r/SimCity 5h ago

Simcity 2013 this, Simcity 4 that…what about the bastard stepchild Simtower?

Post image
Upvotes

I logged an ungodly amount of hours optimizing parking lots, stairs and elevators.


r/SimCity 5h ago

SimCopter Remake 1.0 release, out now!

Upvotes

The first feature-complete version of SimCopter Remake is here, ready for general release!

This release adds flight replays, restores the original intro movies, and brings major improvements to career progression, rescues, controller controls, police work, and traffic.

Changes since **v0.9.5**:

## New replay system

- Record your flights, name your clips, and save them to watch again.

- Pause, scrub through recordings, and adjust playback speed from **0.1× to 4×**.

- Watch from chase, orbit, rescue, and cockpit views, or explore the scene with a free camera.

- Hide the HUD and replay controls for a clear view while recording or watching.

- Add bookmarks and see mission events on the timeline.

Press **Tab** in a city to open the replay controls.

## Career progression and saving

- Moving to the next career city now keeps your money, owned helicopters, equipment, and remaining tear gas. Your helicopter arrives repaired and refuelled.

- Fixed problems that could leave a career stuck between cities, award the completion bonus twice, or mishandle the final level.

- **Save Game** now updates a dedicated **Quick Save**. Choosing to save when leaving updates a separate **Exit Save**.

- **Save Game As** keeps named checkpoints separate, so ordinary saving no longer overwrites the named game you loaded.

- Career and user-city games each have their own Quick Save and Exit Save.

- You can now sell your only helicopter to help buy a replacement, provided the sale leaves you enough money to afford another.

## Better rescues and medical missions

- Transport passengers no longer give up and disappear after boarding your helicopter.

- Pickup markers and reminders now clear once everyone has been collected. Rescue and transport missions no longer penalize you simply for carrying passengers to safety.

- Fixed paramedics transferring patients into the helicopter and boarding again after a pickup.

- Patient portraits now reflect their health immediately and update as their condition changes.

- Fixed dying patients unexpectedly returning to full health. Patients who die aboard remain available for removal by a paramedic.

- Improved patient animations during hospital handoffs, including keeping surviving patients distinct from those who died.

- Rooftop survivors now appear on usable roof space instead of water tanks, vents, and other rooftop objects.

- Safely dropping a rescue or transport passenger can now complete their delivery when they land uninjured at a valid location.

## Improved controller controls

- Updated helicopter controls: **RT or A** to climb, **LT or B** to descend, and **X** to use the selected tool.

- Hold **LB** for the tool wheel or **RB** for the dispatch wheel. Select with the right stick and release the shoulder button to confirm.

- Redesigned both wheels with clearer segments and highlights, corrected selection directions, and layouts that fit smaller screens.

- Added a separate **Police (Chase)** option to the dispatch wheel.

- Release a wheel with the stick centred, or press **B**, to cancel. In the dispatch wheel, **A** sends the selected service immediately and **Y** recalls all dispatched vehicles.

- Open passenger selection with **LB + X**.

- Fixed menu confirmations and cancellations accidentally triggering climb or descent. The triggers remain available for altitude control while using either wheel.

- Takeoff hints now switch between keyboard and controller instructions as you change devices and reflect your current bindings.

## More reliable missions and police

- Higher difficulty levels now allow the same response time as the easiest level, while still increasing the number and difficulty of emergencies.

- Arsonists now start nearby building fires regularly, making them a more active threat.

- Burning wreckage from crashes and vehicle fires can now spread fire to nearby buildings correctly.

- Riots now start on streets with enough participants to avoid immediately ending on their own.

- Fixed rioters becoming unresponsive to crowd-control tools and mission progress counting the same person more than once.

- Police and arrested criminals return to their vehicles more reliably, retrying blocked routes instead of becoming stranded or disappearing early.

- Officers waiting on police-station roofs stay available for pickup. Deployed officers begin looking for criminals even while your helicopter remains landed.

## Flight, traffic, and city improvements

- Slowed raising and lowering the water bucket and rescue harness to one-quarter of their previous speed for finer control. Bucket filling speed stays the same.

- Fixed invisible barriers beneath bridges, overhead power lines, and other raised structures. Helicopter collisions now fit the selected aircraft more closely.

- Improved pedestrian movement around buildings and obstacles, reducing people getting stuck or standing partly inside walls.

- Added tumbling and recovery reactions when people are struck by cars or helicopters.

- Traffic slows down and tries to steer around riot crowds.

- Vehicles now travel through connected tunnels and emerge at the other end. Fixed tunnel entrances, road height, and markings.

- Trees sit more naturally on uneven terrain, and power poles on slopes have corrected heights.

- Refined character models and proportions.

## Controls, sound, and presentation

- Restored both original startup movies, including their original audio. They play once when you launch the game and can be skipped individually with a key, controller button, mouse click, or touch.

