r/UnityAssets • u/UnityAssets_new_bot • 41m ago
r/UnityAssets • u/UnityAssets_new_bot • 12h ago
(129.00 USD) 3D/Environments/Fantasy Fantasy Worlds - Forests, Meadows & Dungeons - Stylized 3D Environment : âThe pack is setup for URP by default. Use included BIRP or HDRP conversion pack if you use other rendering pipeline.💬 Forum Thread📧 support@triforge.eu📥Playable Demo (Windows build) - You can download
assetstore.unity.comr/UnityAssets • u/CS_Asset_Factory • 12h ago
Editor Extensions | $14.99 Drydock: a loadout schematic sheet drawn from your own parts data
csaf.itch.ior/UnityAssets • u/awtdev • 18h ago
3D Models | $5.99 Procedural Weapon Generator: A ScriptableObject based procedural weapon generator, with support for adding your own weapon parts! đŞâď¸
Asset Store (Affiliate Link)
r/UnityAssets • u/UnityAssets_new_bot • 1d ago
(29.90 USD) VFX/Shaders Chroma: Easy Pro Shaders : 🔥 Organize your Shader UIs with notes, foldouts and more 🔥Create beautiful Material Inspectors with annotations, separators, conditions, and more. You can create user-friendly UIs in seconds, both in Shader Graph and in hand-written shaders.The default Ma
assetstore.unity.comr/UnityAssets • u/TertreRougeStudio • 1d ago
Scripting | âŹ6.90 50% OFF Orbis: 2D Map Interaction Toolkit
assetstore.unity.comIâve been working on Orbis, a 2D interactive map system built specifically for Unity UI Toolkit.
It lets you turn a regular map into an interactive game element, with individual regions that can be hovered, clicked, selected, and controlled through events.
Some of the things it supports:
- Color-coded ID maps for region detection
- Hover, leave, left/middle/right mouse events
- Keyboard input
- Single & multiple region selection
- Visual highlighting for hovered and selected regions
- Custom highlight and selection colors
- Simple setup or per-region advanced configuration
- Reusable map definitions
- Event-driven integration with your own systems
- Configurable logging with separate log levels
Iâm mainly targeting strategy, management, simulation, sports, and other games where a map is more than just a background.
If you're working with UI Toolkit and need an interactive map, I'd be interested to hear how you're currently handling it.
r/UnityAssets • u/TeamScalte • 2d ago
Templates/Systems đ ď¸ | 14.99$ Momentum Movement Controller: A Professional-Grade, High-Performance Movement System. Seamless Integration for Fast-Paced Gameplay, Parkour, and Shooters.
galleryMomentum Movement Controller is a lightweight, plug-and-play character controller built for smooth, responsive movement. Designed on Unityâs CharacterController for maximum stability, it delivers natural acceleration and clean motion without hours of tweaking or debugging.
Links:Â Unity Asset Store
Key Features:
- Momentum-based movement system
- Smooth walking, sprinting, and directional speed control
- Configurable jumping with forward momentum
- Toggleable crouch with smooth height transitions
- Camera FOV sprint effects
- Camera landing dip
- Head-bob system with adjustable frequency and amplitude
- Clean, well-organized code
- Uses Unity CharacterController (no Rigidbody required)
- No external dependencies
- Easy plug-and-play setup
Customization:
- All movement values adjustable from the Inspector
- Optional features can be enabled/disabled via toggles
- Suitable for both prototyping and full production projects
Supported Platforms:Â Windows, macOS, Linux (Works on any platform supported by Unity CharacterController)
Unity Version: Unity 2022.3 LTS and newer recommended (COMPATIBLE WITH UNITY 6!)
Already have MMC? Grab an upgrade to Instant Skies for just $5 (66% OFF!).
Links:Â Unity Asset Store
r/UnityAssets • u/TeamScalte • 2d ago
Tools/Utilities đ ď¸ | Free Instant Save & Load: A flexible, beginner-friendly saving system for Unity designed to let you implement reliable save and load functionality quickly, without writing code.
galleryInstant Save & Load is a beginner-friendly Unity system for quick, reliable saving with flexible control, autosave, and no coding required.
Unity Asset Store
Instant Save & Load is a flexible, beginner-friendly saving system for Unity designed to let you implement reliable save and load functionality quickly, without writing code.
Built with both simplicity and control in mind, the system allows you to define exactly what gets saved and how it behaves. Whether youâre working on a small prototype or a full production project, Instant Save & Load adapts to your workflow through an intuitive Inspector-based setup.
You can choose to save all objects in a scene, or narrow it down using tag-based or layer-based filtering. Additional options such as including inactive objects, ignoring parented hierarchies, or forcing specific objects to save give you fine control over your data.
