So, recently (that means today) I started playing Tactics Ogre Reborn. I'm a person with a small but discrete history in enjoying tactical RPGs, and for the past few months I have been playing another title, Unicorn Overlord, which I absolutely LOVED every second of the 111 hours spent to 100% it; after finishing that, I told myself "cool, let's see what other TRPG games I can find on Switch that isn't Fire Emblem" and that's how I ended up with Tactics Ogre Reborn.
The first impression was... rough, to say the least.
From a visual standpoint it obviously can't be helped, moving from a Vanillaware game to a 1995 remake, but that is something I can live with; the real problem is the rest.
Lorewise, rather than a slow start that gives you time to take-in stuff, the game dropkicked me deep into the story from the very first cutscene, naming people and events that I had to re-check on the compendium later to even understand wtf I had just been told, to the point where for a moment i legit feared I picked up a sequel to another game that heavily assumes you already have knowledge of what you are getting into (I know this game is supposed to be the 7th chapter of something, but i also thought it was a standalone story?). Not exactly a great feeling, but the introduction to gameplay only made it worse.
Once again, it really feelt like the game expects you to be already familiar with its gameplay from having played previous titles of a serie that does not exist. The "tutorial" mission was the WORST introduction to gameplay I have ever experienced in a game, with 8 npcs (plus enemies) whose actions you don't even control, randomly telling you gameplay tips that half of the time did not even reflect the actions they were literally doing in that moment, as if saying "remember this later, it will be on the test", and fights happening before I could even see the stats/condition of who was attacking who (I know it's just the usual stat-comparison, with accuracy and expected damage and etc., but they didn't even stay on screen long enough for me to SEE them. What kind of tutorial is this supposed to be, what am I supposed to learn??), all while you just wait the turn of the ONE guy you control so that you can move and not even attack because nobody is in range; all i did was pick up loot only to later read in the tips menu you don't even need to do that since it's automatically collected at the end (then why did the game not tell me THAT when the first loot bag dropped??). So instead of a tutorial where i get instructed step by step on how everything works, I experienced a long cutscene where I did not have the means to understand half of the """explanations"""; literally, I was not completely lost purely because I've played similar games before.
To compare it again to Unicorn Overlord, that game does have some complexity of its own with the squads and units' tactics system, but you get fed it little by little and withing a few hours I could safely say I understood everything already. This one? Info dump and good luck.
But okay, it's still the remake of a game from the '90s, you can't expect the handholding levels of modern tutorials.
Except that as soon as the battle was over, it only became even more overwhelming. Four unnamed fuckers get thrown into my army, I get dumped with 30.000 gold and they just tell me "Here's the shop, prepare your army and try not to die. Good luck."
And I had legit no idea what the fuuu to do.
The fact that my "army" isn't named characters like I'm used to but generic mercenaries you are supposed to fully build yourself from scratch was already a bit of a blow, but now I have to worry about equipment, spells, recruits, stats, allignments, etc. with no explanation? Zero, nada, nilch? And it's not like you start with 2-3 options so you can learn slowly, no, you are just left right into it on your own. What do you mean my own units can desert if they are unhappy, and why do I only learn it from poking around in the menu??
Now how DO i prepare my army? Which units do I recruit, how many, which stats do I look out for, which equipment, spells, consumable should I prioritize? Does it even matter?? After attempting to browse the multiple unexplained menus and pages in the shop a little, I just closed it without a single purchase because legit I was too overwhelmed to know what to do. Why does this game not explain anything, and I haven't even gotten to the first real battle! (Also, can we talk for a second about how awful the "help" button is? It's supposed to help explain everything on screen, from UI to terminology, but the highlighting on selected options you want explained is so miniscule that the biggest challenge was not the explanation, but tracking what was being explained!)
Again, I WANT to enjoy this game. It 100% is a game I could enjoy (hell, the battle gameplay is pretty much just Triangle Strategy, another TRPG i absolutely loved to completion), but the start was SO rough that after barely an hour, for the first time in my entire life, I lowkey regretted buying a game.
But I do want to play it. I bought, and I'll be damned if I don't finish it now. And I mean enjoying it, not rushing to the first ending I get and never picking the game up again. Just... I'll definitely need some help at the start. I already know the story has plenty of decision that will give me regrets, I don't need to add gameplay regrets too.
Tldr, if you justifiably didn't feel like reading a wall of text and complaints, any kind soul willing to offer tips for a newbie that wants to get into the game?