MAIN FEEDS
r/Simulated • u/j2rgb • Sep 27 '21
118 comments sorted by
View all comments
•
Running in real-time in WebGL with a handful of GLSL shaders.
- Generate random (not necessarily uniform) positions and directions for each particle.
Also on twitter.com/j2rgb and instagram.com/j2rgb
• u/Matt-ayo Sep 27 '21 Would love to see the end result of systematic positions and directions - could form a new class of interesting "psychedelic" symmetrical patterns.
Would love to see the end result of systematic positions and directions - could form a new class of interesting "psychedelic" symmetrical patterns.
•
u/j2rgb Sep 27 '21 edited Sep 27 '21
Running in real-time in WebGL with a handful of GLSL shaders.
- Generate random (not necessarily uniform) positions and directions for each particle.
Also on twitter.com/j2rgb and instagram.com/j2rgb