The system also includes optional autosaving with a customizable interval, allowing you to maintain player progress automatically. A fully customizable save indicator provides visual feedback during saving, with support for custom duration, fade effects, and logos to match your projectâs style.
For input, you can enable UI buttons or assign hotkeys for instant save and load functionality. Advanced users can take advantage of features such as custom file extensions, encryption support with configurable keys, and debug logging for development and testing.
Features
- Custom Save File Naming
- Custom Save Locations (Desktop, Persistent Data, Custom Path)
- Flexible Save Scope (All Objects, Tag-Based, Layer-Based)
- Object Filtering Options (Inactive, Parented, Kinematic)
- Autosave System with Custom Interval
- Save Indicator (Custom Duration, Fade, Logo)
- Optional UI Buttons for Save/Load
- Optional Hotkeys for Instant Save/Load
- Advanced Settings (Encryption, Custom Key, File Extension, Debug Logs)
- Supports Arrays for all major data types
- Beginner-friendly Inspector-based setup (No coding required)
Supported OS
- Windows
- macOS
- Linux
- Android
- iOS
- WebGL
Documentation
(Compatible with all platforms supported by Unity)
Unity Asset Store
r/UnityAssets • u/CS_Asset_Factory • 1d ago
Scripting | $14.99 Annals: an illuminated world timeline screen generated from your own event log
csaf.itch.ior/UnityAssets • u/Hot-Operation8832 • 1d ago
Editor Extensions Scene Master Pro : Scene management, async loading and loading-screen transitions for Unity
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Hey everyone! Weâre Babel Games, and weâve just released Scene Master Pro.
It brings editor scene management and runtime loading into one tool, helping you find scenes faster and avoid rebuilding the same loading setup for each project.
Hereâs what it includes:
- A dedicated scene window and quick-access Scene View dropdown.
- Single and additive scene workflows.
- Runtime loading by name, build index or generated SceneId.
- Async loading with configurable loading-screen transitions.
- UI Button integration without additional code.
Compatible with Unity 2022.3 LTS and Unity 6.
View Scene Master Pro on the Asset Store
Happy to answer questions about how it works. What would make scene management easier in your projects?
r/UnityAssets • u/geokam • 1d ago
Scripting, $14.99 UI Toolkit Navigation Wizard: Controller support within seconds!
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UI Toolkit Navigation Wizard
A short video showing my UI Toolkit Navigation Wizard in action. Unity`s default navigation fails as soon as UI elements are not overlapping horizontally or vertically (in UI Toolkit). This fixes that and add a lot of other useful features like occlusion and null selection resolution. I used concept in my uGUI UIs a ton and always missed it in UITK. Now here is the port.
Store: https://assetstore.unity.com/packages/slug/404580?aid=1100lqC54&pubref=reddit
Manual: https://kamgam.com/unity/UIToolkitNavigationWizardManual.pdf
*Links are with affiliate id. We small publishers need all the help we can get, ty. If you don't like it (I understand) then here is the link without any ids: https://u3d.as/49qZ
Hope you like it :-)
r/UnityAssets • u/TeamScalte • 2d ago
Tools/Particles & Systems đ | 14.99$ Instant Skies : Procedural Sky Generator. Create AAA skyboxes with one click. Features 3D Volumetric clouds, shooting stars, nebulas, and aurora borealis. Modular, lightweight, and fully customizable. No coding required.
galleryUnity Asset Store
Instant Skies is a high-performance skybox generator for Unity designed to deliver stunning atmospheric and cosmic visuals with zero coding knowledge. Built for developers who need AAA-quality atmosphere without a lot of performance cost, Instant Skies uses a modular "Feature-First" workflow to craft everything from realistic sunsets to deep-space nebulas.
Stop fighting with complex shader graphs. With Instant Skies, you simply toggle the features you need, Clouds, Stars, Galaxies, or Auroras. Fine-tune them in the Inspector, and hit Generate.
PERFECT FOR ANY GENREÂ Because the system is fully customizable and visual-agnostic, it fits perfectly into any project style.
Already have Instant Skies? Grab an upgrade to Instant Worlds for just $10 (50% OFF!).
r/UnityAssets • u/UnityAssets_new_bot • 2d ago
(FREE â ) Tools/Animation ⯠Mecanim Control : Your ultimate solution for Mecanim animation based gamesUnity 6 compatibleMecanim Control is a coding tool that allows for a wide variety of animation methods commonly used by the old Legacy system for the Mecanim animation system (Humanoid/Generic) plus a handful of extra featur
assetstore.unity.comr/UnityAssets • u/TeamScalte • 2d ago
Tools/Terrain âď¸ | 24.99$ Instant Worlds: Create high-quality terrains with ease. Procedural generation, 4K resolution, advanced erosion, and smart auto-texturing. Modular, fast, and built for real production workflows.
galleryInstant Worlds - Create AAA terrains with ease. Features 4K resolution, 4 presets, Advanced Auto-Texturing, Multiple Different Erosions. Easy to use, Highly Modular, and high-performant.
