r/SakuraWars • u/Masterness64 • 29d ago
Sakura Wars 30th Anniversary Special Talk Show Recap: series creator Oji Hiroi said he's on good terms with Sega, and current president, Shuji Utsumi, came to greet him. He also talked about his ideas and hopes for the future, including a 'SW6' and international ambitions
https://bsky.app/profile/sakutainews.bsky.social/post/3msoojglaes2p
https://bsky.app/profile/sakutainews.bsky.social/post/3msoojglaes2p
https://bsky.app/profile/sakutainews.bsky.social/post/3msoojglaes2p
From the Sakura Wars Facts & Updates fan account.
Links to the direct sources can be found in the replies
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u/Raydnt 29d ago
Hope 6 goes back to the strategy rpg set up like in 5 instead of that action hack and slash nonsense
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u/BETTERGAMER4EVER 29d ago
and considering how VALKYRIA CHRONICLES was selling well, they shouldn't be afraid
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u/GhostsGallows1 24d ago
They don't think it's selling well, if they did we'd have got another one by now. I don't like it at all, but it is what it is.
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u/Evilcon21 29d ago
Well i hope this also sets up plans for the remaster of the previous games and a rerelease of shin.
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u/ohmomdieu 29d ago
Thanks for sharing this recap!
I couldn’t attend this event in the end, being in Tokyo.
Managed to take a look at the pop up store near the official Sega store: there was barely any merchandising related to Sakura Wars, just a huge cardboard and some acrylics. Was hoping for more, fortunately found some seals and postcards, and even an official Sakura figure at Nakano Broadway!
Hopefully Sega will boost the series somehow in every sense. What Hiroi-San said is quite optimistic, time will tell. Fingers crossed 🤞
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u/Sea_Display2777 29d ago
They didn't add any T-shirts because they were doing live silkscreen printing im the main event and wanted people to buy them ig. But they announced on their Twitter account they'll be adding a Sakura Wars shirt now! There will also be a hand towel with the Saturn box art added mid-August. And other than the acrylic stands, there is alwo 2 stickers and a keychain based on their website. Which isn't a lot, but honestly it's about the same amount as the other franchises in the lineup from what Ive seen
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u/ohmomdieu 29d ago
Good to know about the shirts and towels. There is merchandising indeed. Not a lot and perhaps there is more available via websites.
Seeing more in physical stores would be awesome but I understand spacing issues are a thing to consider.
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u/Sea_Display2777 28d ago
Everyone is asking about remasters and ports of the og 5 games, but to me his talk about wanting to make the series reach the whole words implies a localization of past titles
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u/GhostsGallows1 24d ago
He's had that pipe dream since the remake of Sakura Wars in the 2000s. His idea was to use that remake to introduce the series to the west but sega got cold feet and didn't localize it. Then SW5 got released end of life on PS2/WII flopped in the west and the series was put on ICE till Shin. And Shin likey did worse than VC4. And VC is on ICE. So I assure you SW is also on ICE.
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u/Sejmann22 24d ago edited 24d ago
And developer is also on ICE (7-8 years without a new game it's always a bad sign). 20 years without commercial success = milking Sonic for eternity ...
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u/GhostsGallows1 23d ago
Well, technically, they were their own division CS3 until they were folded into CS2 Sonic Team, but you're right they have far less lobbying power and atonomy now. Because they've failed to produce a breakout hit for a long time, and not because they make bad games. They just haven't been lucky enough for one of their titles to break out, since the OG Valkyria chronicles did on PS3. You can chalk that up to bad decisions, market trends, whatever you want. But the end result is as you say.
Sega sees more value for them as support for Sonic now. But the devs are still there, they still pitch things, and things can always change. Sega AM7/Overworks, are still skilled developers and their talent pool still exists, because Sega doesn't do layoffs for their creative teams, they reorganize.
