news Ranger MD5 HD Skin Release
This skin was released just now, here's the link to the Patreon post where you can get it for free:
https://www.patreon.com/mankrip/posts/ranger-md5-hd-168948798
All relevant details are in the Patreon post itself.
r/quake • u/SpronyvanJohnson • 18d ago
Almost every day, we get someone's take on a potential new Quake game or on how to move the franchise forward. Name an angle, and we've most likely seen it here before. So whether you want to see a reboot of the first game, a continuation of the Strogg storyline, a multiplayer-only game, or whatever else you can come up with, this is the place to discuss it. The same applies to which studio should handle it, what kind of game it should be, the technology it should use, and so on. Basically, anything regarding the future of the IP goes here. Our revised rules now also point to this thread so that when we remove another post about Quake's future, the author can continue it right here.
r/quake • u/Inner-Painter-5594 • 26d ago
Hi everyone! I’ve fully completed Quake: Dawn of the Machine and figured out how to get the true ending. I’ve also worked out how the levels are interconnected — where you can go from each level, how to get there, and in what order.
I noticed that there’s still very little information about this online, so I decided to make my own guide.
I’ve included the link below.
Steam Guide - version 1.3. Added a waypoint from Revelation of the Arcane to The Rune Nexus.
I apologize for any grammar mistakes.
Taking into account the feedback here and elsewhere, I made the following changes:
FIX 1.1 Corrections have been made to the Deathknight Head acquisition sequence
FIX 1.2 It is now specified that only one rune, the Rune of Sacrifice, is required to visit The Sundered Column, House of Delusion, and Mist of Torment. The location of the Super Axe has been added. The map now includes a path from Of Shattered Minds to The Runic Nexus (from the room with the Deathknight Head). This does not affect progression using the previous version of the map, but makes it easier to navigate the game independently
ENG 1.2
Quake: Dawn of the Machine
Walkthrough sequence for getting the true ending
The Thirtieth Passing
Through the First Arch
Dawn of the All Mother
Into the Abyss of Time
Veils of the Old Ones
Of Shattered Minds
The Haunted Tower - optional
Requiem
The Matriarch of Decay
Revelation of the Arcane
The Sacrifice - obtain the Rune of Sacrifice
The Runic Nexus
Through the First Arch - open the runic gate using the Rune of Sacrifice
The Sundered Column - obtain the Rune of Chaos
The Runic Nexus
Veils of the Old Ones - open the runic gate using the Rune of Sacrifice
House of Delusion - obtain the Rune of Madness
The Runic Nexus
Veils of the Old Ones - take the normal exit
Of Shattered Minds - you need to find the Deathknight Head to activate the Bloody Nightmare difficulty, the Rune of Sacrifice is used for this
Requiem - open the runic gate using the Rune of Sacrifice
Mist of Torment - obtain the Rune of Sorrow
The Runic Nexus
The Nightmare Machine
The Sleeper Awakens - normal ending
If you meet the requirement of obtaining the Deathknight Head to activate the Bloody Nightmare difficulty, you will be sent back to the beginning.
Through the First Arch - obtain the Bloody Shotgun
Dawn of the All Mother
Into the Abyss of Time
Veils of the Old Ones
Of Shattered Minds
The Haunted Tower - optional
Requiem
The Matriarch of Decay
The Crooked Village - obtain the Bloody Super Shotgun (new game+ only)
Revelation of the Arcane
The Sacrifice - obtain the Rune of Sacrifice
The Runic Nexus
Through the First Arch - open the runic gate using the Rune of Sacrifice
The Sundered Column - obtain the Rune of Chaos
The Runic Nexus
Veils of the Old Ones - open the runic gate using the Rune of Sacrifice
House of Delusion - obtain the Rune of Madness
The Runic Nexus
Requiem - open the runic gate using the Rune of Sacrifice
Mist of Torment - obtain the Rune of Sorrow
The Runic Nexus
A Dancing God - true ending
THE END
This skin was released just now, here's the link to the Patreon post where you can get it for free:
https://www.patreon.com/mankrip/posts/ranger-md5-hd-168948798
All relevant details are in the Patreon post itself.
r/quake • u/Quirky_Television226 • 5h ago
Apparently by MANUALLY killing the hanged Rangers, it counts as 2 kills. This helps saves some rangers and is also possible as a speedrun method.
r/quake • u/Kezarelul • 1d ago
Modeled and 3D printed a Quake themed headset clamp for my desk so thought I'd share it with you guys. For the 3D printing folks over here, the files are available for free on my MakerWorld profile if you'd like to print yourself one.
I think it's pretty neat and functional as I use it everyday now :). What do you guys think?
r/quake • u/daymarEngel • 1d ago
I think killing them and then pressing the button counts as double. But I don't remember that happening in my previous runs...
r/quake • u/CourrierMojave • 22h ago
Hi , i just got the 4 runes on Nightmare mode. Of coirse there was some ennemies on the Runic Nexus after going back with the last rune. Anyway , i know the Death Knoght Head to get the tropht ( and unlocked the bloody nightmare difficulty) is hidden in the Shattered Mind level. How do i go back to this specific level to get the trophy ? I don’t want to enter the teleporter level who require the 4 rune if it’s a no return point and i can’t have the trophy in one playtthrough.
I already did the platinum on Quake , i just want to finish those 3 trophy of the dlc.
I like Dawn Of The Machine for the most part so far but some level were way too long and too confusing sometimes.
It’s still good , but could be better. ( i don’t really care about Bloody Nightmare... just want the trophy. )
Hey guys,
tl;dr I made a fresh browser port of OpenArena. It's based on the latest version of the ioq3 repository, which I also updated to the latest Emscripten version.
