r/ElderScrolls 21m ago

General Skyrim Special Edition vs Oblivion Remastered?

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Which video game do you like more or prefer?

136 votes, 6d left
Skyrim Special Edition
Oblivion Remastered
Can't decide
Haven't played or finished both / Results

r/ElderScrolls 39m ago

Skyrim Discussion He challenged me to a duel and my hippo accepted

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Khajiit isn’t sure what this strange man was expecting when he started throwing lighting at this one in front of the adorable and gentle hippo Happy. Happy is a lovable friend who eagerly follows Khajiit around Skyrim, and so long as we are left alone Happy is quite peaceful.

But when someone attacks? Well those clearly demonstrates why the hippo is the new top of the food chain. A herd of them even brought down Alduin…..though Khajiit’s mates Kratos, Darkseid, Deadpool, Carl from San Andreas duel wielding Mac-10’a with extended mags and a few Pikachus helped. But still the fact they saw Alduin and instantly threw hands, uh hoofs, proves how dangerous they are!


r/ElderScrolls 1h ago

News “We all expected it to be directly after Fallout 4” – Skyrim co-lead explains no one expected The Elder Scrolls 6 to be pushed for Starfield

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r/ElderScrolls 1h ago

Skyrim Discussion Skyrim PS5 not launching after crash

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r/ElderScrolls 6h ago

Humour Hilde - "Skyrim Belongs to the Nords"

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r/ElderScrolls 6h ago

Lore Are there any books I can buy on TES to better understand its lore?

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Hi all.
I mainly played Skyrim and a bit of ESO years ago and I kinda wanted to get a better grasp on the lore of the saga in general. I tried to go to the UESP wiki but everything is very fragmented and I'm having a hard time understanding anything on there. Is there a lore book I can get online that has the lore explained in a more streamlined way?
I was thinking that maybe starting with a new character on ESO might help me but IIRC each new character has a different start of the story, so I'm afraid I'd only get more confused with that.


r/ElderScrolls 7h ago

Lore Thalmor and the Towers

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Something has been bugging me lately about arguments that the Thalmor are trying to destroy the Mundus using the Towers. For the longest time, I believed this theory wholeheartedly. It made sense to me, and sounded like an awesome story. But recently, I was looking at a map of Iliac Bay, and I felt two little bits of info click together that made me want to say some about it. Namely, that I no longer think it makes any sense with what we know from Skyrim.

The Dominion tried, through both treaty and war, to take southern Hammerfell. A lot of people I've seen use that as proof they're after Adamantine, as it's in Hammerfell. Except, it just isn't. Adamantine Tower is on Isle Balfiera in the Iliac Bay, north of Hammerfell. Not only does the Thalmor's goal in the Great War not get them Adamantine, it gets them no closer to it, as the region they tried to take is nearly as far from Balfiera as northern Summerset is.

Taking White-Gold was entirely opportunistic when they saw less resistance from Cyrodiil than they expected, plus its speculated that tower fell at Martin's sacrifice anyway. Given there is also an entirely valid reason for them to attack White-Gold that has nothing to do with tower lore, I'm inclined to believe it had nothing to do with the war either.

And for Snow-Throat, while the Thalmor are in Skyrim, they didn't even try to go there until Ulfric stirred up rebellion and made stricter crack downs "necessary". Even now, there's no evidence of the Thalmor doing anything at all involving the Throat of the World. And again, they have entire valid reasons for doing this that have nothing to do with the towers.

So, my point is that there's no evidence, to my knowledge, that the Thalmor or Dominion have done anything to advance a plan to bring down the towers, making it seem unlikely that's their goal. The Adamantine bit is the biggest part here.


r/ElderScrolls 7h ago

Arts/Crafts The sorceress from ESO cinematics by KaraKopiara

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She has no name, she has no story, she is definitely not an arcanist and you can't meet her in the game. The closest thing you can do is to purchase her costume for your character. Still, I wonder: is she an Altmer or a Bosmer? Would like to know your opinion.

Again, the art is made by KaraKopiara


r/ElderScrolls 9h ago

Skyrim Discussion Blackreach player home?

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Watching one of Joovs VODs he entered Blackreach and just looking at it made me want there to be a player home there. I play Skyrim SE AE. I honestly never thought to look for a mod but I’m not sure if there is one for free. I play on an Xbox One. I just thought it’d be really cool if there was a player home in Blackreach.

