r/skyrimvr 18h ago

New Release All vanilla worldspaces, Cities and Towns are now finished

Thumbnail
gallery
Upvotes

Just released the remainder of vanilla maps for NavigateVR Map Framework. You can now officially play all of vanilla Skyrim with the 3D world map turned off. They’re all acquired through organic, lore friendly ways & will show whenever you’re within the proper worldspace and draw the map of provinces and isles. These will also work with Map Markers for NavigateVR after its next update. Now on to new land mods.

NavigateVR - Open Town Maps by Mirhayasu

NavigateVR - Vanilla Maps


r/skyrimvr 3m ago

Help MGO no Start Here - Expand for Setup

Upvotes

Installed latest non-beta MGO last week. Works ok but I want to improve it. The MGO website and various videos refer to a mod folder called Start Here - Expand for Setup. I don’t see that anywhere in my mod list. And all the samples show MO2 with a black background and mine is white. Did I miss something in the install?


r/skyrimvr 21h ago

Screenshot Sundas Decided to try out DynDOLOD…

Thumbnail
gallery
Upvotes

Looks soooo much nicer now


r/skyrimvr 38m ago

Help Shimmering help new RC update in MGO

Upvotes

Hey everyone,

I just updated to Mad God's Overhaul (MGO) 4.0. The previous RC ran absolutely fantastic for me with zero issues, but after following the exact same setup guide for new RC, everything is incredibly shimmery and has major edge crawling/flickering, especially in exteriors.

I'm trying to figure out what changed between versions that could cause this. I've already verified that dynamic resolution is off in-game, and I've messed around with the Community Shaders menu (toggling DLAA, sharpening, and depth buffer culling), but I can't seem to get it back to how clean the previous build looked.

My specs:

  • Headset: Meta Quest 3
  • CPU: AMD Ryzen 7 5800X3D
  • GPU: NVIDIA GeForce RTX 4090

Given the 4090, I should have plenty of headroom. Did anyone else notice a massive spike in shimmering with the 4.0 update, and did you find a specific setting in Community Shaders, OpenXR, or Virtual Desktop/Link that fixes it?

Thanks for any help!


r/skyrimvr 5h ago

Discussion Any way to combine FSR and DLAA on MGO RC4.1 modpack?

Upvotes

Previously on MGO 3.8, my best setup was using FSR to reduce the number of pixels, then DLAA to clean the image up.

Is there any way to use both simultaneously on MGO RC4.1 ?


r/skyrimvr 16h ago

Mod - Research Which mod is this ?

Post image
Upvotes

Saw this in beardobenjo video. What is it?


r/skyrimvr 1d ago

Video Man vs beast

Upvotes

r/skyrimvr 1d ago

Mod - Research Test update: Physical Checkout VR now supports Open Container VR

Upvotes

I’ve just released an experimental update for Physical Checkout VR, featuring an optional addon that integrates Open Container VR by iomegadrive1.

You can now browse the merchant’s inventory as physical items, grab one with your hand, and place it at the checkout to purchase it without opening the traditional merchant menu.

The addon is still in testing. I haven’t managed to make the strongbox always appear at a fixed checkout location yet, so it currently spawns near the merchant and follows their current position. It only becomes awkward when the merchant starts wandering around, but the system is already usable.

Thanks to iomegadrive1 for giving me permission to work with Open Container VR!

If anyone wants to test it and share feedback or bug reports, I’d really appreciate it.

Nexus: Physical-Checkout-VR at Skyrim Special Edition Nexus - Mods and Community


r/skyrimvr 1d ago

Mod - Research I made a mod to physically buy items without merchant menus

Upvotes

Hey everyone!

I made a small Skyrim VR mod called Physical Checkout VR.

It lets you buy items displayed inside shops without opening the merchant inventory. You grab an item using HIGGS, see its estimated price, carry it to the counter, and place it in front of the merchant. The gold is only deducted at checkout, and the purchased item becomes yours.

It is working well on my own FUS setup, but I have not been able to test it on other PCs, modlists, or many different shops yet.

If anyone wants to try it and send feedback, bug reports, or suggestions, I would really appreciate it. Please let me know which shop, merchant, and item you tested if something does not work.

Nexus: Physical-Checkout-VR at Skyrim Special Edition Nexus - Mods and Community

Requirements:

- Skyrim VR

- SKSEVR

- HIGGS

- powerofthree’s Papyrus Extender

- Papyrus Extender VR

This is still an alpha release, so unusual shop layouts may need some adjustments. Thanks to anyone willing to help test it!


r/skyrimvr 1d ago

Help Got some smearing on stuff like grass when moving, advice on my settings?