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u/Sejmann22 23d ago edited 23d ago
Even with their support Sonic it's still ,,hit or miss" franchise, and i don't liked Frontiers, and Crossworlds it's such a downgrade compared to All Stars Transformered, especially in content (and why there is still no Overworks reps in this game when they helped them with developing this game ?). But Sonic it's Sonic it sells no matters of quality. Team Sonic said they want to be world class developer like RGG Studio, but you can't achieve that only making mostly mediocre Sonic games. They need more active franchises. But most of Sonic fans simply don't buy other games from Sega, even those from Team Sonic. Developers from former Overworks probably trying now revive some other their IP's like Shinobi Art Of Vengeance (which sadly also flopped), Streets of Rage Revolution, and Golden Axe, so they probably don't have time now with dealing Valkyria Chronicles, Sakura Wars or Phantasy Star who require much more work and human resources. At least they hiring new people for ,,Strategy simulation RPG Project" where Valkyria Chronicles and Sakura Wars were mentioned. We only must wait and be patient, but dear god Team Sonic at least announce a new game or give us something (remasters of Sakura Wars 1-5).
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u/GhostsGallows1 23d ago
Did Vengence flop? Not surprising, metroidvania games are oversaturated. It's hard to build profitable series.
Sega had Valkyria Chronicles, a unique interesting series fall into It's lap, and instead of making it a profitable multimedia IP they fumbled everything about it, and it now lies dormant. They didn't even bring over VC3 or Duel at all.
Sakura Wars could have built a western audience over It's prior releases in the last 20 years, but it had barriers put in front of it. Who knows what may have been? But this is where we are now.
It sucks, but Sega will push releases for series they have that sell. Even Sonic games, broken as they often are, do sell, and they sell well.
It's frustrating to see them make so many terrible decisions with series we care about, but it is what it is.
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u/Sejmann22 23d ago edited 23d ago
Shinobi not flopped, it ,,underperperformed'' in sales (which mean it still made some profits, but not meet Sega expectations), just like earlier Sakura Wars 2019, Valkyria Chronicles 4 and ... Sonic Crossworlds. The main problem is lack of games on modern platforms and lack of advertising / building brand awareness for non Sonic & Yakuza IP's, just look on Crossworlds example: there is still no one from Overworks franchises, for example: Sakura Shinguji from Sakura Wars, Vyse from Skies of Arcadia, Selvaria Bles from Valkyria Chronicles, someone from Phantasy Star, Axel Stone from Streets of Rage, Goldman from The House of The Dead, Gillus from Golden Axe, or even Joe Musashi from latest Shinobi: Art of Vengeance. How you can sell a game when nearly no one knows about existence ? Sakura Wars have one big advantage - it's very popular IP in Japan, but Sega even there fumbled this IP, and can't capitalize like with Hatsune Miku or Puyo Puyo. I know Sonic and Yakuza give them money, but this mean company is very stagnant and make same profits over and over, and i'm pretty sure Yakuza (and their clones) will die when Yakuza fans die in next 50 years, because of oversaturation of this IP, and i'm pretty sure audience in 2050-2100 start don't buy games from this series. Like always only Sonic survive and Sega studios in Japan will be doomed having only Sonic in the West, when cost of developing of games kill them. They need at least try release something new, big and really high budget once per decade.
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u/Sea_Display2777 22d ago
First, it wasn't Sega that got cold feet, it was Sony of America.
Second, people need to stop thinking of Sakura Wars as purely a game series and comparing it to franchises that are nowhere near its level of cultural impact. Sakura Wars is a multimedia franchise first and foremost and even in the years where it had no games it still had 2+ stage shows a year and multiple running mangas. When Sega did the merger with Sammy, Sakura Wars was amongst the number one franchises they used for new pachikos to insure the merger is successful.
Currently Sega has talked about wanting to shift to a multimedia company instead of exclusively a gaming company, and how they want to focus more on transmedia projects. And multiple people, from journalists to normal accounts, have pointed out that Sakura Wars is perfect for that! Sega has recently kept referring to the series as a "social phenomenon that transcended and continues to evolve beyond the realm of gaming", Terada and Nishino said in that Continue magazine interview that they are preparing something for the anniversary but to expect stuff in multiple mediums since the SW is a multimedia series. There's gonna be a Shin direct sequel taking place right after the anime in the form of a stage play in September, which is a huge deal since everyone thought they're gonna erase Shin entirely.
