r/EmulationOnAndroid 4d ago

Discussion Should ports of games be allowed even though they aren't emulation?

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My default as a mod has been to delete discussion of ports since they aren't emulation.

Yet there has been a increase in posts about ports which attract a lot of discussion.

So I throw it open to the community here. Should discussion of ports be allowed?


r/EmulationOnAndroid Jul 02 '26

News/Release GameHub Lite v5.1.8 (SECURITY UPDATE)

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GameHub Lite v5.1.8

Security: Steam token redaction in logs

GameHub Lite 5.1.8 fixes a logging issue where Steam authentication-related values could appear in diagnostic logs. In some cases, logs could include fields such as steamToken, refreshToken, or accessToken from Steam login/launch flows.

Publicly posted logs containing these fields should be deleted or redacted.

IMPORTANT

This should go without saying but If you find any security issues, please reach out PRIVATELY. I have not checked if this issue is still present in recent GameHub versions, already ruined my one day off I was spending with my family by the person who reported this publicly and I do not plan on spending any more time on this.

Changelog

The fix adds centralized log redaction for Steam/auth token fields, Steam QR login URLs, JWT-like token strings, and launch command token arguments before logs are written. This covers the app loggers, JavaSteam logging, and the PC launch-log file writer.

This release also pins local patch builds to apktool 2.12.1

GitHub Release


r/EmulationOnAndroid 19h ago

Meme Emulation in the big 2026.....

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Upvotes

PPSSPP, Citron, Xenia Edge, Vita3K and Play! deserve better respect.

Source: https://xcancel.com/RetroNationX/status/2095149706980553120


r/EmulationOnAndroid 4h ago

Discussion GTA V android port 2026 is peak

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Right now, there are three different developers trying to port GTA V to Android, and one of them succeeded.

I can't share the link because of the rules "no piracy" and its chinese

here the link of there account:

https://b23.tv/mAOb8uU

https://b23.tv/sJAMIQx


r/EmulationOnAndroid 5h ago

Showcase Expedition 33 on Winlator Ludashi 4.0

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Upvotes

finally after hours of trying to run this game

Device: Lenovo Legion Y700 12/256
Snapdragon 8 elite

Settings:

proton 11.0-1 arm64ec
DisplayX
960X544
A8XX Turnip v26 Vulcan
DXVK 2.3.1
2601 performance preset

E33 eclipse mod used and
COExp33 - The Definitive Performance Mod

so far game did not crash


r/EmulationOnAndroid 14h ago

Showcase Xbox 360 emulation on Rp6 base …link to full video in comments

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r/EmulationOnAndroid 1h ago

News/Release FEX New Release FEX-2609 Update

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r/EmulationOnAndroid 1h ago

Showcase Anyone else just stare at a completed device?

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Can’t help but just stare at this device and have joy over the beauty I created from a tornado of files and apps called android OS. Looks like a legit console
Device: AYN Odin 2 Portal base model

Btw, psp is kinda scary on this thing. Usually the games being played are smaller than OG, however with the PSP being so small, the games are far bigger than OG hardware with this 7 inch screen. PSP had a 4.3 inch screen.


r/EmulationOnAndroid 13h ago

Showcase Finished God of war ps2 on Armsx2

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This is my first title i completed on an Android emulator.


r/EmulationOnAndroid 4h ago

Showcase Persona 3 Reload on Snapdragon 870 Using Winlator Ludashi

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winlator Ludashi 4.0

realme gt neo 3T (8gb ram)


r/EmulationOnAndroid 4h ago

Help What games can I emulate with this?

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My phone is Redmi turbo 4 pro 16GB 521gb and I'm first time in emulation in phone, need help


r/EmulationOnAndroid 1d ago

Question Fully Playable Games on Snapdragon 8 elite?

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What pc games are actually possible to finish rn on gamehub with snapdragon 8 elite?


r/EmulationOnAndroid 50m ago

Showcase GTA V on X360 got stuck in the middle or game

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Upvotes

Still... the best way to play GTA V on mobile is the PC version using Gamehub, Gamenative, Winlator or for me... Bannerhub, PS3 Version still won Boot on ARMSX3/RPCSX, Switch homebrew was better than Xbox 360 version in FPS but both of them still got stuck in the middle of gaming.... Can't wait the Android Port to be available


r/EmulationOnAndroid 1h ago

Question is psx/n64 emulation viable on Google Pixel 10a?

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Hi everyone! I'm mostly used to DS/GBA/SNES emulation but since I now have a modded DSi, I don't really need to do that on my phone. I really wanna play some ocarina of time or mgs if possible!


r/EmulationOnAndroid 19h ago

News/Release Release ARMSX3 0.9.7 · ARMSX2/ARMSX3

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ARMSX3 0.9.7

What's new:

Games:

Batman: Arkham City, fixed the GPU hang on 8 elite devices. The cause was the graphics-to-compute engine transition on Adreno 830, not the number of dispatches: the 32/16 byteswap and the D24S8 depth gather now run as fragment-shader passes on the graphics pipe instead of compute dispatches, and textures large enough to matter no longer take the GPU conversion path at all. Compute dispatches per frame went from over ten thousand to one. Both the batsuit drop and the Two-Face cutscene pass. The graphics-pipe conversions are gated to Qualcomm GPUs. (This may help other games as well).

