r/LegendsOfRuneterra • u/Taka_no_Yaiba • 1h ago
Path of Champions As a new player, path of champions kinda sucks
First of all you're forced to pick jinx for your first mission, which isn't good already because there's like 100+ champions on there. As a league player I'd rather play my favorite champ tbh. But there's a reason apparently. Because Jinx is aggro, but not just aggro. Turbo aggro. You don't even have to put down units to win, just spam random bullshit from 1 star on.
Apparently the devs intended for aggro to be king, because everywhere, no matter what you play, you have to build aggro. If you encounter an aggro opponent you're just dead if you didn't build aggro into your deck even if you pick a non-aggro playstyle deck.
Conversly, encounters like Nautilus suffer from "oh he didn't even do anything and I've won" syndrome because now your deck IS aggro and now the AI IS the one who can't put down any board presence before they die.
Personal experience examples: Elder dragon; won because I used fiora's exodia bs to cheat my way to victory (wasn't even able to use elder dragon at all). Kayle; despite being "easy", enemies always cleared my board presence before I could even buff and play my units in a fair manner. (unlike jinx and garen, who really are just easy)
Proposed solution: Enemy encounters and rewards should be dynamic based on the champion type picked. No aggro if the champion isn't aggro, more control tools or early healing for those that need it etc