Sega has been pushing a big marketing campaign with the series in the last year or so, the number of new merch has increased drastically and it's constantly included with big names like Sonic, Persona, Yakuza, Puyo Puyo, ect and they even called it one of their most important IPs. There's also an anniversary exhibition planned starting October, and a collab with Animate Stores across the world planned for January with Fares and Pop Up Cafes (the los Angeles location is included for the fare). Not to mention the new commemorative art and how the official Twitter account became a lot more active.
The fact that all of this is happening before the official anniversary date is Huge in my opinion. Other franchises don't even get acknowledgements before their anniversary dates. Not to mention that Chisa Yokoyama (Sakura) has reminded us in recent events that the official anniversary cycle only starts September 27th 2026 and lasts until September 26th 2027, and that "there will be many more opportunities for us to meet untill then". To me it seems like they're using events and multimedia entries to build up hype and bring back the series into the public conscious before announcing a new game at a big event next year. And it's working if you look at fan votes in magazines like Famitsu and Animate Times and how the merch and events keep selling out. So I'd like to have hope and stay cautiously optimistic instead dwelling on pessimism.
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u/GhostsGallows1 22d ago
First, that is incorrect. I was talking about Sakura Wars: In Hot Blood. The PS2 remake of the first game. Not the PSP compilation of 1&2. Second, the core of Sakura Wars is a singlplayer game series. Yes, it was profitable for Sega as a multimedia franchise, in Japan. But that has been undeniably in decline in Japan. And I hear that the new stage shows haven't been doing well either.
I'd never tell anyone not to be optimistic, but I'm a realist. And I just don't see Sega attempting to resurrect the series in a multimedia format after Sega's catastrophically mismanaged attempt at doing just that. They lost tens of millions of dollars on attempting it already, and damaged and split the brand in the process.
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u/Sea_Display2777 22d ago
Sakura Wars was literally created and planned with the intention of being a multimedia franchise. Oji Hiroi initially thought of the idea as a stage play first, but since has neither the money nor experiencing in making stage plays he turned it into a game when he got an offer from Sega in the hopes Sega would sponsor stage shows. The entire main cast were scouted based on their stage experience and with them playing their characters on stage in mind.
The stage shows were arguably one of the most profitable thing about the franchise. They changed the Japanese theater scene significantly such as popularizing the use if headset mics and even helping reviving Takarazuka's dead rival from the 1920s (Shochiku Kagekidan, currently OSK), and they're constantly credited for popularizing 2.5D theater in Japan (the phenomenon of adapting anime, games, ect on stage). When Sega announced the end of the series in 2008 after the DS game, fans literally protested inside the theater during closing night of what was supposed to be "the last show", which led to them extending the stage shows for many years and performing in the legendary Budoukan hall a second time and screening it in over 10 movie theaters across the country. The OG shows only stopped in 2014, which coincides with Red losing the rights completely to Sega amongst other issues. But they continued as smaller scale performances organized by the cast in cooperation with Sega. And fully came back later on.
The manga adaptation, which started in 2003, was successful too. It was supposed to end with 9 vols but ended up being extended to 9 other vols with a part 2, which allowed them to further explore and expand upon the elements they had to cut from the first game's script that were only lightly touched upon in 2 and the remake and other stuff like the novels. The manga's success is also why when they wanted to do an otome spinoff with the Kanadegumi in 2011, they ended up doing it in manga form which got to complete its story in 4 vols. They even made stage shows, CD dramas, music albums and animated mvs for it, and had a collab with another otome mobile game.
As for the recent shows not being successful, idk where you got that info from. There's a series of live shows that has been going on since 2018 with Sakura and different main cast guest called the Midsummer Festival, that are sponsored by the Ueno Tourism Federation as part of their Natsu Matsuri (or Summer Festival) program, where they constantly fill out a 1K capacity amphitheater every year without fail, and make up even more money from streaming (last statistic we have from 2024 there was over 200K live views). In fact, for this year the Ueno Tourism Federation asked Chisa to make the show a 2 day event, and they sold out both days!
As for the Shin shows, they are undeniably the most relatively profitable part of the Shin brand. There was only one stage play planned for 2020, but they ended up doing 5 shows bc of the success from both tickets selling put, streaming, and merch, despite COVID restrictions holding them back. And the cast had other in-character appearances in cons and the orchestra concert. They went on untill 2022, and the last blu-ray they released ranked first in Amazon Japan's anime category during its release week. The new show that's coming up in September already sold out 4 of its performances (opening day, second day matinee, and the 2 closing day performances) from pre-sale alone. General sale hasn't even started yet.
