r/dishonored 4d ago

Bi-Weekly discussion #7-High Overseer Campbell (Mission)

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Welcome back to another round of Bi-Weekly Discussions. This time, we're discussing High Overseer Campbell, the second mission of the first game.

Though the first mission (Dishonored) is a great opportunity to get used to Corvo's natural abilities (like sneaking, running, climbing, etc) and how enemy perception works, this mission gives you your primary Supernatural power (Blink), and tells you to spread your wings and fly. You have so many approaches to this.

You could rewire the initial gate so that you can pass through without getting shocked, or take the high ground and use Blink to scale up the side of the wall. Once you acquire Blink, the world of Dunwall is an oyster for you to experiment with.

Another part of this level I like is that you can encounter a trio of Overseers somewhere. One of them confesses they have the plague, and wants to be put down before they become a weeper. On a Low Chaos run, his fellow Overseer has the infected overseer recite the seven strictures, as to give him one last moment of comfort before he is mercy-killed.

This is also where you learn of one of my favorite gimmicks of these missions: Non-lethal outcomes. Leaving as few bodies as possible will help the Empire heal in the long run, and Corvo with these non-lethal outcomes exemplifies "Good is not soft." Some of these are brutal.

We were also asked a favor by Cunrow's niece to save him, as rumor has it that Campbell plans to poison him during their meeting. You can opt to switch the glasses around, leave them as is, or simply smash both, leading to Campbell taking Captain Cunrow down to his private chamber, where you can see this man defies the laws of his faith, but somehow gets away with it. Cunrow CAN kill High Overseer Campbell here, but I ususally shoot him with a sleep dart before it happens.

We can then enact our non-lethal scheme on Campbell, by distributing the Heretic's Brand on his face for all to see. Overseers don't question it, they just assume whoever has it has done something horrible and throws the branded to the wolves. This is also the canon outcome, as seen in Dishonored 2.

This mission also introduces Corvo/The Player to Granny Rags, this cryptic old lady who wants you to meddle with the distellery. I ususally opt not to do this, as it leads to Weepers appearing in the distillery the following day, which can lead to more bodies.

You can also encounter your first Outsider shrine in this mission, and though I didn't know it at the time, he has different remarks depending on your progress:

What he'll say, regardless:

"Be careful, Corvo. They call her Granny Rags. You wouldn't recognize her real name, or even the name of her family, but an Emperor begged for her hand once, and rich young men fought each other for her favor. I watched her consider them all, measure their worth, and find them wanting. Then she made a different choice."

Mission not yet completed: "You're on your way to face the High Overseer, the leader of a great cult dedicated to loathing me. What will you do, I wonder?"

Campbell branded: "Now your choices interest me. You spared High Overseer Campbell, the leader of a great cult dedicated to loathing me. I'm older than the rocks this place is built on, and even I didn't see that coming."

Campbell killed: "You killed High Overseer Campbell, the leader of a great cult dedicated to loathing me. Only the latest in a long line of men like himself, some who held the position better than others. I suppose I should thank you."

But what do you think of this second mission of the first game?


r/dishonored Oct 14 '23

Subreddit Discord and Announcements

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Subreddit Discord available here: https://discord.gg/YsffweB7e4

As you know, this subreddit has had its own Discord server for a few years now. Today we have rebranded the server to Dishonored Universe, which means that there are now channels for Deathloop although obviously the server is still Dishonored centric. With the recent news of a potential Dishonored 3 in the works we'd like to invite more people to join our community, so I hope to see you there soon!


r/dishonored 5h ago

Details of the small shrine

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r/dishonored 14h ago

Art Young corvo attano (Alteredbits on X)

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r/dishonored 12h ago

A Journey Through Dunwall: The Beauty of Dishonored Part 2

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r/dishonored 17h ago

All this work for the WORST bonecharm😑

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It was only like 20 minutes from running back down to grab oil and then finally getting up but it was soo frustrating

Why is there even an item like a bonecharm completely out of reach if you dont have any powers, so stupid.


r/dishonored 3h ago

spoiler 15 year old game spoilers: Why Pendleton.. Spoiler

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Agree to have Wallace killed? Dude seemed super loyal. The tavern maid I can see I guess, the ginger girl who did lots of the dirty jobs too, Calista, maybe even Piero. All of them could have leaked really damning information, but not Wallace.