Minecraft, fixed the hang and the texture colour corruption. The readback byteswap was rewriting guest memory including stride padding the DMA never wrote; it is now off by default. (This may help other games as well).

The RSX no longer desyncs its handshake with the guest when a label is slow: it waits the driver timeout rather than ten times it, which had turned a single slow frame into a permanently offset producer/consumer pair.

Stability:

A lost GPU device now stops the emulator cleanly instead of killing the RSX thread, which presented as a freeze with audio still playing and no way to close the game. The loss is latched at every wait in the RSX loop rather than three of them, recovery is bounded to two attempts, and the swapchain is never rebuilt on a lost device.

Bounded the OUT_OF_DATE swapchain acquire retry instead of spinning forever, and the per-flip acquire loop with it. The SUBOPTIMAL rebuild latch is cleared when the surface is actually rebuilt, so one suboptimal frame no longer pins the swapchain into permanent rebuilds.

The vblank source no longer terminates itself when a single vblank event fails to send. One lost event used to leave the guest hung after gcm init with everything looking idle.

Fixed several Vulkan spec violations found with the validation layers: two in device creation, touching un-acquired swapchain images, a stale feedback-loop layout, and a hardcoded compositeAlpha that is not always supported. Multi-draw is gated on the resolved function pointers rather than the feature bit.

Crash reporting restores debuggerd rather than SIG_DFL when the fault handler re-enters, and the foreign-fault report is capped so it cannot stall ART's garbage collector.

Performance and battery:

Three places where the emulator was burning CPU while doing nothing useful. None of these change how anything looks, they free up CPU time and stop the phone heating for no reason.

Waits that were meant to send a core to sleep were spinning at full speed instead on Snapdragon 8 Elite class devices, both in the graphics command loop and in the memory system. They now sleep properly.

Textures were being handed back and forth between two states on every transfer, every time, for no benefit. That work is gone.

The log no longer fills with a shader warning on every shader compile.

Audio:

New Recording-compatible audio toggle. Oboe's low-latency path uses an MMAP stream that Android's AudioPlaybackCapture cannot see, so screen recordings captured no game audio even though it was audible. Turning this on trades a little latency for recordable audio. Also fixed a pause storm in the Oboe backend.

Settings:

Fixed an issue where games would run uncapped.

Max SPURS Threads is no longer silently written into a per-game override when you never asked for one. It was persisting itself per title, so a value you set once followed that game around invisibly.

All Settings chosen in All Core Settings can be filtered down to just the settings you have actually overridden, so you can see at a glance what you have changed away from the defaults, with a forget button per-setting.

Upstream (84 commits from RPCS3):

u/kd-11 (41 commits), a large rebuild of the blit engine and surface cache. Blitted images should be sharper and more correct: interpolation is no longer applied when the game did not ask for it, the swizzle flag is carried through properly, BGRA8 format selection is fixed, and blit targets no longer straddle tile boundaries or conflict on pitch. A framebuffer section leak was fixed, and the RSX generates far fewer memory faults when the CPU touches memory it does not care about. Blit engine upscaling is enabled again, it had been switched off upstream as a temporary measure while this work was in progress, and upscaling now applies to blit resources too. Separately, two broken ZCULL optimizations are fixed (both tested for an exact copy length where a partial copy is legal), guest synchronisation with host GPU operations is improved, and NV4097_NOTIFY now forces a backend sync because notify ticks are strongly ordered.

u/elad335 (7 commits), savestate fixes for sys_prx and sys_overlay.

u/Masamune3210 (2 commits), unpkg path normalization and canonicalization failure handling.

u/WalterKruger, SHUFB known-constant fast paths in the SPU LLVM recompiler.

u/Yahfz, rsx/fp SAT and ABS modifier precedence.

u/Acts1631, bounds-checking Cg binary byte swapping.

u/RipleyTom, ticket encoding check.

All of this was tested on Turnip Gen8 V34/V35 on an Odin 3, thank you to the folks at AYN for sending me an Odin 3 for development! And a big thanks to Dash from The Bryant Review for getting me in contact with them! Be sure to check out their article on PS3 mobile emulation when it arrives!


r/EmulationOnAndroid 1h ago

Help Help Gamehub Need for Speed Most Wanted 2005.