And if we look at other events that has been going on for years, there's the Hidenori Matsubara art festivals where he draws new official art twice a year, the venue is constantly packed, and the merch there constantly sell out. Even other merch sega put out recently ends up selling out, like the collab with Donki stores earlier this year or their 65th anniversary pop up shop, and current the Sega Universe pop up. Not to mention they recently announced scale figures with 2 different brands. There's other stuff I mentioned in my first comment like how they're reviving the official website and twitter account and sharing HD CGs and sprites from the games (which means they either brought out the source pics or actually remastered them)
You can say that they're just planning to keep capitalizing on nostalgia with merch and events, but to me it looks like they're doing more for Sakura Wars than they're doing for any other of their legacy IP. And the new Shin stage play that's coming up in September literally has the same amount of effort put into it and production value as a new anime, and should be viewed as as much of a big deal since it's a direct sequel that would lead up to Shadow Tokyo being resolved based on everything they told us so far. And might even be used to retcon Shin to a different timeline or something in that regard.
I understand wanting to be realistic, and I get not having high hopes since all we got so far is disappointment. But to me, it's more releastic to keep up with all the updates and look forward to things that we are getting so far, than deny everything all together. I'm not saying we're gonna get a game announcement at the next big gaming event, but that something might happen before the end of next year, since the anniversary cycle officially goes on from September 27th 2026 to September 26th 2027.
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u/GhostsGallows1 22d ago
I don't know if you're Japanese or live in Japan, and have those opinions because you're immersed in it on a microscale or not, but on a macroscale stage shows are (probably) quite niche in Japan, as they are here in the US as well.
Don't get me wrong, niche spinoffs do have their place and can be a profitable part of a multimedia strategy but I don't see how they can lead Sega to the level of multimedia profitability Sega wants to see from Sakura Wars, and that would also basically guarantee it stays in Japan, anyway. Which seriously limits the brand's growth potential. So that being the core strategy means very little to me. As someone who has watched a stage show once in their life and is unlikely to even have the opportunity to watch a Sakura Wars one live.
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u/Sea_Display2777 22d ago
I'm neither Japanese nor live in Japan, not even in Asia. I live in North Africa but constantly go to Europe since I have family there. I follow everything online like everyone else. I'm just quite immersed in Japanese otaku culture.
But stage shows are absolutely not niche nor micro in Japan, 2.5D theater is currently the biggest trend. The west only thinks its niche bc of the damage Broadway and the West end did to inaccessibility, but in Japan its completely different story. (Even if you look at European theater it's also a different story). Nowadays, every IP gets at least one stage adaptation, and its now quite as expected and considered the same as getting an anime. There's many articles in Japanese and even news spots on national TV talking about the phenomenon. And like I said, these plays even recive movie theater screenings outside of online live streams and blu-ray releases (Sakura Wars even had one of its shows aired on national television (NHK) and another one screened in movie theaters across the country like I said).
I understand it's quite niche in the west bc of accessibility, but anime was quite niche here once too. There are many companies currently trying to push for western appeal, like with international streaming (which Sakura Wars also gets), subs, and even performing overseas in America and other countries like with Sailor Moon The Super Live, Attack on Titan, Death Note, ect. It's like saying Idol culture is niche in Japan just because it's not as accessible to the west.
Even before the recent 2.5D theater boom in the last decade, there was still stuff like Takarazuka which was considered a national treasure and one of Japan's leading tourist attraction before anime gained bigger international appeal.
The influence Sakura Wars had on Japan's entertainment industry is unnegligable. I want to say it's worth looking into and researching but sadly there aren't many ressources that aren't in Japanese. But Sakura Wars pioneered the transmedia formula in Japan, and a lot of "music production" franchises like Revue Starlight, Love Live, Bandori, ect all owe their thanks to Sakura Wars, and they're constantly paying homage to it all the time!