r/dishonored 17h ago

Video I just wanted to shut the door

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r/dishonored 9h ago

spoiler Achei ele

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Vi um post que questionava o destino do Alto Supervisor. Encontrei ele, quando fui recuperar meus equipamentos notei um vestido de Supervisor


r/dishonored 3h ago

I'd kill for a Roguelite version of D2 à la Prey (2017) Mooncrash

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I'm sort of surprised that Dishonored - being the more popular franchise - never got something like this! It feels like D2's gameplay was extremely well-refined, and it'd definitely allow fans to replay various Roguelite missions and experience that gameplay again in all sorts of fun new city environments.

To that end it's also a shame the game's hard to mod. Dishonored father, the Thief series has seen numerous mods and revivals (including it being adapted into the Doom 3 engine as the Dark Mod!) courtesy of how it was built and a dedicated fanbase, and Dishonored would absolutely benefit from something like that.


r/dishonored 10h ago

Dishonored 2 flesh & steel vs thief

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Is dishonored 2 flesh and steel playstyle with no powers the closest thing we have to the original thief games? I think so. It even has a similar soundscape.


r/dishonored 13h ago

Coldridge Prison Map Redesign

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I originally wanted to post this to the DishonoredTTRPG subreddit, but unfortunately it appears to be locked and inactive.

I'm planning on writing a tabletop scenario based in Coldridge Prison, based very shortly after the ending of dishonored 1, so I wanted a map I could use for that.

I took an in-depth look at Coldridge from both Dishonored 1 mission one, as well as the Daud Lizzy Stride mission, and I also had a look at its exterior in some other missions, as well as the missions where it's visable in Dishonored 2.

I also watched an interesting youtube video by a channel called sckchui going over the architecture of the building.

What I found is that Coldridge, in the way that it is shown in game, has a lot of functionality problems, such as a massive portion of its cells having literally no way to access them. I'm not sure what the cardinal directions are in game, but if you go by my map, the north wing has no access to any of the cells above the ground floor, leaving them as non functional set dressing, which is fine for the video game where those areas aren't explored but they don't work for a functional layout.

There was another TTRPG map maker who made Coldridge prison. u/DrawnByDandy (Their map is prettier than mine, and I used it as one of my sources of inspiration.) Their solution was to copy the functional layout of the "south" (by my map orientation, not theirs) section of Coldridge and mirror it on the North. That works, but it is a large change that erases a lot of what we see in the first mission of Dishonored, so I wanted to create a different solution that keeps some of the rooms and layout we see in Mission 1.

I also wanted to add a bunch of rooms that you would expect to see in a prison for it to function that were never in the video game. I tried to do this in a way that wouldn't controdict anything in the game, just add to it.

Examples

Kitchen, Pantry, Linens and Laundry, Showers, Janitor closet, Chappel of the Strictures, Library, Hospital.

I also wanted to do something with the huge section of empty space on the map oppisite of the exectution block. That section was never used for anything in game and was simply empty. DrawnByDandy's solution to that was to have that entire section crumble into the sea. Fair enough, lol.

I decided to make it into a staff area, with some offices, and a court room where inmates can speak to their lawyers. (I assume that's a potential possibility for prisoners, even despite Gristol's legal system likely being quite backwards.)
For the rest of it I just turned it into a nice garden that the prison guards and admin staff can hang out in when they're not antagonising inmates.

PS: Sorry about my inelegant solution of marking areas that are off limits, (usually meaning its empty air) I probably could have made something a little less ugly. Maybe I'll go back and change it at some point. Having it just be greyed out rather than streaked with brown lines would probably be a better solution. Idk.


r/dishonored 1d ago

Dishonored has aged incredibly well visually

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I recently went back to the original Dishonored, and I honestly forgot how good this game still looks.

The art direction does so much of the heavy lifting.

It’s a great example of how strong art direction can matter more than graphical fidelity. Even today, some of these scenes look absolutely gorgeous.


r/dishonored 1d ago

A Journey Through Dunwall: The Beauty of Dishonored

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r/dishonored 10h ago

Tallboy decided it was my time

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Guess the game decided 300 was enough


r/dishonored 1d ago

TIPS I've finally done it. Clean hands + kill everyone

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Sorta. For one mission, and it took hours.

