I've always had a soft spot for the Wonder Boy series.
For me, though, Wonder Boy was originally an arcade game. I remember thinking of it as one of Sega's big mascot characters, almost like Sega's answer to Mario. My older brother had told me about Wonder Boy, and when I saw it in arcades I immediately understood the comparison: colourful platforming, a recognizable character, simple controls, and that very Sega feeling.
Then came Wonder Boy in Monster Land, and that's where things started getting really interesting. Again, I knew it primarily as an arcade game. It wasn't until I was much older that I discovered that these games had Master System versions. And that's when I realized something: the Master System versions aren't necessarily just inferior arcade ports. Obviously, graphically and technically, the arcade versions were superior. That's not really controversial. But the Master System versions sometimes do things differently, and in some cases they actually add things that make them feel like their own versions.
Take Wonder Boy in Monster Land. The Master System version is remarkably faithful to the arcade game, but it also has an additional level that wasn't in the arcade version. There's a desert area and a boss that I remember as Mr. Wizard. The game also has dialogue and story written in correct english than their original arcade counterpart which was a bootleg mess!
And then there's Wonder Boy III: The Dragon's Trap. This is where I think the Master System deserves much more respect:
- it wasn't an arcade conversion;
- it wasn't a 16-bit game being squeezed onto an 8-bit console;
- it was designed for the Master System.
And, in my opinion, it's one of the best games ever made for the system, possibly THE best. The transformation system, exploration, interconnected world, different forms, equipment, secrets and progression make it feel almost like a completely different genre from the original Wonder Boy.
Then there was the conversion of Wonder Boy in Monster World originally relased for Mega Drive/Genesis. Obviously, the Master System version is heavily reduced: the graphics were redrawn, there are fewer and shorter areas, and several features had to be simplified. But I love the little details that make the Master System version what it is. There are moments where you can tell the developers had to work around the limitations of the hardware and came up with clever solutions instead of simply removing things.
One example I remember is in the jungle area, where you have to descend into an area with the cannibal enemies. At one point, instead of simply giving you a conventional platform to climb back up, the game uses one of the enemies in a very bizarre way: after hitting it, it becomes this little square-like creature with a sad face and a tear, and you can push it around to use it as a platform.
And then there are all the weird alternate versions. Brazil got official adaptations of the games using characters from Turma da Mônica. Wonder Boy in Monster Land became Mônica no Castelo do Dragão, while Wonder Boy III: The Dragon's Trap became Turma da Mônica em O Resgate. These weren't random pirate hacks either, they were officially licensed adaptations produced for the Brazilian market.
There are also all kinds of unofficial hacks and character replacements, including versions of Dragon's Trap that replace Wonder Boy with Sonic or other characters (like the OC Guerrero Lobo - who played it?). I remember even a "Mega Man in Monster Land"!
Finally there's the Game Gear. Since the Game Gear shares so much of its underlying technology with the Master System, I think it's impossible to talk about Wonder Boy on Sega's 8-bit hardware without mentioning it.
Wonder Boy: The Dragon's Trap was released on Game Gear in 1992, and that version isn't simply an identical port. There are graphical and gameplay differences, and it's interesting to compare it directly with the original Master System release.
Even the first Wonder Boy was rereleased and in the US it was even renamed "Revenge of Drancon" (weird marketing move in my opinion: did they do not have faith in their own more recogizable brand names?).
(Dis)honorable mentions: the blatantly horrid US/EUR covers of thoose games! They are so bad they're good (or at least became iconic in a funny way!).
Last words: for me the 1st place is deserved to the Draogon's Trap which performed the best out od the Master System egnine and was sort of the first (or one of the first) Metroidvania before the genre gained this name.