Sakura Wars currently has over 65 full length stage productions that are in-character and in-costume (if we count everything else the list would double), and while most of them aren't subbed in English, almost 95% of them are archived online in one way or another (be it legally in Japan or illegally outside). It's undoubtedly the biggest part of the series, and Hiroi once talked about getting scolded for putting a shit ton of money and sponsoring into them, but they got off his ass once they saw the revenue. Like, one of the official production books talked about how the 2001 summer show "Kaijin Bessou" was more successful and got a faster home release than The Movie that came out the same year, and how it made the original boom it was based on disappear from book shelves in stores across the country after it got announced, and they were trying to use the show to market the movie and sell preview tickets. And like I told you the recent shows streams almost get more live views than Shin's domestic unit sales.
I understand the unfamiliarity with the medium and being sceptical about it. But since the franchise is still somewhat dormant, I think this is the right step in insuring its successful revival in Japan first before expanding to overseas growth with game localizations. I personally see everything working out and think this is the best strategy they could've gone for (and honestly there is absolutely no way we would've gotten a Shin continuation or even acknowledgement of Shin if it wasn't for the stage shows). I'm sorry but the argument "I have watched a stage play in my life once" doesn't sound that convincing to me.
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u/Sejmann22 21d ago edited 21d ago
Ok, but there is still one small problem - it's only in Japan, outside of Japan this series is still basically unknown (from various reasons). For Japan 30th Anniversary of Sakura Wars it's big deal, but for West it's just random niche franchise, and Sega in last 20 years did absolute nothing (seriously) to promote other series than Sonic or Yakuza outside of Japan. So i doubt it change that, they still proven they are ,,low risk company'' milking same 2-3 IP's since 20 years, they still don't even release some of their games mutiplatform and worldwide. They would have to reach new marketing heights and simply deliver a "Game of the Year" contender from this franchise to break out of that brutal niche in the West—much like they did with *Yakuza 0*—and even that was pure luck.
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u/Sea_Display2777 21d ago
Like I said in another reply in this same thread, Sega needs to insure the revival is successful in Japan as a first step, then export a localization to the west once they announce a collection or a new game. Because Shin was such an astronomical bomb domestically it's honestly embarrassing. I think Sega's priority right now is to tease and generate as much hype as possible in Japan (also China and Taiwan from what we've seen) and spread a sense of "Sakura Wars is back" amongst both long time fans and the general public. A marketing campaign can only be done in the west once there's a proper game announcement. (On an unrelated note I remember reading once from someone who worked in Sega of America that they had a big marketing strategy prepared for Shin's English release but they couldn't do most of it bc of Covid lockdown)
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u/Sejmann22 21d ago edited 21d ago
The shadowdrop of Sakura Wars 1-5 Collection, (as an apology birthday gift) a public apology from Nagoshi for the *Shin* fiasco—though, of course, that’s impossible to get now since he slunk out of Sega like a stray dog and his narcist attidue —and the announcement of a new game in the original style (perhaps during a upcoming stage show) would suffice for a start. We'll see what happens down the line; I'm hoping for at least the former.
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u/BurnedOutCollector87 29d ago
just port the reboot outside playstation.... it should never have been an exclusive to begin with, especially not when the switch was set up to be a massive success. switch+PS+PC would have been the proper way to handle the release
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u/Sea_Display2777 29d ago
While I do agree with you, Hiroi wasn't involved in the reboot, nor was he responsible for Sega's decision to leave it locked on PS4, so why expect him to talk about it in his talk show when he didn't even acknowledge Shin?
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u/OkProblem3968 28d ago
I don't think a decent amount of longtime fans or newcomers both are as interested in the reboot as they are the initial 5 games.
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u/Crimsonhotpizza 25d ago
For real most of us would LOVE to get the opportunity to replay the original games on modern consoles again with the added benefit of also being able to trophy/achievement hunt in them as a fresh new take.
I know for a fact when the reboot was originally announced we all assumed that meant we were going to get a remastered of the original games before it came out but surprisingly that wasn't the case.
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u/GhostsGallows1 23d ago
Well, technically, it appears that S/PSW sold quite well relative to how SW5 sold. Sakura Wars never really shifted that many units, it's just that back when the gaming market was smaller, it was a big success, back then, that success was further compounded by it's success as a multimedia hit.
