r/Cinema4D 2d ago

Weekly 'No Stupid Questions' & Free-For-All Thread : September 06, 2026

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In this weekly post you can ask any question or talk about any topic that you don't feel needs its own post. Share that render you're still working on, ask a question you're not quite sure about or talk about something that caught your attention.


r/Cinema4D 7h ago

Breathing Garden — a gentle C4D 3D animation I made for slowing down 🌿

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Hi everyone! I created Breathing Garden, a one-hour 4K animation with slow, rhythmic movement and soft piano and ambient music. Created in C4D 2026 and rendered with Redshift.

I wanted it to feel like a little garden breathing—something you can watch to unwind or leave playing in the background while reading, drawing, or taking a quiet break.

The animation is my own work; the music credits are in the YouTube description.

Here’s the full video: https://youtu.be/SYbosX9xgCc?si=RYyly4jn9Iq4ye3F

I’d love to hear how the pacing feels to you. Hope it brings a little calm to your day 🌿


r/Cinema4D 1d ago

After an exquisite round of feed back (Thank you everyone), here is Draft II

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r/Cinema4D 1d ago

Sticky notes

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Just a fun little sticky note animation I made in C4D


r/Cinema4D 1d ago

Unsolved Need help attaching animated disk to animated cloth object!

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I am animating a trampoline that reacts on collision as if the mat itself was a screen. The problem is I can’t get the animated disc I have for the impact effect to stay on the mat. Please if you have any advice please let me know!

I also tried for a while with particles to no avail but if someone has a solution involving that I am also not opposed. I just need something that shows the effect that there is almost a ripple-like effect from the point of collision that is flat and on the mat.

Please let me know if you need clarification! Thanks :)


r/Cinema4D 2d ago

You asked for the C4D file, so I made it free + Tutorial

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A free Cinema 4D scene featuring my Redshift lighting setup from the tutorial. Use it as a starting point for your own renders and projects.


r/Cinema4D 2d ago

What do you guys think? What s working? what is not working?

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r/Cinema4D 1d ago

AOV volumetric fog emission, export file without alpha.

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I've been going crazy for the past 48 hours trying to find information about this, but I still can't figure out how to get to the solution.

Regarding the AOV export for volumetric fog emission on c4d 2026: I need to export it with transparency, but I can't seem to get it to work. Disabling the background hasn't worked either.

Maybe it's simply not possible? Or am I overlooking something?

Thanks!


r/Cinema4D 2d ago

My Usual Lightings Setup

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my usual lighting setup. nothing fancy, just a setup i keep coming back to because it works.


r/Cinema4D 1d ago

DLSS5

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Clues in the title. Has anyone explored vibecoding this into a plugin yet? Or know if this is in the works as a feature, or something similar coming from Maxon anytime soon?


r/Cinema4D 2d ago

Need help converting these old c4d files to fbx or obj

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I can't open them. They contain some game character models from Tron Evolution.


r/Cinema4D 3d ago

[Octane] ARD_1.4.2

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r/Cinema4D 4d ago

Stairwell, Octane, 2026.

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r/Cinema4D 4d ago

Noseman Reboot - Live Announcement

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r/Cinema4D 4d ago

Text Abstraction. C4D | Octane | AE

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r/Cinema4D 4d ago

Porsche 911 concept

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Made in C4D Octane


r/Cinema4D 4d ago

Arnold Renderer

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我最近在学习Cinema 4D中的Arnold渲染器,但无论我怎么把输出大小放大,渲染出来的画面总是模糊,即使纹理里有细节。渲染出来的效果细节依然很少,而且很模糊。我需要帮助。


r/Cinema4D 4d ago

Free | Auto Layer Plugin

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From my last post turns out a lot of people struggle with Layers, so I can't in my right mind paywall this plugin.

Get it for free at https://gum.co/ALayer

If it's helpful for you, I don't mind a few bucks being thrown at me, ofc xD
No AI was involved in the development


r/Cinema4D 4d ago

How to use video as a displacer deformer shading?

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I have a Displacer Deformer applied to a plane. I want to use a greyscale depth video to deform the plane. When I select the video in the shading tab, it deforms according to the first frame but the deformation doesn't change with each frame of the video.

I've tried changing all the settings in the shader animation tab but it doesn't work. I've tried using an MP4 and MOV as the texture and neither seems to work either.

Any clues? Is it not possible to do this?


r/Cinema4D 5d ago

untitled 11.

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i do a bunch of untitled stuff in my free time and thought id share with the fam. c4d+arnold+after effects


r/Cinema4D 5d ago

Auto Layer Plugin W.I.P.

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Putting together a plugin(no vibecoding involved) for Layers to behave similarly to traffic lights with inheritance

Upd: it's released for free now https://gum.co/ALayer


r/Cinema4D 6d ago

Definitely not street legal.

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Done in C4D, Octane, After Effects and DaVinci.
Curious what you guys think!


r/Cinema4D 5d ago

Unsolved Vertex Map not functioning as a mask. How do I make it work! 😂

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Cinema 4D version 2026.3.4 (the latest I believe).

I swear I have done this a thousand times before. But ultimately, I create a Vertex Map, I then attempt to USE that Vertex Map as a mask, aaaaaaaaaand.... C4D just doesn't do anything. Is there something obvious I'm missing here?