Unity Asset Store
Instant Worlds is a high-performance procedural terrain generation tool built to create AAA-quality landscapes through an easy-to-use, modular workflow. Generate terrains procedurally while maintaining artistic control by stacking, blending, and manually placing terrain features with precision.
Key Features
- Procedural Terrain Generation:Â Build terrains using layered procedural systems with controllable seeds and feature-based generation.
- High Resolution Output: Generate terrains up to 4K heightmap resolution with RAW and PNG export support.
- Advanced Terrain Shaping:Â Control terrain dimensions, height, ruggedness, smoothness, and micro-detail post-processing.
- Feature Placement: Manually place mountains, valleys, plateaus, and terracing for exact terrain composition.
- Diverse Presets: Includes high-quality presets such as Alpine Mountains, Desert Dunes, Rolling Hills, and Canyon Lands.
- Advanced Erosion: Two procedural erosion systems with detailed controls â Thermal Erosion and Hydraulic Erosion.
- Smart Auto-Texturing: Automatic texturing based on slope, height, and erosion data.
- Noise System:Â 6 procedural noise types with advanced controls for terrain variation.
- Organized Workflow: Dedicated tabs for Shape, Erosion, Textures, and Export.
- Advisor Helpbox:Â An intelligent real-time system that monitors your settings and advices you for balanced settings to ensure high-quality results.
Why Instant Worlds?
- Procedural Control:Â Combines fast generation with manual feature placement for production-ready results.
- Lightweight & Modular:Â Works seamlessly with third-party vegetation, water, and environment systems.
- High Performance:Â Built for fast iteration and efficient terrain generation.
- Compatibility: Supports Built-in, URP, and HDRP (Unity 2022 LTS+).
Technical Features:
- 4 Terrain Presets:Â Alpine Mountains, Desert Dunes, Rolling Hills, and Canyon Lands.
- 4 Feature Layers:Â Mountains, Valleys, Plateaus, and Terracing with manual placement controls.
- 6 Noise Types:Â Advanced procedural noise controls for terrain variation and detail shaping.
- Advanced Erosion:Â Thermal Erosion and Hydraulic Erosion with adjustable parameters.
- Smart Inspector UI:Â Organized tabs for Shape, Erosion, Textures, and Export.
- Auto-Texture System:Â High-quality slope, height, and erosion-based terrain texturing.
- Resolution Support: Up to 4096x4096 (4K) heightmap generation.
- Export Options: Export heightmaps as RAW or PNG.
- Terrain Controls:Â Adjustable terrain dimensions, height scale, and seed.
- Post Processing:Â Micro-detail enhancement and terrain smoothing controls.
- Advisor Helpbox:Â intelligent real-time system that monitors your settings and advices you for balanced settings to ensure high-quality results.
Already have Instant Worlds? Grab an upgrade to Instant Skies for just $5 (66% OFF!).
r/UnityAssets • u/Conscious-Guide-2838 • 2d ago
SALE 50% OFF! Retro Vision Pro: Studio-quality emulation of 80s/90s video. New effect added
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Retro Vision Pro delivers studio-quality emulation of 80s/90s video: color bleed, tape distortion, interlacing, jitter, scanlines, NTSC codec, dot crawl, aperture masks, lens warp, and more. Built for developers who want a convincing classic broadcast aesthetic with modern URP workflows.
URP and HDRP full support
Try Effects in Online Demo !
r/UnityAssets • u/CaracticusExistence • 2d ago
14.99 USD | 50% OFF | Complete Project Character Asset: Alligator Turtle
galleryr/UnityAssets • u/Conscious-Guide-2838 • 2d ago
SALE 50$ OFF Retro Vision Pro - PSX/Consoles VFX : PSX/Consoles recreates the look of 80s,90s, 2000s console graphics.
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Asset Store Link - https://assetstore.unity.com/packages/slug/368324
Custom material shaders and post processing effects simulate the visual behavior of classic hardware â including PSX-style vertex snapping, affine texture warping, and N64-style filtering. It reproduces how early game consoles rendered scenes.
r/UnityAssets • u/Beautiful_Money5218 • 2d ago
3D Models (Free) Low Poly Furniture MegaPack: 240 real-scale furniture models in FBX, GLB and OBJ, one material for the entire pack
https://se1dev.itch.io/free-low-poly-furniture-pack-240-models
240 furniture models - chairs, tables, sofas, beds, storage, kitchen, office, garden, bathroom, plus the small dressing props. FBX, GLB and OBJ exported individually, plus one combined .blend. 5.1 MB.
