Well yea. That's just my point. Out of the box Unreal looks better for the avrage beginner user. While puting in some extra work is whar's needed for more sirious projects? That's exactly my point?
"In unity u have more out of the box choices for cinfigs and such" yea... so you need to tweak and choose the correct options while from e
What I know in Unreal it's just opening it up and maybe pressing a couple of buttons. Exactly my point again. And I'm not saying that that's a bad thing about Unity.
I have been using Unity for 13 years, I have been using Unreal Engine for 7 years, I am a Senior Realtime Tech Artist.
Yes, out of the box Unreal Engine is more suited to realistic rendering. Epic have dumped hundreds of millions into that area over the last few years, Unity have done a lot of work in AR and VR. Unity has also put money into their render pipeline but honestly, it's hard to compete with fortnite money.
WITH THAT BEING SAID, exactly as OP of this thread said in their original message, it is possible to leverage both engines to create very realistic results but you're kidding yourself if you don't think Unreal does it better out of the box.
Exactly 👆👆 my thoughts exactly. I forgot to mentiom this bit about VR and AR. That's something Unity really did better over tge last few years and I comand them for it. Things like that made me get an impression over the past few years that Unity is going for a more "open" aproach to game dev where they try and welcome new things while Unreal is pooring resources into pure GOOD LOOKING Graphics. All of that to some extant. They are both still viable for VR / AR just as they're both still viable for good looking graphics.
(And by open I don't mean open source before I make anyone mad again)
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u/the_TIGEEER Sep 03 '23
"That depends on what you wanr, sirious games..."
Well yea. That's just my point. Out of the box Unreal looks better for the avrage beginner user. While puting in some extra work is whar's needed for more sirious projects? That's exactly my point?
"In unity u have more out of the box choices for cinfigs and such" yea... so you need to tweak and choose the correct options while from e What I know in Unreal it's just opening it up and maybe pressing a couple of buttons. Exactly my point again. And I'm not saying that that's a bad thing about Unity.