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r/Unity3D • u/SodiiumGames Intermediate (C#) • Sep 03 '23
( hate this mentally...)
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People don't realize how many GREAT games were made in Unity.
• u/saucyspacefries Sep 03 '23 Don't forget Escape From Tarkov. Always blew people away when I mentioned that one. • u/zaraishu Sep 03 '23 I never played it, but people seem to go crazy for this. • u/saucyspacefries Sep 03 '23 Honestly I haven't played it either, but I know about the graphical fidelity and the gameplay, which, for an indie company, is pretty up there. • u/Eyclonus Sep 04 '23 Its both graphic fidelity and pretty indepth simulation of ballistics, shit like finding casings falling to the ground and stuff.
Don't forget Escape From Tarkov.
Always blew people away when I mentioned that one.
• u/zaraishu Sep 03 '23 I never played it, but people seem to go crazy for this. • u/saucyspacefries Sep 03 '23 Honestly I haven't played it either, but I know about the graphical fidelity and the gameplay, which, for an indie company, is pretty up there. • u/Eyclonus Sep 04 '23 Its both graphic fidelity and pretty indepth simulation of ballistics, shit like finding casings falling to the ground and stuff.
I never played it, but people seem to go crazy for this.
• u/saucyspacefries Sep 03 '23 Honestly I haven't played it either, but I know about the graphical fidelity and the gameplay, which, for an indie company, is pretty up there. • u/Eyclonus Sep 04 '23 Its both graphic fidelity and pretty indepth simulation of ballistics, shit like finding casings falling to the ground and stuff.
Honestly I haven't played it either, but I know about the graphical fidelity and the gameplay, which, for an indie company, is pretty up there.
• u/Eyclonus Sep 04 '23 Its both graphic fidelity and pretty indepth simulation of ballistics, shit like finding casings falling to the ground and stuff.
Its both graphic fidelity and pretty indepth simulation of ballistics, shit like finding casings falling to the ground and stuff.
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u/zaraishu Sep 03 '23
People don't realize how many GREAT games were made in Unity.