- Added the original animated loading screen and status messages.

- Fixed the camera sweeping across the city from a temporary starting position when a game loads.

- Added a takeoff prompt explaining which control to hold and how to get out.

- Simplified engine and lift controls so rebinding them no longer creates conflicting controls.

- Clicking cockpit buttons, menus, or replay controls no longer interrupts held flight keys.

- Helicopter engine audio now stops when you get out.

- Speech and sound effects no longer cut off other sounds.

- Improved smoke, fire effects, and dispatch-marker visibility around dawn, dusk, and nighttime.

Download here: https://github.com/JamesIV4/sim-copter-remake/releases/latest


r/SimCity 2h ago

SimCity 4 underpass tunnel

Thumbnail youtube.com
Upvotes

r/SimCity 1d ago

SimCity13 SimCity 13 could have had a future

Enable HLS to view with audio, or disable this notification

Upvotes

(Sorry, I had to re-upload that real quick.)

This trailer really shows why I wish we had gotten more content like this.

Instead, we got a PayToWin mobile app where a Norwegian spends over 1,000€ a month.


r/SimCity 1d ago

SimCity 4 expanding the suburb and taking care the garbage issue

Thumbnail youtube.com
Upvotes

r/SimCity 2d ago

Help Making account on Simtropolis

Thumbnail
Upvotes

r/SimCity 3d ago

Other A little project I made for university which I called SimCity 6

Enable HLS to view with audio, or disable this notification

Upvotes

I made a prototype of a city builder. The objective was to have several agents with different daily routines, taking inspiration from SC 2013 and Cities Skylines. Basically they have chances of working that day, going for a walk, go shopping to one or multiple shops, going to lunch, weekedns

I tried to recreate the glassbox agent logic using Unity DOTS (ECS, Job System, Burst). The results are good because I can have 30k unique agents with 30fps

Just a little project, I might continue it someday to reuse assets from SC2013 and give it that Maxis look and charm


r/SimCity 2d ago

Two browser tools for SC4 terrain — real map → PNG → region ZIP (WIP, fan-made)

Thumbnail
Upvotes

r/SimCity 4d ago

Miscellaneous Mods please, I beg you. Add a minimum karma requirement for posting

Upvotes

The simcity 2013 guy just makes a new account every few days to repost the exact same thing because there is no karma or account age requirements to post here. It will solve the issue trust.


r/SimCity 6d ago

What would your requirements be for another SimCity game?

Post image
Upvotes

If SimCity 6 were to happen, what should it feature to continue the series? What would your requirements be?

Screenshot: Render from a next- gen city builder that Eugene Wong worked on at MAXIS. (2015)


r/SimCity 6d ago

6880 x 1440 43:9 Simcity 3000

Post image
Upvotes

r/SimCity 6d ago

Other what is the difference between SimCity DS and SimCity Creator and which of the 2 should I play?

Thumbnail gallery
Upvotes

r/SimCity 6d ago

Ciudad del Pacífico

Upvotes

¡Hola, alcalde! Ven conmigo a SimCity BuildIt y haz que tu ciudad cobre vida. Utiliza este código para añadirme a tu lista de amigos: LXMLP9


r/SimCity 7d ago

SimCity13 13 Years Later SimCity 2013 Can Run Fully Playable 4096×4096 Cities

Upvotes

After a month long reverse engineering (mostly done by codex with my supervision and testing), we now have fully native 4096x4096 city maps with custom regions functioning.

three 4096x4096 city maps in a fully custom region (did not spend much time making the region pretty, but it does work)
Same map before the start of great works construction (these work too, but are not fully tested)

Unlike Project Orion, this implementation is not an extended build boundary or a stretch of the smaller city maps. These new city maps behave like the original 2048×2048 city maps, where the actual simulation area has been enlarged. Zoning, terrain rendering, resources, camera, data maps, regional connections, impostor cities, regional pollution fully work as intended by Maxis or a stock city.

Wealth maps fully working in the entire enlarged city map (note the yellow boundary - that is the original map boundary for comparison)
Custom water map

Regions can also be created from scratch, using your own custom terrain, drawing trees, placing region roads and having these fully work with the placed enlarged city plots.

Slow beginnings for fleshing out how Maxis built regions
A somewhat more decently looking region (Terrain is green because at this point we did not know, water tables were probably built for the entire region - since grass and trees grow where it is wet :) )

Currently the work continues on fleshing out some of the bugs in the engine itself, so it fully supports larger city maps (minor tweaks - like freight trains not arriving, not enough resource trucks spawning, too little ferries, etc. ) , and later building a proper separate region generation application.

Funily enough the original Maxis regions can also be reconstructed and accept the enlarged cities with terrain fully editable. Terrain that previously was outside the playable map can become editable, where trees can be removed, zoning, data maps, essentially everything works as if it was a native city.

