r/DeadlockTheGame 5h ago

Fluff The craziest part about Doorman players that no one talks about...

...someone had to carry that guy 15 times for him to show up in my ranked match. Just totally unbelievable

Upvotes

24 comments sorted by

u/h1ndm0st The Doorman 4h ago

How it feels to play “Ethical Doorman” (I can’t use my abilities, items, gun, melee, parry, stamina, spacebar, or WASD keys)

u/Motor-Design-4932 Celeste 4h ago

Ethical doorman is build full green support items give doors tp for ally, unbinded 1st and 4th skill, cart only for teammate saves.

I dunno its possible to pull teammate with healing beam to portal?

u/NG331 The Doorman 4h ago

Rescue beam does not work through doors afaik

u/Motor-Design-4932 Celeste 4h ago

Nooooo 😭😭😭😭

u/AleiMJ 2m ago

I found out the hard way yesterday in random que streetbrawl that door just unchains everybody from billy ult :)

Atleast it does if you're billy ulting as sinclair

u/HaackerMan 5h ago

Yesterday, I queued random and got called a bad person by a paradox for playing the doorman.

u/Glarbleglorbo 5h ago

Ult them, put door down, cart to walker, pause, type: “keyboard”, commend them.

u/huntoir 5h ago

This is the only reasonable excuse to find yourself playing Doorman

u/SlightlyUsedButthole Lash 3h ago

Could have been me. I do think doorman players are bad people

u/NieD_ The Doorman 3h ago

We can be very wonderful people to our teammates with rescue doors, ulting enemies to save allies and giving our carries free kills, but for our enemies... I'm afraid they don't think we are very nice indeed Mr. SlightlyUsedButthole

u/Critical_Moose Sinclair 3h ago

People really out here thinking doorman is bad like how else are we gonna rewrite history?

u/CheSwain 1h ago

i mean, according to statlocker he has negative WR even in the top 1%

u/Critical_Moose Sinclair 55m ago

Doesn't mean he's bad

u/Sinopsis 11m ago

No that quite literally is the main way to determine if a hero is bad. He's amazing in COORDINATED tourney play. He's hust "ok" in matchmaking.

u/AleiMJ 1m ago

The age old question, does a character requiring good coordination make them bad? Probably not.

u/AquaBison Paradox 2h ago

Seriously, this character gets 2.6 scaling with charges, AND has all the CC and Utility of a support character

u/AVGunner 18m ago

His bells have high scaling but they for some reason don't feel strong unless you have a lot of items. Also his charges have a long cooldown between them.

I feel like they're gonna have to disable doors in spawn so they can buff other parts of kit. His doors are broken but only in coordinated play. 

u/Luvatris Paige 4h ago

Tbh kidnap build is only bad because of the bugs. Door, cart and vortex web is insanely buggy that you literally cant kindap half of the time even if u do correct things

Maxing bell first and shaping to cc with vortex/t3 cart is goated imo, you can still have meaningful impact and sometimes even carry with good kidnaps (at least in current phantom/ascendant games)

Your stats will be dogshit though, bell genuinely does no damage late game if you dont invest to it like 10k purples

u/Secretlylovesslugs 1h ago

Drifter can deal half an HP bar with a virtually unmissable ability with like 3 items.

Doorman isn't allowed to have meaningful poke until he spends his entire net worth on bells.

I remember when he had a weaker ult, but better bells and doors. Those were the days.

u/lightningbadger 3h ago

Kidnap build often goes badly cause it attracts the exact kind of player that doesn't want to learn how to play and instead wants to one-trick for easy points

u/juanperes93 Pocket 1m ago

And it can be coutered easily by two items.

u/Chuck_the_Elf 3h ago

I max bell, then focus on team fight CC. slowing hex and knockdown plus ult and cart make for the greatest rage bait.