r/Daggerfall 4d ago

Daggerfall Unity Quest 3 VR

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Just a little something I've been working on. Daggerfall (DFU) ported to native Quest3 VR. Still rough and has bugs, but it works! I plan on getting 6dof hands and several other enhancements next. Inability to loot bodies is a known bug. https://github.com/rwcrosk-arch/dfu-quest3/releases

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16 comments sorted by

u/Otherwise-Top3825 4d ago

Thats so cool. I cant imagine how you could use a vr controller and have enough buttons for this game’s controls, but if it works at all I think this would be the ideal way to play it. Good job so far, keep it up! I’m gonna try it

u/farekrow 4d ago

One button cycles several menu screens. I may be missing a climb/grab button too. 

u/Gucci-Adlib 4d ago

I don't know anything about how this works but is it or will it be mod compatible?

u/farekrow 4d ago

Theoretically but untested.

u/LordGlarthir 4d ago

Sick dude! If you can improve it to be better than the existing VR mod, a pc version world be cool as well! I have way too many mods to play it/mod it again as standalone 😂

u/NickDitto 4d ago

I REALLY don't want to encounter a skeleton in VR. I'd IRL

u/Arneb_Nihal 4d ago

Give me skeletons every day, but I wouldn't want to encounter a spider.

u/I_GIVE_ROADHOG_TIPS 4d ago

This looks like torture!

u/oneverybigrat 4d ago

If I played this for more than 20 minutes I think I'd vomit. Still really cool though thank you for sharing!

u/farekrow 4d ago

Yeah, the problem seems to be with the "yaw" (up/down) look on the right joystick. I need to look into a better way to handle that. Whenever I use that to look up/down I get nausea too, but head look is fine, turning with right joystick is fine, and strafe with left joystick it fine. I wonder if I can just disable the yaw or make it a comfort setting.

u/xendelaar 4d ago

I think i just jizzed in my pants a little

u/Ok-Sun304 3d ago

YES!!!!

u/lvl100mafia_boss 2d ago

Do you know whether the use 2d sprites which turn to face you cause motion sickness at all?

u/farekrow 1d ago

No, that was fine. The only motion sickness was cause by the right stick vertical look *pitch. HMD head look is good enough for most cases so I think disabling the vertical look on the stick is the best solution, but I'll leave the ability to turn it back on in a more comfort friendly way. In the next release it will start with that defaulted to disabled, with options for a slower, angle degree limited comfort setting when it's enabled.

u/larevacholerie 2d ago

After decades of players disabling the mouse swing mechanic, we've finally ported this game to a medium that's actually condusive to the manual swinging. Incredible.