In the mission high overseer campbell i killed EVERY enemy via friendly fire and infighting.

Well almost all of them.

Campbell i branded, so he'll die anyway.

The only other surviving enemy was one singular bottle street gangster in the distillery, who i used to breathe fire on all the other bottle street gangsters' unconscious bodies. Once he was the only one, there were no whale oil tanks that i know of to make him hit, no rat swarms, no grenade throwing enemies, and so on.

Most kills came from grenade throwing overseers. You HAVE to disable alarms with rewire tools so gun overseers don't swarm you and the overseers don't respawn infinitely in backyard, since you need to draw aggro repeatedly. You need gun overseers unconscious in piles and one saved grenade overseer to throw grenades in the piles. The last guy pictured here, i finished off by jumping on his head right as he threw a grenade. My killer of choice in the backyard inexplicably switched to a gun at some point - possibly during a reload, but by then was the last enemy, so i finished him by holding a whale oil tank in front of his gun.

The game remains in low chaos, but it doesn't know what to do with itself. High chaos events still happen, and those random mini rat swarms that spawn and eat bodies and then vanish still appear (remember that mechanic? Is it even chaos dependant?)

Unfortunately, and i think this mechanic is to blame, i had 2 kills by the end. I know with certainty i never did anything that should count as a kill, since i tested each method one by one by performing them and repeatedly finishing the level, so those randon high chaos rats are all i can really think of that caused it.

I really, really wouldn't recommend a full playthrough of it, but if you decide to try it, you might as well see how few enemies you can leave alive and report back. Just sayin. And make sure to poison the distillery so you have weepers to work with during golden cat.

Here were my kill methods. Might have miscounted, but i combed everything with darkvision to make sure nothing survived.

5: blew themselves up with a whale oil tank and rocks

3- blew up with whale oil tanks and knocked speaker down
Doesn't count

1 - held up a whale oil tank i held in front of their gun

9 - unconscious and fed to naturally occurring rats

1 - lured to rats and was eaten

5 - faction infighting

10 - burned by fellow bottle street

36- blown up by overseers

2 - bertholt and sister killed by overseers

1 - killed by overseers for having plague. (Still happened in low chaos!)

NOTE: vaporizing an enemy by shooting at a wall of light right as they walk through and arcing the electricity off the bolt DOES count as a kill!

Haven't tested jumping on enemy's head to make them crash thru a skylight, hitting with a bottle to make an enemy trip into water, killing a mission target via collateral damage, or crushing them with a bookshelf yet.

Funny note: Harm's Way achievement didn't unlock until the very LAST kill. The criteria are pretty janky


r/dishonored 1d ago

You get to pick 3 bonecharms from any of the games to have irl. What do you pick?

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No, if a bonecharm improves a power, that doesn't mean you get the power. But if it implicitly gives that power, it's fair game. What changes your life the most?


r/dishonored 1d ago

Video After two hours in the Clockwork Mansion, this is what ruined my no-casualty run 🤦

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r/dishonored 1d ago

Playing Dishonored for the first time and I am a bit confused by the Lady Boyle mission

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I like the concept and level design. But my main issue is that we just believe the stalker knows who our target is? Imean we kidnapped Sokolov to get even a hint basicly and than comes some masked creep (whose name we dont know) around and says this girlI want you to kidnapp for me, is also your target?
Something ain‘t mathing.


r/dishonored 1d ago

Video Well... so much for non-lethal Spoiler

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r/dishonored 1d ago

spoiler Massive story spoilers, I have a gripe with the antagonist's plans in Dishonored 2. Spoiler

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She could have painted this thing anywhere.

Alright, so Delilah Kaldwin gets out of the Void with the help of her fan club. Once that's done, she gets to work on her super secret ultimate scheme.

That scheme is to rule the whole world, adored and feared and worshiped by all. Pretty straightforward goal, I respect it.

Her method? Paint the image of this world on a canvas, and use magic to pull this ideal world into reality, and swap the current undesirable world into the paints and oils on the wall.

Hell, this is just a remix of her original plan, you know, the one Daud foiled? She was gonna paint Emily and transpose her mind with this 8 year old heir and no one would be the wiser.

