r/Unity3D Mar 16 '26

Meta Man

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u/subject_usrname_here Mar 16 '26

Yeah sometimes I’m getting pissed at this but then I realize that 15 years ago if I needed to test one function and put the wrong sign in the calculations I’d need to recompile and rebuild the whole project twice. So thanks god for jit, I can take those 30 seconds to realize how good I have it.

u/McDev02 Mar 17 '26

But it seems to have escalated in recent years. Once I worked with a project with Unity 2017 or 2018 and compile times were barely noticable.