Upvotes

My device is OnePlus 13R. 8Gen3. 12gb RAM. The game crashes after 3 to 5 races. And during each race, the game experiences constant frame rate drops. Any solutions?


r/EmulationOnAndroid 21h ago

Showcase Persona 3 Reload Engine.ini Tweaked

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Upvotes

This engine.ini intention is to improve performance and also reduce power draw and temp. Feel free to try it out and tweak it to your preferences. Performance may vary , it's better when I'm not recording

https://www.mediafire.com/file/l98fzml09rvmc08/P3R+Performance+v1.zip/file

Setup:

Bannerlator

Device: Rp6 , Snapdragon 8 Gen 2 (Adreno 740) Proton-11.0-6-arm64ec-4

Renderer: Vulkan, BGRA,

Present Mode: Mailbox

DXVK 2.4.1-0 (Async ON),

VKD3D 3.0.1-arm64ec-0

FEXCore-2607-4, Performance preset

ClusterTune, Medium underclock profile

Locked to 30 fps

Credits to : https://www.nexusmods.com/persona3reload/mods/54

https://www.nexusmods.com/persona3reload/mods/49

I just tweaked it to my liking and added some changes.


r/EmulationOnAndroid 3h ago

Showcase F1 2011 PC version on Mali g57 using Winlator Mali 1.1 Bionic

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r/EmulationOnAndroid 5m ago

Question Does anybody know the performance metrics of the Phoenix M compared to the L cores on the 8 elite ("gen 4")?

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I'm curious because I'd like a way to get an idea of how they perform by themselves in something like geekbench since gamehub allows you to turn off CPU cores (so the emulator doesn't use them for the game). I just tried running stray with both the large cores disabled and it ran just as well but the CPU temps was almost 20°c lower compared to what they was (50°c instead of 70°c but I haven't played more than 10 minutes since I changed it so it could increase a slight bit more but it's definitely running cooler). I'll try experimenting once I have a bit of free time, I suspect I'll probably be able to run the game on 4 or 5 cores instead of the current 6 if the M cores can exceed an i5 2550ks performance (listed as the minimum requirement for this game) 70°c is where my phones battery passes 40°c (it got upto 43°c today after 2 hours and I prefer temps below 40°c)


r/EmulationOnAndroid 14m ago

Help Help re4hd black screen in gamehub phone :snapdragon 7gen3 oneplus nord ce4

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r/EmulationOnAndroid 11h ago

Help Help with Arkham knight poor performance

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This game doesn't seem to use the GPU fully it only uses 50-65% and goes to 0 with hard dips in performance that makes it unplayable, any fixes by anyone , I've seen people on YouTube get 30-40 FPS on 8 gen 2 ( same CPU ) but I hardly get above 20-30 and very hard dips that make it unplayable, proton10 armx2 , dxvk 1.103, latest turnip drivers of bannerhub , thank you


r/EmulationOnAndroid 4h ago

News/Release ARM C2-Ultra fast CPU. Mali G2-Ultra NX GPU probably still has bad drivers

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"Mali G2-Ultra NX...OpenGL ES 3.2, Vulkan 1.4, OpenCL 3.0 full profile...(maximum) 24 cores...Adaptive Scalable Texture Compression (ASTC) with LDR and HDR support...Arm Frame Buffer Compression (AFBC), version 1.3.2, 4×4 blocks...

Neural Super Sampling (NSS): AI upscaling from 540p to 1080p. Neural Frame Rate Upscaling (NFRU): Frame rate doubling from 30 FPS to 60 FPS." https://www.cnx-software.com/2026/09/08/arm-css-for-mobile-2-ai-native-platform-arm-c2-ultra-and-c2-pro-cpu-cores-mali-g2-ultra-nx-gpu/


r/EmulationOnAndroid 1h ago

Help Gamehub power draw doubled overnight

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Redmagic 11 pro 1Tb

I was playing hollow knight (just trying to radiant pure vessel nothing else) yesterday and the power draw was idling around 5.5-6w and I was able to play comfortably on 120fps. But today I opened the game and for some reason it downloaded a new firmware and what Im seeing now is 11w with steadily rising temperature to top it off (I was getting around 50° yesterday).

Im pretty new to emulating and the only troubleshooting I could do was basic surface stuff like adjust the framegen from clear to flow, turn off hdr, super resolution and the on demand screen-recording that I was hoping to utilize so I could clown on my friend who hitless PV on pc and restarted the app for good measure. Nothing changed

What did have impact is me changing the performance profile of the phone from Rise to Balance and it did help with the power draw (lowered it to the values of yesterday) but it also lowerer the fps, down to like 70. Its servicable, somewhat, but I was able to play on 120 with no cons so Im wondering what could be the cause? Im suspecting its firmware but as an entry level user I have no idea how to fix that so I thought tossing the problem to random internet people was the best choice. Help please tyvm.


r/EmulationOnAndroid 1h ago

Question What PC games can I fully run with it? (60-30 fps)

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r/EmulationOnAndroid 1h ago

News/Release Retroid Reveals First Image Of The Upcoming Pocket Duo Clamshell Handheld

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