r/Eldenring • u/CrackEnjoyer420 • 4h ago
Discussion & Info What were they smoking when designing this enemy?
And why do they only drop a measly amount of runes, with how annoying and strong they are you'd think they would give you a massive reward, it's basically pointless to fight them in melee unless you low profile their 5000 hit combo
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u/Acceptable-Mind-101 4h ago
I mean, challenging unofficial miniboss in a dlc clearly designed to give players a skill check by lowering their effective damage stats and resistances?
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u/uncle_jones 4h ago
i think they’re fun and i really like the sense of danger they add, especially when you’re still at a low scadutree level.
the first guy in gravesite plain who jumps you sets the tone that they’re a legit threat, so whenever they show up from the on out, you know it’s an enemy you need to take seriously.
the one in the ancient ruins that forces you to deal with him before fighting the horned warriors is great. the immediate shock i got when i was locked in on the horned warrior only to have this dude show up out of thin air and absolutely wreck me was actually really fun. like i didn’t love that section of the DLC so i ran past a lot of the enemies there and this guy was like, “ok cool but actually you’re not gonna do that”
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u/Hexxer98 4h ago
Same thing when making Furnace Golems
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u/JeebaRock 3h ago
Furnace golems are 100x worse than these guys
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u/fffffffuuuuuuuuug 2h ago
I think furnace golems are a mild inconvenience that can easily be taken down with a multi hit weapon and the raptor of the mists ash of war.
Or pest-thread spears if you're ok with jumping.
Even the armored ones aren't too bad once you get the pot throwing angle right
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u/Aware-Individual-827 3h ago
Just use strike damage like hammer, or jaw bone axe.
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u/Hexxer98 2h ago
Sure it works but the design is still absolutely dogshit.
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u/Aware-Individual-827 2h ago
It's only dogshit because the design is different and the design being different is exactly why it's good design. It makes you think, makes you remember those enemies, punishes your build, etc.
That's also why quality build are the best! You can swap to any weapon to solve the problem ahead. Dragons? Piercing damage. Golem? Strike damage. Low poise and fast combo? Big fat weapon. High poise and fast combo? Parry or fast weapon.
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u/Hexxer98 2m ago
Ah yes this is what Elden Ring glazer looks like int he wild. Their design problem is not that they are different and being different itself does not make it good. Making think & remembering them says more about you and your way of playing than anything else. Punishing specific builds in games like this is also shot design. Having difficulties of your build is unsuited to task is one thing but active punishment is shit design.
Cool story about quality builds not sure if anyone asked
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u/colossaltinyrodent 4h ago
I enjoyed them. Any enemy that induces rage or fear is well designed imo
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u/baxmanz 4h ago
it's an interesting dynamic though right? Like they are stealth enemies that attack you when you're not expecting it and are very hard to fight. most of the time it's not worth killing them but that's kinda the point; the game almost encourages you to avoid them, that they are 'not worth the risk'. There is no glory in fighting them
if you look at their lore it's very interesting; they are remnants of the horrific trauma that the hornsent went through, both self-inflicted and also at the hands of messmer/marika. they wanted to transform into benevolent guardian spirits to protect the hornsent. Instead they drove themselves mad, and were imprisoned by the hornsent, only to be later released as terrifying weapons of war against Messmer
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u/arindam_mahanta 4h ago
They were smoking symbiotes. Smoking that Whoopee Goldberg South Egyptian Furburger Deluxe Mega Millions scratcher skunk Bubba kush
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u/floodsye 2h ago
As to the difficulty, I'd probably say they were going for them being a difficult enemy. But, seriously likely to emphasize that hornsent were no pushovers and had warriors capable of extreme martial prowess. The placement of the first one suggests that they are meant as the first enemy you encounter/avoid and learn that despite being that skilled, they were utterly crushed by Messmer and Marika.
The measly amount of runes is likely due to FromSoft's tendency to balance around lore implications as well as typical gameplay related balance. They are known as "ascetics" by their mask's name. Ascetics are peoples who forsake possessions, oftentimes in the extremes. As such, these guys probably didn't really care for runes, so it wouldn't make sense for them to be caring a lot around.
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u/Half-Baked-Acorn 1h ago
They were smoking the good stuff. I farmed these guys to get their set and weapon. Very engaging enemies. Though the placement caught me off guard.
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u/firesyrup 4h ago
SOTE was made to induce maximum rage, so they had to start with this guy and end with PCR.
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u/ArbiterNoro2428 2h ago
Classic fromsoft trollage to put one of these mfs right at the start of the dlc
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u/Half-Baked-Acorn 1h ago
I found the Beast Claws guy first, then ran into this dude. Got me very aware of my surroundings.
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u/GwynLordofInsomnia 1h ago
Compared to the Divine Beast Warriors they're cake walk , but yep perhaps the DLC went a bit too far...
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u/GregariousMD 1h ago
Giant Crusher r2 does the job surprisingly well. Or Lion's Claw. Or Giant Hunt. They get splatted easily.
Now the Divine Beast Warriors: those can fuck off.
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u/already__annoyed 42m ago
they drop lightweight, skimpy armor if that's anyone's thing. The Ascetic Set. Also they drop a unique backhand blade so they're useful for that if nothing else
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u/blaiddfailcam2 4h ago
Kiting them. Staying out of their reach during their combos by running instead of panic rolling makes them a fair bit easier to evade, then punishing them at the end of their attack chains or any time they lunge toward you. Thankfully most of them are fought in open areas.
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u/Basic-Warning-7032 4h ago
it's basically pointless to fight them in melee unless you low profile their 5000
Just press L2
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u/UWraith 2h ago
Which skill?
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u/Basic-Warning-7032 2h ago
Almost every ash of war can stagger those enemies, interrupting their combo
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u/Bald-Virus 4h ago
There is this ash of war i'm abusing in my latest playthrough, Endure. Makes me play without brain against such enemies, just ENDURE + hold R2... Most brainless run I've ever done I'm having hard time considering something else lol