If there are any please list them, I’d like to check them out once I’m able to.


r/ElderScrolls 10h ago

Arts/Crafts Indoril Nerevar, Dagoth Ur, and The Queen of Dawn and Dusk

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Dragon Con 2026


r/ElderScrolls 10h ago

Arts/Crafts Staada (art by me)

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I was having dilemma whether to draw the armor or not (whether the long hair was enough to cover the naughty bits) oh well


r/ElderScrolls 11h ago

The Elder Scrolls 6 A unorthodox proposal for an eleventh playable race: Rim-men

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So at this point, despite the memes, I know Elder Scrolls 6 is probably way too far along in development to suggest something as major as a whole new race. But this is something I still felt the need to voice for the fun of it.

I think that the Rim-men should be included as a playable race in the next ES game. It's not the most popular choice I know, most people would probably prefer something like Maormer or Limothiit, most people probably don't even know what a Rim-men is. But if you let me explain myself I think you may agree that this is a good idea.

Okay so first off, what is a Rim-man? Simply put, they are Akaviri diaspora. The long answer is that Rim-men are officially a sort of sub-race of imperials who dwell in the Rim mountains of eastern elsweyr. They trace their ancestry to the Nibenaen nobles who interbred with the Tsaesci from Akavir during the Akaviri potentate, and after the Potentate was deposed, fled to Elsweyr, mostly to the city of Rimmen for which they are named. As of ESO most now live in small isolated villages like Hakoshae, likely because they apparently aided the Kamal in the second Akaviri invasion of Tamriel and were sensibly chased out of the major Kajhiiti cities.

I'm not gonna front, they are barely mentioned in the lore. I've pretty much already said all there is to say about them. They were mentioned offhand in the pocket guide to the empire way back when and weren't mentioned afterwards until ESO gave them a random questline out of nowhere. I wouldn't blame you if you'd never heard of them. So then, why do I think they of all peoples should be elovated to the coveted eleventh race slot? Well, let me list some benefits:

First of all, having them be playable would mean we'd be able to play as an Asian person in an Elder scrolls game. Now I know that sounds like a petty, almost virtue signally thing to ask for, especially considering I'm not even Asian. But I mean, I can't be the only one who thinks it's weird that we have four human races in the Elder Scrolls, and three of them are ostensibly European. Skyrim gave you the option to play as a darker skinned Nord or Imperial, but I still feel like Bethesda should do more to make more people feel included in the world of Tamriel. Obviously they can't make equivalents for every single ethnicity that exists on irl Earth, but having a little more than two options would still go a long way.

Two: It gives people Akavir without actually giving people Akavir. We in the elder scrolls community all know that people really really really want to see Akavir, and we also know that we probably shouldn't see Akavir. The draw of Akavir, beyond the weeb appeal, is the mystery of it. That it's this whole alien continent full of unknown races and unexplored intrigue that we're only privy to the barest glimpses of; If we ever actually went there in game most of what makes Akavir appealing would disappear. At the same time though, having Akavir always be something in the background lets a lot of possible story opportunities go to waste. Akavir has played a large part in Tamriel's history, large enough that I would honestly argue it shouldn't be nearly as much of a mystery as it is but I digress, having that history not be represented outside of the blades feels weird then. Despite me not believing that we should go to Akavir I don't blame people who do want a game there. I think it's sensible to want a little bit more from Akavir beyond mentions in books and the blades. Having Akavir be an entirely off-screen mystery is one thing, introducing a race that is motivated to want to uncover that mystery makes it something active, intriguing, part of a story instead of part of the background.

Three: While their lore is bare bones what has been established I genuinely think has a lot of intrigue that would give them a unique niche in Tamriel's wider culture. The Rim-men are a diaspora of a people that the majority of Tamriel natives have valid reasons to not appreciate from a historical perspective. The Tsaesci weren't the worst conquerors Tamriel has seen but they're still not the most well liked, and that puts the Rim-men in an interesting position. Especially considering that the Rim-men practice ancestor worship, and a lot of their culture (at least as its been potrayed in ESO) is built around trying to live up to their half-remembered idea of what authentic Tsaesci cultural practices look like. They're a diaspora who has forgotten their ancestral traditions, and so they practice an artificial faximily, in spite of the fact that most outsiders would rather they not be anything like their ancestors at all; and also in spite of the fact, again as shown in ESO with the Tsaesci ghosts, the actual original members of that culture don't see their practice as authentic. They're a bit like the Elder Scrolls equivalent of Plastic Paddies in that regard. And that's all a built in conflict to their culture that I don't think any other race in the Elder Scrolls really has.

