r/Houdini • u/Global_Voice7198 • 2h ago
NEW USER [Houdini Engine] Generating Unity material using Copernicus
Hi all,
I recently figured out how to get Houdini Engine to work in Unity 6, and I have been tinkering with it all morning, but one thing I cannot figure out.
Say I have a procedural material I have made in Houdini using Copernicus that I want to apply to a Unity Mesh.
I have found this part in the Doc, but I am struggling to understand what to do with this information:
https://www.sidefx.com/docs/houdini/unity/materials.html#generate
As far as I know, there is a shader that comes with Houdini Engine that attempts to generate a Unity Material. I assumed that this shader is "Houdini/URP/StandardLit". I then put down a COP Preview Material node and hook up all the COP Null nodes, and the material works on the Houdini Side.
Bringing this into Unity however and the material seems to just not work. The shader just defaults to the standard `Universal Render Pipeline/Lit` and the material does work, is there something I am missing here?