Upvotes

Nvidia 5080, virtual desktop, dedicated wifi 6 router, meta quest 3


r/skyrimvr 1d ago

Help Issue with OCU

Upvotes

Im trying to make OCU work in a fresh installation of the game. I've only loaded skseVR, VR address library and OCU itself with MO2+root builder; I'm met with "OOVR_FAILED_DX_ABORT failed on: createDeviceRes" and I have no idea of whats causing it.

Im on a pico neo 3, connected through PICO connect


r/skyrimvr 3d ago

Bug CTD fix Map Menu Shadow Scene Node Error - reaching out for testers

Upvotes

Hi everyone, hope all is well in your virtual worlds. I'm reaching out for testers after solving a bug when accessing the map and/or fast travelling a whole bunch.

If anyone is experiencing CTDs with opencomposite installed (though that isn't the cause, it's just the flavor I'm running) that look like this:

ACCESS VIOLATION ANALYSIS:

Instruction: mov byte ptr [rbx+0x0C], 0x00

Memory Operand: [base=rbx, index=none, scale=0, disp=+0xc]

Base Register: rbx = 0x0000022200000000

Computed Address: 0x000002220000000C

POSSIBLE RELEVANT OBJECTS:

RSI: (MapMenu*)

RCX: (MenuControls*)

RSP+28: (MapZoomHandler*)

RSP+30: (MapLookHandler*)

RSP+38: (MapMoveHandler*)

RSP+40: (MapClickHandler*)

RSP+4B0: (BSGeometryListCullingProcess*)

RSP+510: (ShadowSceneNode*) "shadow scene node"

RSP+518: (NiNode*)

RSP+628: (Main*)

I've popped up a hotfix until my changes get merged upstream into engine fixes vr and Papyrus Extender VR. Want to be absolutely sure it is rock solid before I request a merge. I've been advised that this is impacting a lot of people, but could be wrong. Either way it was effecting me so I worked to get a fix out. Anyways it's published, thought it worth sharing and any feedback would be most appreciated in the comments or bugs. Thanks in advance and I hope it's helpful. If you aren't getting CTD's like the above please ignore.

Thanks in advance: https://www.nexusmods.com/skyrimspecialedition/mods/190784


r/skyrimvr 2d ago

Mod - Research DLSS 5 via Open Shaders on a 5080

Thumbnail
gallery
Upvotes

Running via the Open Shaders plugin, 50% DLSS 5 render area and DLAA.
Runs at following FPS before SSW at given Virtual Desktop graphics qualities:

30-35 fps @ High (~70fps w/ SSW)
40-45 fps @ Medium (80-90 w/ SSW)
50-60 fps @ Low, and 70-80fps w/ DLSS to Performance model M instead of DLAA

Only the last of the three is approaching playability for action sequences.
Headset I'm using is a Pico 4 Ultra.

As it stands, I wouldn't really use DLSS 5 for gameplay of even the slightest intensity, but goddammit is it beautiful in dialogue scenes and when taking in sceneries.
What I'd love to see at this point is a system that automatically loads and unloads DLSS 5 in select circumstances. Whenever moving up close to NPCs or standing still looking at sceneries, it'd turn on, and as soon as there's fast movement or combat, or no NPCs in sight, it'd turn off.

At least until such a time as the model is properly optimized and highly performant, this I feel would be a functional compromise to reap the benefits of this without the utterly staggering performance cost... At first glimpse I was heavily entrenched in the skeptic camp for DLSS 5, but getting to play around with it and tweak it I was starting to see where it could have its limited uses. Now seeing the Open Shaders (comes ready-tweaked and gives you the sliders too) version for Skyrim VR, I'm really starting to appreciate the vision. Seeing Jarl Balgruuf and Irileth up close in such detail gave me serious pause and shivers of awe! 🤘😂This really is going to be a thing, it can only get so much better from here!

P.S. The modlist is a fairly personalized/self-updated Mad God Overhaul 3.0.
P.P.S. It occurs to me I should probably next fool around with the "VR render resolution slider" inside Open Shaders settings rather than VD's graphics quality preset. And stick to DLAA over any DLSS preset to avoid pixelation and noisy details.
It's a start to be sure!


r/skyrimvr 3d ago

Help Head discolored in new Tahrovin grit

Upvotes

Any idea how to fix this? I haven't changed or added any mod that alters body or lighting. This bug seems to only affect these 2 characters and Aela, everyone else looks fine so far


r/skyrimvr 4d ago

Video Neural Rendering Ultra Modded Skyrim.... Lost for words wow

Upvotes

RTX 5090 Ryzen 9 9950x3D 64gb Ram. DLAA With Neural Rendering Set to Max With Natural Setting


r/skyrimvr 3d ago

Discussion Any good dismemberment mods?