Four: Given that their lore is so bare bones introducing them would be the perfect opportunity to resurrect a lot of old Nibenay lore that was abandoned for Oblivion. Todd has said that he regrets the changes they made to Cyrodilic culture in Oblivion, and I think most of the community that's familiar with what Imperials were like before Oblivion agrees with him. But at this point it's too late to bring back most of what was left on the retcon floor without contradicting what Oblivion established. That is of course, unless we resurrect that lore and instead attribute it to the Rim-men. It makes sense, considering that in that old lore a lot of the reason the Nibenese were the way they were was their connection to the Tsaesci. They already have the ancestor worship aspect. So if you're not convinced that the Rim-men should be a playable race, instead think of it like we're the making pre-oblivion Nibenese a race.

I would understand if you'd still not want them in the game even after these points. Whether you'd rather have a different race or just not have a new race at all. But I hope you at least understand why I think this is a good idea. Imagine how much more intriguing the new game would be if they introduced a whole new race, and it's Akaviri, or Pseudo-Akaviri more like. Again, probably not going to happen, we're probably not going to get a new race at all in Elder Scrolls 6, but it's still fun to think about.


r/ElderScrolls 12h ago

The Elder Scrolls 6 Would y’all want a dlc that takes you to a different continent in elder scrolls 6

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Like its obvious a full game set in Akavir, Atmora, Pyandonea or Yokuda wouldn’t rlly work. But what about a DLC? Something that allows you to visit maybe like a place in Akavir or the coast of Atmorah tell a story in those places. Yes there are books both in and out of game talkibf about them, but the continents are some of the only places we’ve never gotten to be. We’ve gone to multiple realms of oblivion, the clockwork city twice, and with ESO we’ve seen damn near the entire continent of tamriel. So would yall wanna finally explore bits and pieces of Akavir or Atmorah in ES6?


r/ElderScrolls 14h ago

Self-Promotion Update 51 Drops September 28 And Brings Real Underwater Combat With It

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r/ElderScrolls 16h ago

Humour Slapstick is the highest form of comedy

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r/ElderScrolls 16h ago

Skyrim Discussion Lore scale sense gameplay idea with no mods required

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I play Skyrim for almost 15 years but recently I discovered a simple way to sense the lore scale and size using only 3 built-in mechanics: waiting, looting and slow walking.

I added simple waiting rules to my character for barely any action that will take time like: eating the complex dinner takes 1 hour, brewing 5 potions takes 1 hour, forging a sword takes 10-20 hours depends on material and smithing skill, forging armor takes up to 2 weeks that could be parted, after battle character needs up to 3 days to rest in city before next fight, delaying travels for bad weather, spelltome requires 1 to 10 days to learn depends on spell level etc.

Looting also takes time. I wait 2 to 18 hours after quick looting depends on location size to feel like if my character actually loots and checks everything. From enemies I loot only money, trinkets, jewels, spellbooks... and only rarely my character can afford himself to loot armor, boots etc. to simulate suitable size. And of course I can not wear any looted armor before upgrade in a workbench to fit size that would also take some time.

Also my character walks only on roads and doesn't use map or compass. Slow walking (CAPS lock by default) any time is is not combat, using roads, rivers and signs to navigate, stops for night. No looting and even opening locations with no reason (like quests) etc.. SE/AE users can also turn on survival mode that makes such "live character's life" gameplay even more fair.

In total it makes Skyrim feel like some kind of really another game. You really start to plan trips, calculate your food reserves and also you begin to understand how big is this game lore distances and sizes.

No more Riften to Solitude speedrun on a straight line with constant sprint in 10 ingame hours, no more packs of loot and questions like "how can they be so poor in lore if you can just run in a bandit camp, tear them apart, loot all and walk on onerweighg to nearest trader?!".

P.S.: Why in the name of Argonian Maid am I actually doing this? IDK, just sharing some method to make beloved game feel like something new. And maybe someone would try this and like it.


r/ElderScrolls 16h ago

Arts/Crafts Obsessed Serana NSFW

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Serana after you install those mods. Inspired by Obsession (2026)


r/ElderScrolls 17h ago

Lore Should the villain for Elder Scrolls 6' MQ be another world-ending threat like in the modern TES games or a more political enemy?