But SW has never done the kind of unit sales that would make it a hit today. People don't like to hear this, but Sega had the right core strategy with the live service gacha + mainline games. In fact, that's exactly the strategy that Nintendo used with Fire Emblem/Fire Emblem Heroes. That would allow the main series to exist as a loss leader to feed the live service game and other multimedia projects. It was a solid core strategy and they invested heavily...
But they chose the wrong partner in Delightworks, which is only relavant in gacha because they're carried by the Fate IP, and they failed to capitalize on SW nostalgia. If the live service game was an Idolmaster clone/or hybrid operated by CY Games, headlining Sakura and Sumire as the first banner characters that game would've been sucessful, even if people grumbled about it. The series would still be alive and relevant today.
But Sega chose a bad partner, and made a number of bad and counterproductive decisions. In the end, they lost big on a failed multimedia relaunch and lost tens of millions of dollars. It's doubtful that they'll ever try to invest in this series again after getting burned so badly. I'm sure they do understand how the fans feel about all of this, internally. But ultimately, they chose this strategy because it's really the only possible way to bring Sakura Wars back as a multimedia contender in the modern landscape.
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u/Sejmann22 29d ago edited 29d ago
That was planned (at least for PC & XBOX versions), but Nagoshi PlayStation bias and Nintendo Switch hate (he called Switch console for kids) ...
Even when he left Sega, his Gang Of Dragoon still had strong PlayStation bias, and PC version was probably planned only because publisher NetEase forced him to make PC version (because PC it's main market in China) but still there was no planned Xbox and Switch port of Gang od Dragoon ...
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u/Otherwise_Horse_3141 28d ago
the Valkyria Chronicles is the perfect gameplay style Sakura Wars needs to adapt, not that stupid hack and slash that the reboot did
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u/Sejmann22 28d ago
Well, Valkyria Chronicles battle system (BliTZ) evolved from Sakura Wars 3-5 battle system (ARMS). The problem is Valkyria games were coopdeveloped with Media.vision, so they need them to adopt this battle system to this series.
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u/GhostsGallows1 23d ago
You don't need Media.Vision for anything, and you gain nothing by having them involved with anything. They churn out mediocre games, VC4 was the last thing they were involved with that was good, and it wasn't good because of them. If anything, I think VC4 would've been more polished if CS3 did all the development. The only other games they make that are decent are the Digimon Story games, and those are mostly good because they're carried by IP nostalgia. The actual game isn't very impressive.
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u/Sejmann22 23d ago
But today they can't make solo AAA or even AA game with only marely 39 developers (according to Sega Wiki Valkyria Chronicles/ Sakura Wars team have only 39 devs). That's why Sega merged them with Team Sonic in 2018, to gain more man power, but the problem is those additional members from Sonic Team gave them nothing in quality (just look at animations, level designs and combat in Shin Sakura Wars who was developed by Sonic guys, when they just copies Sonic gameplay & animations due to lack of experience in non Sonic games). This team need someone better from outsourcing or hire new skilled members to the team, otherwise they just don't have resources to make a game by himself, or they are doomed to work with mediocre Team Sonic.
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u/GhostsGallows1 23d ago
Well, you have to look at the unfortunate reality of recruiting new talent. The best new talent is going to look for a job working in a studio that makes things they like. And those studios are going to be development teams making 🔥 games. That are doing well, and have momentum. That is just one reason why maintaining momentum in the entertainment industry is so vital.
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u/Sejmann22 23d ago
That's why most of Overworks & Camelot Software members escaped from shitty Sega into Nintendo (Monolith Soft). Now they need just basically start from begining with new members and slowly move the ball forward.
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u/Otherwise_Horse_3141 28d ago
not necessarily. I mean Capcom was co-developing Gundam Vs games with Namco, but stopped and Namco became the sole developer of Gundam Vs games starting with Extreme. so unless the code is owned by Mediavision, Sega can adopt the VC battle system
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u/Sejmann22 28d ago edited 28d ago
Well Takaharu Terada worked on battle systems for Sakura Wars 2-5, and Valkyria Chronicles 1-4, and he is still there in Sega, so it should be not a problem. ,, Battle System " for Sakura Wars PS4 was developed by Shun Nakamura (Sonic Unleashed, Sonic Forces, Sonic & Mario at Olympics), so no wonder why it reminds Sonic games, and it's bad.
