r/DeadlockTheGame • u/soma_its_me • 2h ago
Fan Art made this cute Rem pin
Hand-made pin of Rem made of polymer clay by me
r/DeadlockTheGame • u/soma_its_me • 2h ago
Hand-made pin of Rem made of polymer clay by me
r/DeadlockTheGame • u/osquinguy • 18m ago
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Credits: Glasjaw On Tiktok
r/DeadlockTheGame • u/Shieree • 19h ago
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r/DeadlockTheGame • u/CaptBland • 23h ago
So if you ever struggle against Graves, or she puts the grave in a weird spot. Play Viscous!
Or just play Viscous because he's fun.
r/DeadlockTheGame • u/ramenbats • 1d ago
Viscous but the armature in his model is an actual human skeleton.
r/DeadlockTheGame • u/OddlyCameron • 19h ago
Kind of a boring item but I wanted to create something similar to Grit and that rewards slower characters for lane aggression, not sure how balanced this is to be honest so feedback would be great.
r/DeadlockTheGame • u/Supreme_VelTerra • 21h ago
r/DeadlockTheGame • u/GraveRobberJ • 16h ago
I understand it is intended to drive enemies to the ground, but it acts as a universal animation cancel - why? Nothing about its description indicates it's supposed to do that, only that it "Pulls down"
r/DeadlockTheGame • u/GrandmaYes • 8h ago
Doorman fanart made in blender by KylerFer on twitter!
r/DeadlockTheGame • u/BR4KK3R • 7h ago
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This character has done irreversible things to the dopamine pathways within my brain. The goo has become the only character in the game for me. Yoshi, make viscous 2
r/DeadlockTheGame • u/Solignox • 5h ago
Street Brawl is a game mode and deserves to be balanced, even if it isn't the main one. Street brawl is often the beginner mode where people can try out heroes without having to worry about the macro.
The balance of the mode is horrible. Paige and Graves sit above a 60% winrate, characters like rem allow your team to just being permanently under the ennemy's tower. The mode deserves better.
r/DeadlockTheGame • u/cop25er • 1d ago
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r/DeadlockTheGame • u/leydraw • 15h ago
I'm reposting because the quality was terrible, so I zoomed in on both images. π«΄β¨
r/DeadlockTheGame • u/BuffyInLimbo • 3h ago
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Just wanted to share this clip lol
Holliday really thought
r/DeadlockTheGame • u/Kraven_Lupei • 22h ago
r/DeadlockTheGame • u/TWZU • 1h ago
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Since launch, Iβve been dealing with extreme frame stuttering and severe ping spikes ranging from 150ms up to 300ms. While high latency is manageable and I can deal with it, the sudden freeze-stutters make the game completely unplayable during team fights.
My hardware shouldn't be a bottleneck here:
Troubleshooting already attempted:
None of these solved the stuttering. Has anyone experienced similar network-induced frame hitching in Deadlock, and is there a known fix or registry/network parameter adjustment that worked for you?
r/DeadlockTheGame • u/fence_pov • 1d ago
r/DeadlockTheGame • u/deppresion42069 • 7h ago
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Was playing mo and krill and got this funny MOment.
r/DeadlockTheGame • u/Hello86836717 • 17h ago
For a long time, the top 5 most difficult heroes to actually master, according to community rankings, seem to have been:
The community vote on Statlocker gives the list as:
Some people point out these lists are subjective, and argue that Statlocker's "Win rate boost by games played" is the only truly objective list: https://statlocker.gg/heroes/mastery
A few heroes consistently turn up in all of these lists, mostly Pocket, Sinclair and Paradox. Interestingly, Silver is not found in the top 5 these days, even though she seems to require very careful limit testing and aim to efficiently win games with. Similarly, Doorman is found on these lists sometimes, but not always - is he "faux difficult" or actually really hard to master? I don't know, as I'm not a Doorman player.
One thing that unites Sinclair, Pocket and Paradox is arguably that they all require all of their abilities to combo together to efficiently get anything done. The skill ceiling on Pocket is famously really high which is why players like Eido are so impressive to watch. Paradox ideally requires a full four-ability combo to work well and the Swap is a pretty annoying skillshot - and with the recent changes to the Wall doing no damage anymore she arguably became a bit trickier to make useful.
Sinclair obviously requires very good precision with the Bolts, extremely high presence-of-mind for teleporting and optimizing the Assistant, as well as optimizing the Ult Steal.
That being said, people have been saying recently that Vyper is a very hard hero to master because unlike any other hero in the game, she becomes near-useless if she's not actively sliding all the time, making aiming very difficult. In combination with being squishy as hell, positioning and itemization become very important.
Similarly, Viscous seems to have a really high skill ceiling with all of the Puddle Punch tech, Goo Ball tech, Cube tech, etc?
r/DeadlockTheGame • u/PueraDeaYT • 16h ago
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r/DeadlockTheGame • u/pauescobargarcia • 2h ago
Title. Wanting to test those maps with a friend and use them to teach him and train together.
r/DeadlockTheGame • u/Psychological-Rope-3 • 7h ago
Hey, Billy. Itβs the Shopkeeper. Finish this mission, and your next drinks are on me
Note: These contracts were designed specifically around the builds, and the builds have been tested multiple times. The builds are not troll builds; theyβre simply not the most optimal options. If you want to try something new and take on various challenges, these daily missions are for you.