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r/ElderScrolls 17h ago

General ES7 set in ATMORA?!?!!!?!

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Not actually, but i thought it would be cool to see the conquest of Tamriel, civilization of Atmoran peoples, the Frostfall event, origins of ysgramor and his companions


r/ElderScrolls 17h ago

General I feel like Arena doesn’t get the credit it deserves

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I feel like while yes, it’s dated and such, it still is a technical achievement that (1) made all the other following games possible and (2) was actually a product of love on the part of its creators (3) was actually ground breaking in some way.

It was trying something new.

An RPG world with a degree of depth, and already existing lore, in a 3D world.

The game was essentially being developed alongside Doom, and no one questions how transformative Doom was.

Arena wasn’t just a dungeon crawler; where Ultima Underworld (a contemporary) limited the screen to a centered square, Arena gave an almost full screen view of its world. Where Ultima Underworld was set in a dungeon, Arena gave the world Tamriel, an entire continent with its own unique environs, to explore.

While Underworld was deeply interactive for its time (allowing you to use a lit torch on food items or stack objects), that game’s structure was fundamentally a series of linear, self contained dungeon levels.

Arena offered more of a sprawling sandbox philosophy, where you could wander across entire provinces, buy a house, get lost in random wilderness, and treat the game world as a continuous space rather than a segmented puzzle box. 

Was the lore set down yet? Absolutely not, but you get hints of it.

The continent itself, the names thereof; the Septim dynasty going back centuries, Tiber Septim.

Factions like The Dark Brotherhood and Blades exist. Gods like the dark death god Sithis exist. Characters like the Underking are mentioned. The Mad God has a temple you do quests for.

They’re embryonic and lay the groundwork for future expansion - but that in itself belies its greatness. This game was attempting, in 1992, several things at once:

To give a fully 3D world full of various elements to explore;

Various factions;

To basically be its own world with its own history;

To be the tabletop RPG experience, made digital.

As Todd himself has said, “You can pull up a review of Arena, our first Elder Scrolls game, and if you black out a few words, you can't tell what Elder Scrolls game it is, whether it's Daggerfall, Morrowind, or Oblivion."

A reviewer of Arena back in 1994 “if Arena captures the imagination of other gamers as it captured mine, it may well be the game that establishes the formula for new RPGs”…and she was proven right, as the Elder Scrolls reshaped the genre.

Todd himself has pointed to as much as the game has changed, it’s stayed the same.

There is the famous review of Arena, which he changes to say “Skyrim”, to prove how little deep down has changed.

The technology has gotten better, the lore has gotten deeper. The experience at its core, hasn’t changed. And we have Arena, as flawed and dated as it is, for that.

Too often Arena is criticised for what it isn’t - and not looked at for what it was, and for what it paved the groundwork to


r/ElderScrolls 18h ago

Skyrim Discussion When the cat's away walkthrough Skyrim

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r/ElderScrolls 18h ago

Self-Promotion Will the The Elder Scrolls VI be Good?

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r/ElderScrolls 18h ago

News What happened to Arthmoor?

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Last I heard, he and his team took down their mods from the nexus and I haven't heard anything about him or them since. I don't want to stir up drama but he/they, whatever you think, contributed greatly to the community and I find it odd that he/they've been somewhat silent after the pandemic and I'm curious if anyone has an update.


r/ElderScrolls 19h ago

News Cannot join guild/talk in game/ use guild trader's?

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Logged back into Elder Scrolls Online thursday last week, I couldn't and still can't join any guild, talk in game, use any guild traders. Made a ticket last week and still no one has looked at it. Anyone have any idea what's going on with my account? my ticket # 260904-001423. Sucks i bought eso+, tome premium and I can't even properly play the game with my friends and guilds.


r/ElderScrolls 20h ago

General You got isekai'd to the world of Elder Scrolls. What race are you picking, and where?

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Feel free to also include the name you'll have, the year you'd be living at and the reasons as to why or none at all, really it's up to you

Lwk, I want to live the Argonian experience in Morrowind (and especially look like TES III style Argonians!). Hateful stares wherever I go, cliff-racers wherever I go and arid sands fucking up my throat, I mean a life like that will never get boring. I won't be some beta slave or dockworker ofc, I'd love to join the Mages' guild just to get in their research efforts on the Dwemer, but ngl their "dues" (fancy word for extortion) would be a pain in the ass. Slinging some skooma on the side should help me afford them though.