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r/Unity3D • u/gmikhail • May 03 '21
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Just do what I do: incrementally upgrade your project to the new hotness and never release your game.
• u/earthenfield Novice May 03 '21 Mine is even better, just keep taking course after course, tutorial after tutorial, but never make a game of my own at all so I never have to be disappointed that I didn't finish it. • u/Ceros007 May 04 '21 What about being disappointed that you did not finish your course or tutorial? • u/earthenfield Novice May 04 '21 I have consulted with my udemy library and have determined that yes, this is also a danger.
Mine is even better, just keep taking course after course, tutorial after tutorial, but never make a game of my own at all so I never have to be disappointed that I didn't finish it.
• u/Ceros007 May 04 '21 What about being disappointed that you did not finish your course or tutorial? • u/earthenfield Novice May 04 '21 I have consulted with my udemy library and have determined that yes, this is also a danger.
What about being disappointed that you did not finish your course or tutorial?
• u/earthenfield Novice May 04 '21 I have consulted with my udemy library and have determined that yes, this is also a danger.
I have consulted with my udemy library and have determined that yes, this is also a danger.
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u/jtlthe2 May 03 '21
Just do what I do: incrementally upgrade your project to the new hotness and never release your game.