I've not got any weird plugins, I haven't faffed with any system settings. This is literally just a bog standard C4D default scene.


r/Cinema4D 6d ago

Masta Pasta - GoG Entry

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Only had a week or so on this due to school holidays and festivals but here’s my entry for Pwnisher’s latest challenge.

Was a super fun one (even if I did have to patch the living daylights out of it in post!)


r/Cinema4D 5d ago

Tutorial PSA: ProRender's black viewport isn't "your GPU is too new" — it's two separate, fixable faults

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Claude Code can patch/update ProRender:

I got ProRender working again on R21 with an RTX 4070 Super and a current driver. Every thread I found on this ends with "ProRender is from 2019, your card is unsupported, use something else." That's wrong, and I want to put the actual answer somewhere searchable.

Why the usual answer is wrong: OpenCL kernels aren't shipped as binaries. ProRender ships kernel source, and your driver compiles it at runtime. So ProRender can't "not know" your architecture — the compiler that does know it is the one doing the work. What actually changed is the OpenCL language version.

There are two independent faults. On my machine I had both, and the first one hid the second completely.

Fault 1 — OpenCL isn't registered with Windows Windows finds OpenCL implementations through one registry key:

HKEY_LOCAL_MACHINE\SOFTWARE\Khronos\OpenCL\Vendors Some driver installs never write it — clean OS installs and Windows-Update-delivered drivers especially. The NVIDIA OpenCL DLLs are sitting right there in the DriverStore, the driver is perfectly healthy, and every OpenCL application still sees zero devices.

This is why C4D's console (Shift+F10) shows nothing at all: ProRender never gets far enough to log anything. Black viewport, no error, no clue.

The official fix is reinstalling the driver with Custom → Perform a clean installation (a normal update won't do it). That resets your control panel profiles. You can also just register the DLL by hand in the registry if you'd rather keep them.

Fault 2 — the kernels are written for OpenCL 1.2 NVIDIA reported OpenCL 1.2 until driver ~465 (early 2021). Since then it reports 3.0. Under 1.2, an unqualified pointer parameter defaults to the private address space; under 2.0+ it defaults to generic, and mixing them is a hard error instead of something the compiler quietly accepts.

ProRender's kernels are 1.2 code. Mine produced 551 errors, every single one of them this:

error: passing '__generic Ray *' to parameter of type 'const Ray *' changes address space of pointer Nothing else. No missing functions, no syntax errors, nothing architecture-specific.

Where to see this yourself — ProRender writes its own log, separate from the C4D console:

%APPDATA%\MAXON<your C4D folder>\GPURenderer<hash>\ProRender.log Empty log = fault 1. Full of address-space errors = fault 2.

The fix: the kernel source sits as plain text inside Tahoe64.dll (in resource\modules\gpurenderer\libs\win64). Blanking the __private qualifiers makes those parameters generic and all 551 errors go away.

And this is the part that convinced me it wasn't a reckless hack — the source already contains the switch:

ifndef METAL_VERSION define __private endif The authors defined it away for every platform except Apple's Metal. It just doesn't reach the translation units that fail. So you're not inventing a fix, you're finishing one that's already in there.

Two rules if you do it: don't touch the preprocessor lines (blanking #define __private thread gives you #define thread and wrecks everything), and keep the file byte length identical — replace with spaces, don't delete. On R21 that's 984 occurrences found, 11 kept, 973 patched. Then delete the stale kernel cache (*.bin / *.check next to the log).

Result 551 errors → 0. Empty log. 27 kernels compiled. Progressive GPU rendering back, on hardware that's five years newer than the renderer.

First launch after the patch takes several minutes while kernels rebuild — C4D looks frozen. Let it finish.

Caveats, honestly You're modifying an application binary. Back up Tahoe64.dll first. Maxon won't support this, and ProRender was dropped from C4D entirely in 2023. Verified on R21. R20–S22 ship the same Tahoe backend and should behave the same — untested. Generic pointers are slower than private ones. I couldn't measure a difference worth reporting, but it isn't free. It comes undone by a driver update (the registry path is version-specific) and by any C4D reinstall or repair (replaces the DLL). Both are just redone. If you don't want to do this by hand

Just give this to claude:

My Cinema 4D ProRender viewport renders pure black on the GPU while CPU works. Two independent faults, check both in this order. FAULT 1 - OpenCL not registered: check HKLM\SOFTWARE\Khronos\OpenCL\Vendors exists and the DLL path it names exists. If missing, find nvopencl64.dll under C:\Windows\System32\DriverStore\FileRepository and give me the elevated PowerShell command to register it (REG_DWORD, value NAME = full DLL path, DATA = 0) - I'll run it myself. Then verify a device is enumerated. FAULT 2 - OpenCL 1.2 kernels vs a 3.0 compiler: read ProRender's own log at %APPDATA%\MAXON<c4d folder>\GPURenderer<hash>\ProRender.log and count the error classes. If they're all "changes address space of pointer": the kernel source is plain text inside <C4D>\resource\modules\gpurenderer\libs\win64\ Tahoe64.dll. Back it up, then blank every __private to 9 spaces EXCEPT any preceded by "#define" or "defined(" - blanking those turns "#define __private thread" into "#define thread" and breaks everything. Keep the byte length identical. Then delete the stale kernel cache (*.bin, *.check next to the log). Close C4D before patching.