So I need to ask, why bother deposing Emily? Why go to all the trouble of buying off guards, sending Grim Alex to murder Emily's political ops, and everything else it took to set up this whole coup?

Is there any particular reason she couldn't just paint this thing at the Conservatory with her coven of punk lesbians, with ZERO risk?

Well, zero risk if the Outsider didn't snitch. Which he did, multiple times. And the second time he held Emily's/Corvo's hand every step of the way. Nothing about Delilah's plan is flawed on it's own, the only reason it doesn't work is cause our protagonist breaks her phylactery, rushes her down, and blows her shit wide open, so to speak.

This is part of why I find Dishonored 1's story much more compelling. It was about corrupt men clawing their way to power, and then the corruption of power clawing its way into good men.
Dishonored 2 didn't have any of that. It did have super cool level design and immersive sim mechanics though.


r/dishonored 1d ago

TIPS Is this a bug?

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I'm just starting dishonored and I got to where Corvo gets blink, I talked to the outsider and I'm prompted to use the ability but it's not available. I tried to find any information online but couldn't get anything, please help!


r/dishonored 1d ago

Took a bit of work

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Finished the base game full ghost/no-kill, now for the DLC. This mission is especially annoying with blowing up the refinery, and I had to go edit the config file so the game didn't drop the bodies of the guys I knocked out from five stories up for kicks (set the max body count to 1, everyone vanishes, otherwise the game just teleports a bunch of the unconscious bodies in front of the exit, killing the guys in the process. Given that it's a pretty dumb scripted sequence, I consider it fair, though you normally can avoid it in the base game, I just don't remember how I did it last time). Before that though, I made sure to place all the unconscious guys to safety (yes I had changed the config before to stop body removal, I just prefer it that way). They joined the strikers, just not willingly. Sleeping on company time, lazy butchers.


r/dishonored 1d ago

TIPS (Slight spoilers Dishonored 1) Problem with Shadow run in the Flooded District, help please? Spoiler

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So I’ve played Dishonored (on PlayStation 4) a couple times, along with the Daud DLCs, but I’m having an issue with a High Chaos Shadow playthrough. I’m trying to get the achievement for never being detected, and I’ve had no issues up until the Flooded District mission, where no matter what I do, it always says that I got detected by the end of the mission.

I’ve replayed it over and over again, and it never works. I’ve tried stealing Granny Rags’ key and using Time Stop to avoid her completely, I’ve tried stealing it in broad daylight and using a sleep dart before she notices me, I’ve tried putting Slackjaw in the sludge. I’ve tried avoiding Runes and Bone Charms so I have a lower risk of getting spotted, I’ve tried sparing Daud in case that changed anything, I’ve used Time Stop and Blink very consistently to avoid detection, and every single enemy I killed (even when I tried to kill less people) would also turn to dust from my Shadow Kill 1 upgrade. And obviously, I never get spotted by Weepers or Whalers, and if I do then I just go back to an earlier save.

I truly have no idea what I’m doing wrong, because it’s been going on for months and I don’t want to progress with this run until I finish this mission without being detected. I’ve tried watching other people’s playthroughs and watching what they do, but I haven’t noticed anything that I’ve done wrong.

Has this been an issue for anyone else? Does anyone have any ideas on what I might be doing wrong or how to fix it? Any help would be greatly appreciated because I’m sick of being stuck on the same mission.


r/dishonored 1d ago

If you had the Mark & 10 Runes to spend, what powers would you get?

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You start out with the base-level freebies Blink, Far Reach, and Void Gaze (just night vision). You can buy any ability or upgrade except for Billie's powers, since they make other powers redundant while having no known Rune cost. Since there's no elixirs in real life, you'll only regen mana from over 20% use after sleeping.

Personally, I would spend 2 Runes on Bend Time I, 2 more on upgrading Void Gaze, 1 Rune on Vitality, 2 on the Pull Objects Far Reach upgrade, 1 for Bonecharm Crafting, 1 for Agility, and the last Rune goes to Reflexes. Super versatile, probably going to live longer for it, and ofc I'd be able to slow time twice a day with no major limits on the other stuff.

Edit: Forgot to mention that Daud's tier 1 Arcane Bond is also free. Meaning you can bestow your mark on others, but without spending Runes to upgrade it they'd only gain access to Blink, and Vitality if you bought it.