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u/GeorgeBG93 Sakura 29d ago
Well I always referred to Shin Sakura Taisen as Sakura Wars 6. Guess I'll have to change that. 😅 I'm so glad for a possible "true" sequel.
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u/Sejmann22 29d ago
So they probably have a plan rerelease of Sakura Wars 1-5 first (hopefuly), and work on Sakura Wars 6 in Berlin based on old script made by Hiroi 20 years ago ? Because he mentioned ,,Sakura Wars team" (which we still don't know about their existence), and he said they still have his old manuscript who can be used in new game some day. Also Hiroi don't even mentioned Shin Sakura Wars and Toshihiro Nagoshi, who kicked him out from this project.
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u/Sea_Display2777 27d ago
The "Sakura Wars" team was mentioned on the official website and Twitter account before and we're said to oversea the merch. A fan on Twitter who has attended the event took a picture with Terada and Nishino who happened to be there so they are most likely the Sakura Wars team!
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u/Sejmann22 26d ago
Terada it's ,,journeyman" of Sega. He was in Overworks, WoW Entertainment, RGG Studio, CS3R&D, then in CS2 R&D, Sonic Team, Lizardcube (Shinobi: Art Of Vengeance) and now in Sakura Wars team. What a underrated CEO ...
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u/Sea_Display2777 26d ago
Terada has worked on all Sakura Wars games since the second one in 1998 and he directed both the PS2 remake of 1 in 2003 and Shin 7 years ago. He and Nishino have always been part of the Sakura Wars team!
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u/Sejmann22 26d ago edited 26d ago
Tetsuya Otsubo from Skies of Arcadia & Hatsune Miku Project Diva directed Shin Sakura Wars. But you right Terada and Nishino are only one veterans who still work on Sakura Wars series since second game on Sega Saturn.
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u/Sea_Display2777 26d ago
Terada is credited as scenario director for Shin
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u/Sejmann22 26d ago edited 26d ago
Yes, bur general director was Ootsubo, Terada was only for scenario. Nishino at that time was busy with Valkyria Chronicles 4 so his role in Sakura Wars 2019 was minimal. Nagoshi was game producer. Shun Nakamura (Sonic) - gameplay, Keichi Matate (Sonic) - art director, editor - Jiro Ishi (Shibuya 428 Scramble), writer - some random guy behind Witch and Strikers.
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u/OkProblem3968 28d ago
Considering generative AI is just algorithms with the ability to alter or add to itself, I don't see how it would be hard to assume he was talking about both simultaneously.
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u/davidwildcat 26d ago
I'd like to know how the whole squad (Tokyo, Paris, NY) got stuck in the dark zone, or whatever it's called.
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u/Affectionate-Boat646 23d ago
Probably fighting the demon king in a sacrifice to close the door of dark Tokio, after all the demon king wasn't killed only seal away
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u/Affectionate-Boat646 25d ago
Lowkey i would love to see that script for SW6, besides that I found weird he said 6 rather than 7, like he's dismissing Shin as a proper continuation, I have grown to be more critical of the game but still found weird to dismissed it like that.
Besides that hearing the return of Reni and Maria got me very interested, perhaps Ogami would have come back too? We would have gotten a new MC? Or Shinjiro was going to have a German Adventure? Damn I'm so curious!
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u/Sejmann22 24d ago edited 24d ago
Ratchet was planned as a main character for Sakura Wars in Berlin.
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u/Affectionate-Boat646 23d ago
So the next game was going to be Yuri game?! Damn! Now I'm sad 😢
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u/Sejmann22 23d ago
It does not mean she is the only one protagonist. It can be game with dual protagonist: new protagonist or Ogami + Ratchet as a second protagonist.
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u/Sea_Display2777 22d ago
This information was never confirmed, I don't know where you got it from. All we know was that in the New York OVA she was sent to help establish the Berlin revue, and considering she entirely lost her spirit powers at the start of V, she was most likely going to be a commander character like Yoneda, Grand-mère, and Sunnyside.
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u/Sejmann22 22d ago
Yes i know it was not confirmed officialy, maybe she supposed to be ,,Yoneda'' for Berlin
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10d ago
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u/mootsg 29d ago
That is a good sign. I assume Sega corporate let him mention ST6 on the show.