Testing how the terrain outside the original city bounds works.
Fully enlarged 4096x4096 city maps inside an original Maxis region (note how trees get removed by the roads and the city map is enlarged all they way around) The original city bound in region view has not yet been increased.
An already larger city, tested out most game mechanics and whether they work in the full enlarged city map.

Now onto the bad news. Since I am working on a mac, this testing and development is done assuming the Aspyr AppStore version of SimCity. Second and even worse news is performance. GlassBox, the engine that runs it all, is essentially built to work on a single core, so as cities grow, the framerate drops to multiples a second. Of course a windows Origin SimCity version would be more performant, but without rebuilding some parts of the engine to work on multiple cores, the game really slows down.

In either case, SimCity 2013 can now run fully native, fully playable 4096x4096 cities, that is like 4x the playable area. Work continues tho....


r/SimCity 7d ago

How can I get access to SimCity original, SimCity 2013 and SimCity Societies?

Upvotes

I've been replaying SimCity and, till now, I thought SimCity 2000 was the first instalment in the franchise. But I discovered that there is one previous to that. I bought my games on GOG, and I cannot find in GOG, with an option to buy and download, the original SimCity. Nor could I find SimCity 2013 and SimCity Societies. Do you know where I can get them?

I couldn't find them on Steam either. Why not? Why the others are on Steam and GOG?


r/SimCity 7d ago

What if SimCity was set on a Victorian seaside pier?

Thumbnail gallery
Upvotes

That was the slightly strange idea behind Victorian Pier Tycoon.

I wanted to capture the satisfaction of watching an empty map grow into a busy settlement. However, instead of building a modern city, you build an entire Victorian seaside resort.

You can shape the coastline, develop the promenade and extend your pier over the sea. Trains, boats, bridges and cliff railways help visitors travel around the resort.

The sea also affects the simulation. Tides close the beach, while storms can shut attractions and reduce visitor numbers. Hotels encourage guests to stay for several days, while litter can attract rats.

It leans more towards a tycoon game than a full-scale city-builder. However, it still focuses on planning, transport, finances, congestion and watching your creation grow.

Victorian Pier Tycoon is still in development, so I would love some honest feedback from SimCity players.

Does the idea appeal to you? What city-building systems would you expect from a seaside resort game?

It is coming to Steam in Q1 2027 and is available to wishlist now:
https://store.steampowered.com/app/4386990/Victorian_Pier_Tycoon/


r/SimCity 7d ago

SimCity 4 How do I fix this?

Post image
Upvotes

Sooo my laptop doesn't like to work SC4 what do I Do?


r/SimCity 7d ago

Video Simcity Creator MIDI

Thumbnail youtu.be
Upvotes

Hi everyone, I came across a video of a song from the SimCity Soundtrack created using musical notes; the channel includes a link to download a MIDI file from SimCity Creator. I gave it a try and it's really fun—they don't have this particular song posted.

I posted the YouTube video directly so you could understand it, there's another link in the channel description for songs, and a SimCity track appears on the list. Have you ever listened to the soundtrack?


r/SimCity 8d ago

I end up with this

Thumbnail gallery
Upvotes

A few days ago I asked if it was wrong to build residential areas near the airport (which I did). So after reading your replies I decided to change it.

At first my intention was to build more farms, but they didn't generated. I think the pollution was already to high.

Then I built some industrial, but I didn't like how it looked.

So when I unlocked the Spaceport I decided to move the Military Base, Defense Constructor and Science Center here and put all together.

I used the Wall tiles and the Simsville Test Module landmark to decorate the area. This was inspired by Ghaz.

It's very simple, but I'm happy with the result and how it looks.

Thank you for your replies, this community is awesome.


r/SimCity 8d ago

Screenshot A few screenshots of one of my OmegaCo city that I ritually build every half year

Thumbnail gallery
Upvotes

Over 700 hours in this game now since 2013, one of the best and worst city builders I've ever played


r/SimCity 8d ago

Help How to skip intro movies in Sim city 2013?

Enable HLS to view with audio, or disable this notification

Upvotes

Hi,I was wondering is there a way to skip these intro movies?Sometimes clicking the RMB does skip it but not always


r/SimCity 9d ago

SimCity 4 Built this Substation live

Post image
Upvotes

r/SimCity 9d ago

SimCity 4 rural retreat area for the sims

Thumbnail youtube.com
Upvotes

r/SimCity 9d ago

Anyone wanna play SimCity 5

Upvotes

Anybody want to set up a region together and play some multiplayer?

Was wondering if there’s a SimCity discord available?


r/SimCity 10d ago

SimCity 4 adding more farms & detailing the rural area

Thumbnail youtube.com
Upvotes