come for one of your takes. One toggle is highlighted as the one that matters, the rest are collapsed, and the weekly digest is off by default instead of on.
Before and after screenshots for each step are in the gallery.
By the end you have run the core loop once instead of reading about it. Still skippable, still three screens.
Curious where this still drags. The four takes on the first screen are doing most of the work and I am not sure I picked the right ones.
r/UI_Design • u/RecordingTop5410 • 1d ago
I'm currently working on my own app. It's the first time I'm doing everything by myself, and I don't have anyone to consult or review the product with — hence this post. I used a bit of AI to refine some of the app features.
I've attached a few screenshots showing the overall UI. I'd really appreciate any suggestions, as I'm completely unsure whether the design holds up.
Things I'm specifically wondering about:
What do you think? Any advice is welcome.
r/UI_Design • u/PragyanDesign • 1d ago
Hey there,
I'm currently redesigning a chocolate company's website and i'm bit confused for these product's card UI, I don't want each of them fighting for the attention so i created 4 different designs and both colors are from the brands color palette so help me chose 1 and also do tell the reasons.
r/UI_Design • u/BobiDaGreat • 2d ago
If your platform isn’t really meant to be used on mobile, but people still occasionally try to access it from their phones, what’s the best approach?
Do you still make the platform mobile responsive so it’s at least usable, or do you intentionally block/restrict mobile access and tell users to switch to a computer instead?
r/UI_Design • u/Longjumping-Pay3108 • 2d ago
Hi, i made this design (my first time ever opening figma ever) for an app im making by myself, no AI so please dont give me AI tips, just rate the design and give me honest feedback on what i should change/keep adopting. any harsh feedback is appreciated so i could learn better from my mistakes, so dont hold back it wont hurt me haha! if anyone could list any resources/courses/videos specific to iOS design, id love to see it! thanks a lot.
r/UI_Design • u/60fpsdesign • 3d ago
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Interesting detail from Claude code app, choosing the ultracode effort level turns the entire row into a tiny animated scene with the mascot!
Functionally, a checkmark would have solved it.
But this makes the choice feel a lot more alive.
How does a designer decide when to push something beyond just function?
r/UI_Design • u/wherescz • 3d ago
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I’ve been working on an open-source npm library that turns an existing website into an editable canvas.
The idea comes from a limitation I’ve encountered with traditional design editors: when you want to experiment with an existing website, you often have to recreate the interface in Figma or another design tool before you can actually begin designing.
Instead, this tool works directly with the website. You can move elements around, resize them, measure distances, draw, vectorize elements, inspect typography and styles, and experiment with different layouts.
The goal isn’t to replace traditional design tools, but to make quick iterations on existing websites much easier without having to recreate everything first.
I’m still working on the interaction and overall workflow, and I’d love feedback on whether this kind of workflow would actually be useful to designers and what you would change or add.
r/UI_Design • u/elaksine • 3d ago
Is it just me or is the barrier to call a website ”AI slop” getting a bit too low? When looking e.g. at the Impeccable skill’s website that says what is slop and what is not I think some basic things like borders and shadows on cards are being labeled there as AI slop? Yes I know you can tell whether a website looks like it is generated by AI but then again before AI that same page would have looked modern and clean in many peoples’ eyes. What do you think?
r/UI_Design • u/BloodsaltGame • 3d ago
I just replaced my old main menu with this new version and I want to make sure it's a good change.
Do you like the new main menu and UI? Am I heading in the right direction?
I will be grateful for every comment!
r/UI_Design • u/Federal-Glove-3200 • 4d ago
Hey everyone,
I could use some advice from people with more UI/UX experience.
I’m currently building an app that teaches users quite a lot of information. Right now, a lot of that content is presented as plain text, and I’m worried users will just end up staring at huge walls of text.
What are some good ways to make this kind of content easier and more enjoyable to consume?
Do you have any UI patterns, examples, or general tips that work well for knowledge-heavy apps?
Thanks for any advice!
r/UI_Design • u/60fpsdesign • 5d ago
Should destructive actions actually look destructive?
When you close a Pocket in Revolut, it doesn’t simply fade or slide out but the whole thing vanishes in a particle effect.
Is this good use of delight, or too much animation for a simple delete action?
r/UI_Design • u/Due-Zucchini-6071 • 5d ago
One of my very first UI designs.
What do you think? I'd like to hear from experts/more advanced designers since I'm trying to get better at it :)
"Feather Session" is supposed to be some sort of "Power saving" mode like on PlayStation. Couldn't find any icon for it.
r/UI_Design • u/DLP_CA • 4d ago
Hi there,
I have been thinking about that for a while:
It might look like a weird use case, but I’m trying to find examples of applications that would not necessarily require a 3D engine to run but that are leveraging those capabilities in a smart way to create high-quality feel/results.
I can only think about the home screen of the Playstation 5 or the Apple Liquid Glass design of recent iOS.
I guess menus in video games are also valid examples, but I can’t remember a video games that blew my mind with their settings page.
Have you heard about/seen resources, UX best practices, cool examples or frameworks made to build 2D UI components in a 3D environment?
r/UI_Design • u/Tradovator • 4d ago
Hello everyone,
I'm hoping this is the right place to ask - if not, let me know.
I've created a Windows application in Tauri with a React front end using Claude. I thought it would take me 100 hours, but it took me nearly 1000 hours. A great deal of that time was spent fine-tuning and troubleshooting polish work.
Just general layout stuff to make things look nice. When updating data in the application, yesterday I noticed that Claude had made this really clunky output strings which made the entire thing look kind of amateurish to me. It looked like an internal code message rather than something to display on a professional GUI you'd normally see in Windows. Attaching that as an example. The top body was messy at some point, too. Cleaned out by me.
Just stuff like that.
The application is basically finished, but I may do some more polish.
What I was curious about is if this is just how it goes with AI generated coding? Or if there are any tools or agents which could excel at this type of stuff? Basically making things look awesome?
Thanks in advance.

r/UI_Design • u/Imaginary_Context_32 • 4d ago
I am doing a react native project, where i genrated some UI picture mockup in chat GPT and based on that I genrated some sample pure HTML again chatgpt and later the whole syatem was developed using sonnet where the system was audited by fable 5. For UI i have used some skill in claud which helped to make things cleaner.
Now back the UI for me does not feel AI to me but i can be wrong. How can I make sure before going live?
Things i am still considering
Font
Make things clean material design
Less animation
Littile to no shadows
Appreciate any input
No AI is used while i write THIS post
r/UI_Design • u/FlatCryptographer829 • 5d ago
Hello everyone! I have been building an app for helping people fighting depression and anxiety. I’d love to hear your thoughts on the design, color palette, fonts & everything in between.