Upvotes

Any recommended dismemberment mods? I've been enjoying my FUS RO DAH setup but every killed enemy is so bland when they all fall the same way to every weapon.

I've heard of Dismemberment Framework but want to know if that is really the go to mod before installing. Also really appreciate if the mod can be installed during a playthrough and won't conflict with the other mods in FUS.


r/skyrimvr 3d ago

Bug Character creation naming issue

Upvotes

Whenever I try to name my character it always ends up only having the last letter of the name that I wrote... Someone please help me.


r/skyrimvr 3d ago

Help trying to add xelzaz follower mod, but wont work?

Post image
Upvotes

so i launch the game from the MO2 manager, and changes to existing mods show, like when I disable a mod, for example lit road signs, but nothing for xelzaz. From my research it is compatible with skyrim vr, anyone have the same issues and know how to fix it?


r/skyrimvr 4d ago

New Release Immersive Pickpocketing VR - Release

Upvotes

https://www.nexusmods.com/skyrimspecialedition/mods/189538

Been out for awhile but not advertised on here yet.

Sneak and Reach near an npc's waist and a menu automatically pops up with items in the npcs inventory to steal.

Once the menu is open you have a fixed amount of time to grab what you want depending on your stealth level. You can feel the haptics get stronger until it is constant signaling to hurry up or you are going to get caught, adding a sense of urgency to get the job done, don't panic!

You have a three strikes and your caught system. The typical pickpocketing checks are still done and you can still be caught when you attempt to take an item. Also, don't get caught storing your stolen items in front of someone, or you will get caught as well.

My other mods:

Open Container VR (Open Containers using gestures which opens up an interactive interface to actually grab items in containers) https://www.nexusmods.com/skyrimspecialedition/mods/189537

Immersive Harvesting VR (Grab and pull to harvest flora, garlic, and other harvestables. Grab and pull apart bugs to get their items. Grab fish and use a knife on them to get fish fillets.) https://www.nexusmods.com/skyrimspecialedition/mods/186754


r/skyrimvr 4d ago

Help Overly bright snowy surfaces

Post image
Upvotes

Hi, I would like to ask for your advice what setting to change to get rid of the extremely bright snowy surfaces you can see in my screenshot. I use Tomato's PBR landscapes and Tomato's PBR vanilla trees; Open Shaders, latest, Azurite 3 CS. Thank you


r/skyrimvr 4d ago

Video I was told to cause chaos

Upvotes

r/skyrimvr 6d ago

Video Paraglider WIP

Upvotes

Mods created: 10+
Mods released: 1
Don’t give up on me, this is a mix of potential and ADHD.


r/skyrimvr 4d ago

Help Help! Textbox for naming your character at the start of the game missing!

Upvotes

[Solved]
Hey guys, I started a new game but the text box to name my character has vanished. The virtual keyboard is still there though. I ended up removing all my mods to trouble shoot, including SKSE and everything in overwrite and no dice. Restarted MO2, restarted my computer, same issue. I haven't downloaded and installed anything weird in the last few days. I even reverified my game files and started the game directly through Steam and it's busted. I also went ahead and delete all files in documents so it should be a completely vanilla game.

What happened to my game?

I'm using Steam VR. I don't think that's updated either, and I didn't change any settings.

Update 06SEP2026: There seems to be a bug in Steam VR which forced updated to parts of the beta build released on Sept 1st (You can see it modified your files). But this partial update wasn't compatible with the release builds for Jun 18th or Mar 27th and was breaking my text input boxes. Fully switching to the beta build was the only way to restore my text input box.


r/skyrimvr 4d ago

Discussion Monitor/TV display removal

Upvotes

I just upgraded to the latest version of Tahrovin Grit and now the game is displaying on my tv screen, how do i disable this? The older version only showed a black screen but this shows everything


r/skyrimvr 4d ago

Discussion Oblivionesque lockpicking

Upvotes

The mod's description page says it works in VR ("apparently") and even has a patch for it in the Mouse Fix. However, I just can't seem to get the interface to show up.

Has anyone here run into a similar issue?