The longer version: I'm building the kaesual-stack ("casual stack"), which is a self-hostable web gaming platform for browser ports of FOSS games. It comes with a server manager, and I'm adding more open source games, slow but steady. It all started when I made a browser port of Luanti (open source voxel game engine), for which I then built a virtual ipv6 proxy server (which also allows serverless p2p play).
I've always wanted "my own" OpenArena web port (since I wasn't happy with what's out there), and after adding game server management for Luanti, I just had to do it. I already had the virtual ipv6 proxy server (WebTransport, Rust + Typescript). WebTransport is real UDP traffic, which has a lot of advantages over WebSockets for network games.
Currently, about 30 maps and 7 bots / character models work already, with FFA and Team Deathmatch. I'm planning to add more soon.
I haven't made the kaesual-stack source available yet, since I'm still polishing it, but I'll make it available soon. It's already possible to create OpenArena and Luanti servers, which are then listed on the website. You can play both games on kaesual.com (both have game servers there), all repositories are linked on the about page. My OpenArena port is here: https://github.com/Kaesual/arena-web
My goal for the kaesual-stack is: Rent a webserver anywhere, install the stack, and then simply create gameservers for any FOSS game supported by the stack. All open source, no strings attached. It also comes with an account system, and banning instantly kills all proxy connections for that account.
I'd be happy to get some feedback :) Check out the repository and kaesual.com - currently there's only 2 servers (easy bots and super hard bots), but I'll add more soon.
Best, Jan aka Kaesual
r/quake • u/HearMeJoy • 1d ago
Homegirl Black Widow shows her sole for living. Being Quake Boss doesnt earn well nowadays.
Some more changes, the main one are the new boots. The vertical lines on the heels are a deviation but I think they looked cool; may remove later.
I'm still not satisfied with the arms and the head.
Comparison screenshots: HD textures with Retroquad's chiaroscuro lighting, and vanilla textures with Quake's standard MDL lighting.
I'm making this texture to include in Retroquad's next public release, but dunno. May release it individually sooner.
r/quake • u/SeasonOtherwise2980 • 3d ago
Quake Reforged has aged like milk but i still love these visuals.
I'm doing some more changes to this skin, because the material of the armor wasn't good enough.
However, while this new material looks better, it will be harder to recolorize through the pants & shirt color selection, because the saturation changes a lot across the brightness levels, and the hue changes a bit across brightness levels too. I'm going to have to reimplement palette shifting in a completely different way from vanilla Quake.
I also tried to improve the colors of the arms, but it's not looking good enough when converted to the Quake palette. This engine is purely software-rendered using only the 256 colors of vanilla Quake, so it's tricky to get the best colors to match against the truecolor source material of HD textures.
There's still some other changes to be done.
r/quake • u/EldWasAlreadyTaken • 3d ago
(obligatory sorry for poor english, not my first language, as you can see from the screenshot)
Born in '87, I grew up with Doom and Quake. I basically know levels layout by heart. But, since my first introduction to the game was when I was a literal child playing on easy, I never had to courage to tackle nightmare skill. Nowadays I normally play on medium or hard.
Since to see the true ending of Dawn of the Machine one has to play on Bloody Nightmare, I did that and then thought: why not try the base game?
I died a lot, but it was fun.
Also, to get The Pain Maze achievement I used the quad damage grenade-jump strat. That was the level I was mostly afraid of, together with The Elder God Shrine, The Palace of Hate and Azure Agony, basically Episode 4 lmao. I was tempted to skip Hell's Atrium with the precision jumps but in the end I played it normally. I skipped all the secret levels.
r/quake • u/Grouchy_Bug4791 • 2d ago
I made an other mixtape, sampling video games of the golden era. Two of the tracks are directly dedicated to the Quake Series, in 'V2_sphere extended', I used the first, second and the third game, while in 'Inside_Tube' i used the 4th. Meanwhile, fever dream-like Nostalgia visuals of the past. Enjoy🤯
r/quake • u/Round_Credit_5158 • 3d ago
I'll ask the big pants lawmakers to make putting Spawns in a Quake map to be illegal. Not even the Old Ones can conjure an enemy as horrible as this one, so this must be the making of some mastermind behind all this.
Now seriously, stop putting them in new maps, please I beg you
r/quake • u/Grumpy_Polar_Bear • 3d ago
Finally getting to dawn of the machine and want to do the full experience but can't find any good guides for finding the secret level entrances. Anyone know them all?
r/quake • u/ChuckMarty732 • 3d ago
On Spotify: https://open.spotify.com/show/3I7K5VMEecPsd64T9Distz
40 interviews recorded. 5 interviews are up now, I'll upload 3/week until I am caught up including Adrian Carmack, Tom Hall, Sandy Peterson, and other id alumni and related names. Thank you!
r/quake • u/newsflashjackass • 4d ago
It is a powershell script.
You don't need to do anything but run the script and tell it the folders where the Quake Remaster and Quakespasm-Spiked are installed.
r/quake • u/Vivid-Hedgehog101 • 4d ago
r/quake • u/Mental-Patient-7246 • 4d ago
r/quake • u/linuxporn • 4d ago
Sorry for the shitty screenshot....
As of version 1.36 DOTM runs great on vkQuake and thus on a Mac. Here's what you'll need:
Once you have those things, it's easy:
Inspired by a now slightly out of date post here: https://swissmacuser.ch/macos-game-steam-quake-30th-anniversary-dawn-of-the-machine-mg3/
Edit: Added Mac clarification
r/quake • u/Visual_Aide_2477 • 4d ago
I am working on a Quake map since yesterday. I downloaded that X-Men game made using the Quake engine but still, despite all efforts... can't extract textures.
Is there any way to do this or are they available online as my searches result in nothing.