One material for all 240 models - a single 256x256 palette atlas, no normal maps, no UVs to unwrap, nothing to bake. A fully furnished room batches into one draw call. About 350 triangles per model, 83,500 for the whole pack.
Real-world scale on one shared heights table - seat 0.45, table 0.74, counter 0.92, bar seat 0.75, knee clearance 0.62. Every model is checked against it at build time, so a chair tucks under any table in the pack rather than only the one it was designed alongside.
Pivots centred in XY with the base on Z=0, so pieces drop onto a floor with no offset fixing. Wall, ceiling and hanging pieces use their own pivot so they snap to the surface they belong on. FBX is exported -Z forward / Y up, so it arrives upright in Unity with the material intact.
Every affordance is real geometry rather than a panel with a line drawn on it - doors have cut openings with jambs, drawers have runners and a box behind them even when shut, the barrister bookcase's glass flaps ride an actual track.
Licence: personal and commercial use, credit appreciated but not required, just please don't resell the models as a pack. Happy to answer anything about the setup.
r/UnityAssets • u/SuccessfulVanilla717 • 2d ago
50% OFF - $60 CIVIL-DIALOGUE-SYSTEM: Have the scene drive your conversations
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r/UnityAssets • u/Abdo_Naili • 2d ago
Scripting Ultrabolt: My growing lineup of Unity packages Many useful packages for you
galleryHey everyone!
Over the past few months, Iâve been building lightweight, developer-focused Unity packages designed to speed up game development and handle common mechanics without unnecessary bloat.
Hereâs a quick overview of whatâs currently available on theUnity Asset Store:
- Brains AI: Smart, customizable navigation AI.
- First Person Shooter PowerPack: Complete weapon & shooting mechanics setup.
- Ragdoll Me - Active Ragdolls: Physics-based active ragdoll system.
- ItemForge - Advanced Inventory System: Flexible inventory & crafting framework.
- ATLEG Multiplayer: Networking starter template for multiplayer games.
- First Person Controller PowerPack: FPS movement & character control solution.
- Panel Pilot â Streamlined UI Management & Settings System: UI management & in-game settings workflow.
- SaveMate Save & Load System: Fast, reliable game data saving & loading.
- Biome Brush A Procedural Terrain Generator: Procedural terrain and environment generation.
- Ultimate Vehicle Controller: Quick-start vehicle physics package.
- uScreen: Clean view & screen manager for UI transitions.
- Sky Engine: Dynamic sky and atmospheric lighting (Free).
-) Currently Under Review (Available Early on Itch.io)
I have two new tools currently pending approval on the Asset Store, but you can grab them early right now on my Itch.io page:
- Modular Dialogue System â A flexible framework for handling branching dialogue and NPC interactions.
- Custom Terminal Simulator â An in-game terminal/console system for hacking mechanics, dev consoles, or retro PC interfaces.
-) What Iâm Working On Next: Audio Events
Iâm currently developing an Audio Event package! The goal is to let you trigger and fine-tune audio clips directly inside timeline/animation-style workflowsâsimilar to how animation events work on Unity's Animation Windowâmaking audio sync much smoother for cinematic sequences, attacks, and character movements.
r/UnityAssets • u/awtdev • 2d ago
3D Models | $7.99 Create A Cat - Cat Generator đ : A procedural cat generator with customizable patterns, colours, sizes, animations and accessories!
Asset Store (Affiliate Link)
r/UnityAssets • u/CS_Asset_Factory • 2d ago
Editor Extensions | $10.49 sale, $14.99 list Ballast: finds which Resources folder assets nothing ever loads, migrates them out of the build, and proves the byte delta
csaf.itch.ior/UnityAssets • u/XuanerX-X • 2d ago
Animation 2D Platformer: 2D Platformer Animation Template
I recently released my 2D Platformer Animation Template v1.0 for Unity.
The goal is to make setting up a platformer character as simple as possible.
The package includes Unity-configured files, so you can import the animations directly into Unity without manually slicing spritesheets or setting up each animation yourself.
The pack is designed as a reusable starting point for 2D platformer projects, so you can spend less time preparing basic character animations and more time building your game.
Itâs currently 25% OFF, bringing the price from $1 to $0.75 during the promotion.
I also plan to keep expanding the template with more animations and improvements. Future updates will be available to existing owners.
r/UnityAssets • u/numbered_panda • 3d ago
Animation - SALE $13.99 Reactive Bones: Create dynamic hair, tails, ears, jiggle and more. Use existing rigs or paint meshes to generate bones and weights, then add smart collision, profiles, wind, optimization and runtime debugging.
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r/UnityAssets • u/UnityAssets_new_bot • 3d ago